|
@@ -76,9 +76,17 @@ total 0
|
|
|
|
|
|
|
|
|
* desc : Small description about the idle state (string)
|
|
|
-* disable : Option to disable this idle state (bool)
|
|
|
+* disable : Option to disable this idle state (bool) -> see note below
|
|
|
* latency : Latency to exit out of this idle state (in microseconds)
|
|
|
* name : Name of the idle state (string)
|
|
|
* power : Power consumed while in this idle state (in milliwatts)
|
|
|
* time : Total time spent in this idle state (in microseconds)
|
|
|
* usage : Number of times this state was entered (count)
|
|
|
+
|
|
|
+Note:
|
|
|
+The behavior and the effect of the disable variable depends on the
|
|
|
+implementation of a particular governor. In the ladder governor, for
|
|
|
+example, it is not coherent, i.e. if one is disabling a light state,
|
|
|
+then all deeper states are disabled as well, but the disable variable
|
|
|
+does not reflect it. Likewise, if one enables a deep state but a lighter
|
|
|
+state still is disabled, then this has no effect.
|