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video: Skip bitmaps which do not fit into the screen in cfb_console

The cfb console driver is trying to prevent bitmaps to spill over the
screen, but the calculations assume that at least part of the bitmap
fits into the screen area. In reality there could be bitmap elements
which are completely out of the screen area, they just need to be
discarded.

Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Signed-off-by: Simon Glass <sjg@chromium.org>
Vadim Bendebury 12 年之前
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共有 1 个文件被更改,包括 7 次插入0 次删除
  1. 7 0
      drivers/video/cfb_console.c

+ 7 - 0
drivers/video/cfb_console.c

@@ -1515,6 +1515,13 @@ int video_display_bitmap(ulong bmp_image, int x, int y)
 
 	padded_line = (((width * bpp + 7) / 8) + 3) & ~0x3;
 
+	/*
+	 * Just ignore elements which are completely beyond screen
+	 * dimensions.
+	 */
+	if ((x >= VIDEO_VISIBLE_COLS) || (y >= VIDEO_VISIBLE_ROWS))
+		return 0;
+
 #ifdef CONFIG_SPLASH_SCREEN_ALIGN
 	if (x == BMP_ALIGN_CENTER)
 		x = max(0, (VIDEO_VISIBLE_COLS - width) / 2);