|
@@ -37,21 +37,11 @@
|
|
|
#include <asm/ps3av.h>
|
|
|
#include <asm/ps3fb.h>
|
|
|
#include <asm/ps3.h>
|
|
|
+#include <asm/ps3gpu.h>
|
|
|
|
|
|
|
|
|
#define DEVICE_NAME "ps3fb"
|
|
|
|
|
|
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
|
|
|
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
|
|
|
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
|
|
|
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
|
|
|
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
|
|
|
-
|
|
|
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
|
|
|
-
|
|
|
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
|
|
|
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
|
|
|
-
|
|
|
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
|
|
|
#define GPU_FB_START (64 * 1024)
|
|
|
#define GPU_IOIF (0x0d000000UL)
|
|
@@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
|
|
|
src_offset += GPU_FB_START;
|
|
|
|
|
|
mutex_lock(&ps3_gpu_mutex);
|
|
|
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
|
|
|
- dst_offset, GPU_IOIF + src_offset,
|
|
|
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
|
|
|
- (width << 16) | height,
|
|
|
- line_length);
|
|
|
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
|
|
|
+ GPU_IOIF + src_offset,
|
|
|
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
|
|
|
+ (width << 16) | height,
|
|
|
+ line_length);
|
|
|
mutex_unlock(&ps3_gpu_mutex);
|
|
|
|
|
|
if (status)
|
|
|
- dev_err(dev,
|
|
|
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
|
|
|
- __func__, status);
|
|
|
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
|
|
|
+ status);
|
|
|
#ifdef HEAD_A
|
|
|
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
|
|
- 0, frame_offset, 0, 0);
|
|
|
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
|
|
|
if (status)
|
|
|
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
|
|
- __func__, status);
|
|
|
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
|
|
|
+ status);
|
|
|
#endif
|
|
|
#ifdef HEAD_B
|
|
|
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
|
|
|
- 1, frame_offset, 0, 0);
|
|
|
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
|
|
|
if (status)
|
|
|
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
|
|
|
- __func__, status);
|
|
|
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
|
|
|
+ status);
|
|
|
#endif
|
|
|
}
|
|
|
|
|
@@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
|
|
|
init_waitqueue_head(&ps3fb.wait_vsync);
|
|
|
|
|
|
#ifdef HEAD_A
|
|
|
- status = lv1_gpu_context_attribute(0x0,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
|
|
|
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
|
|
|
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
|
|
|
if (status) {
|
|
|
- dev_err(&dev->core,
|
|
|
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
|
|
|
- "%d\n",
|
|
|
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
|
|
|
__func__, status);
|
|
|
retval = -ENODEV;
|
|
|
goto err_close_device;
|
|
|
}
|
|
|
#endif
|
|
|
#ifdef HEAD_B
|
|
|
- status = lv1_gpu_context_attribute(0x0,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
|
|
|
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
|
|
|
-
|
|
|
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
|
|
|
if (status) {
|
|
|
- dev_err(&dev->core,
|
|
|
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
|
|
|
- "%d\n",
|
|
|
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
|
|
|
__func__, status);
|
|
|
retval = -ENODEV;
|
|
|
goto err_close_device;
|
|
@@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
|
|
|
&lpar_reports, &lpar_reports_size);
|
|
|
if (status) {
|
|
|
dev_err(&dev->core,
|
|
|
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
|
|
|
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
|
|
|
status);
|
|
|
goto err_gpu_memory_free;
|
|
|
}
|
|
@@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
|
|
|
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
|
|
|
ps3fb_videomemory.size);
|
|
|
|
|
|
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
|
|
|
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
|
|
|
- xdr_lpar, GPU_CMD_BUF_SIZE,
|
|
|
- GPU_IOIF, 0);
|
|
|
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
|
|
|
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
|
|
|
if (status) {
|
|
|
- dev_err(&dev->core,
|
|
|
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
|
|
|
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
|
|
|
__func__, status);
|
|
|
retval = -ENXIO;
|
|
|
goto err_context_unmap;
|