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Input: make gamepad API keycodes more clear

Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are
legacy definitions and not an accidental typos that need their own key codes.

Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Jiri Kosina 12 years ago
parent
commit
701ba533f6
1 changed files with 4 additions and 4 deletions
  1. 4 4
      include/uapi/linux/input.h

+ 4 - 4
include/uapi/linux/input.h

@@ -506,15 +506,15 @@ struct input_keymap_entry {
 #define BTN_DEAD		0x12f
 
 #define BTN_GAMEPAD		0x130
-#define BTN_A			0x130
 #define BTN_SOUTH		0x130
-#define BTN_B			0x131
+#define BTN_A			BTN_SOUTH
 #define BTN_EAST		0x131
+#define BTN_B			BTN_EAST
 #define BTN_C			0x132
-#define BTN_X			0x133
 #define BTN_NORTH		0x133
-#define BTN_Y			0x134
+#define BTN_X			BTN_NORTH
 #define BTN_WEST		0x134
+#define BTN_Y			BTN_WEST
 #define BTN_Z			0x135
 #define BTN_TL			0x136
 #define BTN_TR			0x137