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@@ -507,10 +507,14 @@ struct input_keymap_entry {
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#define BTN_GAMEPAD 0x130
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#define BTN_A 0x130
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+#define BTN_SOUTH 0x130
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#define BTN_B 0x131
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+#define BTN_EAST 0x131
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#define BTN_C 0x132
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#define BTN_X 0x133
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+#define BTN_NORTH 0x133
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#define BTN_Y 0x134
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+#define BTN_WEST 0x134
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#define BTN_Z 0x135
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#define BTN_TL 0x136
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#define BTN_TR 0x137
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@@ -707,6 +711,11 @@ struct input_keymap_entry {
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#define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */
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#define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */
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+#define BTN_DPAD_UP 0x220
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+#define BTN_DPAD_DOWN 0x221
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+#define BTN_DPAD_LEFT 0x222
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+#define BTN_DPAD_RIGHT 0x223
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+
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#define BTN_TRIGGER_HAPPY 0x2c0
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#define BTN_TRIGGER_HAPPY1 0x2c0
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#define BTN_TRIGGER_HAPPY2 0x2c1
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