Kconfig 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174
  1. #
  2. # Input device configuration
  3. #
  4. menu "Input device support"
  5. depends on !S390
  6. config INPUT
  7. tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED
  8. default y
  9. ---help---
  10. Say Y here if you have any input device (mouse, keyboard, tablet,
  11. joystick, steering wheel ...) connected to your system and want
  12. it to be available to applications. This includes standard PS/2
  13. keyboard and mouse.
  14. Say N here if you have a headless (no monitor, no keyboard) system.
  15. More information is available: <file:Documentation/input/input.txt>
  16. If unsure, say Y.
  17. To compile this driver as a module, choose M here: the
  18. module will be called input.
  19. if INPUT
  20. config INPUT_FF_MEMLESS
  21. tristate "Support for memoryless force-feedback devices"
  22. default n
  23. ---help---
  24. Say Y here if you have memoryless force-feedback input device
  25. such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
  26. Power 2, or similar. You will also need to enable hardware-specific
  27. driver.
  28. If unsure, say N.
  29. To compile this driver as a module, choose M here: the
  30. module will be called ff-memless.
  31. comment "Userland interfaces"
  32. config INPUT_MOUSEDEV
  33. tristate "Mouse interface" if EMBEDDED
  34. default y
  35. ---help---
  36. Say Y here if you want your mouse to be accessible as char devices
  37. 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
  38. emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
  39. programs (including SVGAlib, GPM and X) will be able to use your
  40. mouse.
  41. If unsure, say Y.
  42. To compile this driver as a module, choose M here: the
  43. module will be called mousedev.
  44. config INPUT_MOUSEDEV_PSAUX
  45. bool "Provide legacy /dev/psaux device"
  46. default y
  47. depends on INPUT_MOUSEDEV
  48. ---help---
  49. Say Y here if you want your mouse also be accessible as char device
  50. 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
  51. the same as the data from /dev/input/mice.
  52. If unsure, say Y.
  53. config INPUT_MOUSEDEV_SCREEN_X
  54. int "Horizontal screen resolution"
  55. depends on INPUT_MOUSEDEV
  56. default "1024"
  57. help
  58. If you're using a digitizer, or a graphic tablet, and want to use
  59. it as a mouse then the mousedev driver needs to know the X window
  60. screen resolution you are using to correctly scale the data. If
  61. you're not using a digitizer, this value is ignored.
  62. config INPUT_MOUSEDEV_SCREEN_Y
  63. int "Vertical screen resolution"
  64. depends on INPUT_MOUSEDEV
  65. default "768"
  66. help
  67. If you're using a digitizer, or a graphic tablet, and want to use
  68. it as a mouse then the mousedev driver needs to know the X window
  69. screen resolution you are using to correctly scale the data. If
  70. you're not using a digitizer, this value is ignored.
  71. config INPUT_JOYDEV
  72. tristate "Joystick interface"
  73. ---help---
  74. Say Y here if you want your joystick or gamepad to be
  75. accessible as char device 13:0+ - /dev/input/jsX device.
  76. If unsure, say Y.
  77. More information is available: <file:Documentation/input/joystick.txt>
  78. To compile this driver as a module, choose M here: the
  79. module will be called joydev.
  80. config INPUT_TSDEV
  81. tristate "Touchscreen interface"
  82. ---help---
  83. Say Y here if you have an application that only can understand the
  84. Compaq touchscreen protocol for absolute pointer data. This is
  85. useful namely for embedded configurations.
  86. If unsure, say N.
  87. To compile this driver as a module, choose M here: the
  88. module will be called tsdev.
  89. config INPUT_TSDEV_SCREEN_X
  90. int "Horizontal screen resolution"
  91. depends on INPUT_TSDEV
  92. default "240"
  93. config INPUT_TSDEV_SCREEN_Y
  94. int "Vertical screen resolution"
  95. depends on INPUT_TSDEV
  96. default "320"
  97. config INPUT_EVDEV
  98. tristate "Event interface"
  99. help
  100. Say Y here if you want your input device events be accessible
  101. under char device 13:64+ - /dev/input/eventX in a generic way.
  102. To compile this driver as a module, choose M here: the
  103. module will be called evdev.
  104. config INPUT_EVBUG
  105. tristate "Event debugging"
  106. ---help---
  107. Say Y here if you have a problem with the input subsystem and
  108. want all events (keypresses, mouse movements), to be output to
  109. the system log. While this is useful for debugging, it's also
  110. a security threat - your keypresses include your passwords, of
  111. course.
  112. If unsure, say N.
  113. To compile this driver as a module, choose M here: the
  114. module will be called evbug.
  115. comment "Input Device Drivers"
  116. source "drivers/input/keyboard/Kconfig"
  117. source "drivers/input/mouse/Kconfig"
  118. source "drivers/input/joystick/Kconfig"
  119. source "drivers/input/tablet/Kconfig"
  120. source "drivers/input/touchscreen/Kconfig"
  121. source "drivers/input/misc/Kconfig"
  122. endif
  123. menu "Hardware I/O ports"
  124. source "drivers/input/serio/Kconfig"
  125. source "drivers/input/gameport/Kconfig"
  126. endmenu
  127. endmenu