Kconfig 5.2 KB

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  1. #
  2. # Input device configuration
  3. #
  4. menu "Input device support"
  5. depends on !S390
  6. config INPUT
  7. tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED
  8. default y
  9. ---help---
  10. Say Y here if you have any input device (mouse, keyboard, tablet,
  11. joystick, steering wheel ...) connected to your system and want
  12. it to be available to applications. This includes standard PS/2
  13. keyboard and mouse.
  14. Say N here if you have a headless (no monitor, no keyboard) system.
  15. More information is available: <file:Documentation/input/input.txt>
  16. If unsure, say Y.
  17. To compile this driver as a module, choose M here: the
  18. module will be called input.
  19. if INPUT
  20. config INPUT_FF_MEMLESS
  21. tristate "Support for memoryless force-feedback devices"
  22. default n
  23. ---help---
  24. Say Y here if you have memoryless force-feedback input device
  25. such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
  26. Power 2, or similar. You will also need to enable hardware-specific
  27. driver.
  28. If unsure, say N.
  29. To compile this driver as a module, choose M here: the
  30. module will be called ff-memless.
  31. config INPUT_POLLDEV
  32. tristate "Polled input device skeleton"
  33. help
  34. Say Y here if you are using a driver for an input
  35. device that periodically polls hardware state. This
  36. option is only useful for out-of-tree drivers since
  37. in-tree drivers select it automatically.
  38. If unsure, say N.
  39. To compile this driver as a module, choose M here: the
  40. module will be called input-polldev.
  41. comment "Userland interfaces"
  42. config INPUT_MOUSEDEV
  43. tristate "Mouse interface" if EMBEDDED
  44. default y
  45. ---help---
  46. Say Y here if you want your mouse to be accessible as char devices
  47. 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
  48. emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
  49. programs (including SVGAlib, GPM and X) will be able to use your
  50. mouse.
  51. If unsure, say Y.
  52. To compile this driver as a module, choose M here: the
  53. module will be called mousedev.
  54. config INPUT_MOUSEDEV_PSAUX
  55. bool "Provide legacy /dev/psaux device"
  56. default y
  57. depends on INPUT_MOUSEDEV
  58. ---help---
  59. Say Y here if you want your mouse also be accessible as char device
  60. 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
  61. the same as the data from /dev/input/mice.
  62. If unsure, say Y.
  63. config INPUT_MOUSEDEV_SCREEN_X
  64. int "Horizontal screen resolution"
  65. depends on INPUT_MOUSEDEV
  66. default "1024"
  67. help
  68. If you're using a digitizer, or a graphic tablet, and want to use
  69. it as a mouse then the mousedev driver needs to know the X window
  70. screen resolution you are using to correctly scale the data. If
  71. you're not using a digitizer, this value is ignored.
  72. config INPUT_MOUSEDEV_SCREEN_Y
  73. int "Vertical screen resolution"
  74. depends on INPUT_MOUSEDEV
  75. default "768"
  76. help
  77. If you're using a digitizer, or a graphic tablet, and want to use
  78. it as a mouse then the mousedev driver needs to know the X window
  79. screen resolution you are using to correctly scale the data. If
  80. you're not using a digitizer, this value is ignored.
  81. config INPUT_JOYDEV
  82. tristate "Joystick interface"
  83. ---help---
  84. Say Y here if you want your joystick or gamepad to be
  85. accessible as char device 13:0+ - /dev/input/jsX device.
  86. If unsure, say Y.
  87. More information is available: <file:Documentation/input/joystick.txt>
  88. To compile this driver as a module, choose M here: the
  89. module will be called joydev.
  90. config INPUT_EVDEV
  91. tristate "Event interface"
  92. help
  93. Say Y here if you want your input device events be accessible
  94. under char device 13:64+ - /dev/input/eventX in a generic way.
  95. To compile this driver as a module, choose M here: the
  96. module will be called evdev.
  97. config INPUT_EVBUG
  98. tristate "Event debugging"
  99. ---help---
  100. Say Y here if you have a problem with the input subsystem and
  101. want all events (keypresses, mouse movements), to be output to
  102. the system log. While this is useful for debugging, it's also
  103. a security threat - your keypresses include your passwords, of
  104. course.
  105. If unsure, say N.
  106. To compile this driver as a module, choose M here: the
  107. module will be called evbug.
  108. config INPUT_APMPOWER
  109. tristate "Input Power Event -> APM Bridge" if EMBEDDED
  110. depends on INPUT && APM_EMULATION
  111. ---help---
  112. Say Y here if you want suspend key events to trigger a user
  113. requested suspend through APM. This is useful on embedded
  114. systems where such behviour is desired without userspace
  115. interaction. If unsure, say N.
  116. To compile this driver as a module, choose M here: the
  117. module will be called apm-power.
  118. config XEN_KBDDEV_FRONTEND
  119. tristate "Xen virtual keyboard and mouse support"
  120. depends on XEN_FBDEV_FRONTEND
  121. default y
  122. help
  123. This driver implements the front-end of the Xen virtual
  124. keyboard and mouse device driver. It communicates with a back-end
  125. in another domain.
  126. comment "Input Device Drivers"
  127. source "drivers/input/keyboard/Kconfig"
  128. source "drivers/input/mouse/Kconfig"
  129. source "drivers/input/joystick/Kconfig"
  130. source "drivers/input/tablet/Kconfig"
  131. source "drivers/input/touchscreen/Kconfig"
  132. source "drivers/input/misc/Kconfig"
  133. endif
  134. menu "Hardware I/O ports"
  135. source "drivers/input/serio/Kconfig"
  136. source "drivers/input/gameport/Kconfig"
  137. endmenu
  138. endmenu