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@@ -1539,6 +1539,300 @@ static const struct wiimod_ops wiimod_bboard = {
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.in_ext = wiimod_bboard_in_ext,
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};
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+/*
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+ * Pro Controller
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+ * Released with the Wii U was the Nintendo Wii U Pro Controller. It does not
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+ * work together with the classic Wii, but only with the new Wii U. However, it
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+ * uses the same protocol and provides a builtin "classic controller pro"
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+ * extension, few standard buttons, a rumble motor, 4 LEDs and a battery.
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+ * We provide all these via a standard extension device as the device doesn't
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+ * feature an extension port.
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+ */
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+
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+enum wiimod_pro_keys {
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+ WIIMOD_PRO_KEY_A,
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+ WIIMOD_PRO_KEY_B,
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+ WIIMOD_PRO_KEY_X,
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+ WIIMOD_PRO_KEY_Y,
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+ WIIMOD_PRO_KEY_PLUS,
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+ WIIMOD_PRO_KEY_MINUS,
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+ WIIMOD_PRO_KEY_HOME,
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+ WIIMOD_PRO_KEY_LEFT,
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+ WIIMOD_PRO_KEY_RIGHT,
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+ WIIMOD_PRO_KEY_UP,
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+ WIIMOD_PRO_KEY_DOWN,
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+ WIIMOD_PRO_KEY_TL,
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+ WIIMOD_PRO_KEY_TR,
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+ WIIMOD_PRO_KEY_ZL,
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+ WIIMOD_PRO_KEY_ZR,
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+ WIIMOD_PRO_KEY_THUMBL,
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+ WIIMOD_PRO_KEY_THUMBR,
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+ WIIMOD_PRO_KEY_NUM,
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+};
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+
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+static const __u16 wiimod_pro_map[] = {
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+ BTN_EAST, /* WIIMOD_PRO_KEY_A */
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+ BTN_SOUTH, /* WIIMOD_PRO_KEY_B */
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+ BTN_NORTH, /* WIIMOD_PRO_KEY_X */
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+ BTN_WEST, /* WIIMOD_PRO_KEY_Y */
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+ BTN_START, /* WIIMOD_PRO_KEY_PLUS */
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+ BTN_SELECT, /* WIIMOD_PRO_KEY_MINUS */
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+ BTN_MODE, /* WIIMOD_PRO_KEY_HOME */
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+ BTN_DPAD_LEFT, /* WIIMOD_PRO_KEY_LEFT */
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+ BTN_DPAD_RIGHT, /* WIIMOD_PRO_KEY_RIGHT */
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+ BTN_DPAD_UP, /* WIIMOD_PRO_KEY_UP */
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+ BTN_DPAD_DOWN, /* WIIMOD_PRO_KEY_DOWN */
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+ BTN_TL, /* WIIMOD_PRO_KEY_TL */
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+ BTN_TR, /* WIIMOD_PRO_KEY_TR */
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+ BTN_TL2, /* WIIMOD_PRO_KEY_ZL */
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+ BTN_TR2, /* WIIMOD_PRO_KEY_ZR */
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+ BTN_THUMBL, /* WIIMOD_PRO_KEY_THUMBL */
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+ BTN_THUMBR, /* WIIMOD_PRO_KEY_THUMBR */
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+};
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+
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+static void wiimod_pro_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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+{
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+ __s16 rx, ry, lx, ly;
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+
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+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | LX <7:0> |
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+ * -----+-----------------------+-----------------------+
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+ * 2 | 0 0 0 0 | LX <11:8> |
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+ * -----+-----------------------+-----------------------+
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+ * 3 | RX <7:0> |
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+ * -----+-----------------------+-----------------------+
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+ * 4 | 0 0 0 0 | RX <11:8> |
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+ * -----+-----------------------+-----------------------+
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+ * 5 | LY <7:0> |
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+ * -----+-----------------------+-----------------------+
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+ * 6 | 0 0 0 0 | LY <11:8> |
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+ * -----+-----------------------+-----------------------+
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+ * 7 | RY <7:0> |
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+ * -----+-----------------------+-----------------------+
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+ * 8 | 0 0 0 0 | RY <11:8> |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 9 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 10 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 11 | 1 | BATTERY | USB |CHARG|LTHUM|RTHUM|
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+ * -----+-----+-----------------+-----------+-----+-----+
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+ * All buttons are low-active (0 if pressed)
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+ * RX and RY are right analog stick
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+ * LX and LY are left analog stick
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+ * BLT is left trigger, BRT is right trigger.
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+ * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons
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+ * BZL is left Z button and BZR is right Z button
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+ * B-, BH, B+ are +, HOME and - buttons
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+ * BB, BY, BA, BX are A, B, X, Y buttons
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+ *
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+ * Bits marked as 0/1 are unknown and never changed during tests.
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+ *
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+ * Not entirely verified:
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+ * CHARG: 1 if uncharging, 0 if charging
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+ * USB: 1 if not connected, 0 if connected
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+ * BATTERY: battery capacity from 000 (empty) to 100 (full)
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+ */
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+
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+ lx = (ext[0] & 0xff) | ((ext[1] & 0x0f) << 8);
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+ rx = (ext[2] & 0xff) | ((ext[3] & 0x0f) << 8);
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+ ly = (ext[4] & 0xff) | ((ext[5] & 0x0f) << 8);
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+ ry = (ext[6] & 0xff) | ((ext[7] & 0x0f) << 8);
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+
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+ input_report_abs(wdata->extension.input, ABS_X, lx - 0x800);
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+ input_report_abs(wdata->extension.input, ABS_Y, ly - 0x800);
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+ input_report_abs(wdata->extension.input, ABS_RX, rx - 0x800);
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+ input_report_abs(wdata->extension.input, ABS_RY, ry - 0x800);
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+
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_RIGHT],
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+ !(ext[8] & 0x80));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_DOWN],
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+ !(ext[8] & 0x40));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_TL],
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+ !(ext[8] & 0x20));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_MINUS],
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+ !(ext[8] & 0x10));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_HOME],
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+ !(ext[8] & 0x08));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_PLUS],
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+ !(ext[8] & 0x04));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_TR],
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+ !(ext[8] & 0x02));
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+
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_ZL],
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+ !(ext[9] & 0x80));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_B],
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+ !(ext[9] & 0x40));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_Y],
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+ !(ext[9] & 0x20));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_A],
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+ !(ext[9] & 0x10));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_X],
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+ !(ext[9] & 0x08));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_ZR],
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+ !(ext[9] & 0x04));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_LEFT],
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+ !(ext[9] & 0x02));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_UP],
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+ !(ext[9] & 0x01));
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+
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_THUMBL],
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+ !(ext[10] & 0x02));
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+ input_report_key(wdata->extension.input,
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+ wiimod_pro_map[WIIMOD_PRO_KEY_THUMBR],
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+ !(ext[10] & 0x01));
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+
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+ input_sync(wdata->extension.input);
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+}
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+
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+static int wiimod_pro_open(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ return 0;
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+}
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+
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+static void wiimod_pro_close(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+}
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+
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+static int wiimod_pro_play(struct input_dev *dev, void *data,
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+ struct ff_effect *eff)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ __u8 value;
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+ unsigned long flags;
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+
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+ /*
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+ * The wiimote supports only a single rumble motor so if any magnitude
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+ * is set to non-zero then we start the rumble motor. If both are set to
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+ * zero, we stop the rumble motor.
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+ */
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+
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+ if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
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+ value = 1;
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+ else
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+ value = 0;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wiiproto_req_rumble(wdata, value);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ return 0;
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+}
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+
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+static int wiimod_pro_probe(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ int ret, i;
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+
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+ wdata->extension.input = input_allocate_device();
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+ if (!wdata->extension.input)
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+ return -ENOMEM;
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+
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+ set_bit(FF_RUMBLE, wdata->extension.input->ffbit);
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+ input_set_drvdata(wdata->extension.input, wdata);
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+
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+ if (input_ff_create_memless(wdata->extension.input, NULL,
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+ wiimod_pro_play)) {
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+ ret = -ENOMEM;
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+ goto err_free;
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+ }
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+
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+ wdata->extension.input->open = wiimod_pro_open;
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+ wdata->extension.input->close = wiimod_pro_close;
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+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
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+ wdata->extension.input->id.bustype = wdata->hdev->bus;
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+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
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+ wdata->extension.input->id.product = wdata->hdev->product;
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+ wdata->extension.input->id.version = wdata->hdev->version;
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+ wdata->extension.input->name = WIIMOTE_NAME " Pro Controller";
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+
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+ set_bit(EV_KEY, wdata->extension.input->evbit);
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+ for (i = 0; i < WIIMOD_PRO_KEY_NUM; ++i)
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+ set_bit(wiimod_pro_map[i],
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+ wdata->extension.input->keybit);
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+
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+ set_bit(EV_ABS, wdata->extension.input->evbit);
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+ set_bit(ABS_X, wdata->extension.input->absbit);
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+ set_bit(ABS_Y, wdata->extension.input->absbit);
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+ set_bit(ABS_RX, wdata->extension.input->absbit);
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+ set_bit(ABS_RY, wdata->extension.input->absbit);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_X, -0x800, 0x800, 2, 4);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_Y, -0x800, 0x800, 2, 4);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_RX, -0x800, 0x800, 2, 4);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_RY, -0x800, 0x800, 2, 4);
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+
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+ ret = input_register_device(wdata->extension.input);
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+ if (ret)
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+ goto err_free;
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+
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+ return 0;
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+
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+err_free:
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+ input_free_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+ return ret;
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+}
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+
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+static void wiimod_pro_remove(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ unsigned long flags;
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+
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+ if (!wdata->extension.input)
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+ return;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wiiproto_req_rumble(wdata, 0);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ input_unregister_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+}
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+
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+static const struct wiimod_ops wiimod_pro = {
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+ .flags = WIIMOD_FLAG_EXT16,
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+ .arg = 0,
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+ .probe = wiimod_pro_probe,
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+ .remove = wiimod_pro_remove,
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+ .in_ext = wiimod_pro_in_ext,
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+};
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+
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/*
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* Builtin Motion Plus
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* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
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@@ -1788,4 +2082,5 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
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[WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk,
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[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
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[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
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+ [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
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};
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