blizzard.h 249 B

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  1. #ifndef _BLIZZARD_H
  2. #define _BLIZZARD_H
  3. struct blizzard_platform_data {
  4. void (*power_up)(struct device *dev);
  5. void (*power_down)(struct device *dev);
  6. unsigned long (*get_clock_rate)(struct device *dev);
  7. unsigned te_connected : 1;
  8. };
  9. #endif