gameport.c 20 KB

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  1. /*
  2. * Generic gameport layer
  3. *
  4. * Copyright (c) 1999-2002 Vojtech Pavlik
  5. * Copyright (c) 2005 Dmitry Torokhov
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify it
  9. * under the terms of the GNU General Public License version 2 as published by
  10. * the Free Software Foundation.
  11. */
  12. #include <linux/stddef.h>
  13. #include <linux/module.h>
  14. #include <linux/ioport.h>
  15. #include <linux/init.h>
  16. #include <linux/gameport.h>
  17. #include <linux/wait.h>
  18. #include <linux/sched.h>
  19. #include <linux/slab.h>
  20. #include <linux/delay.h>
  21. #include <linux/kthread.h>
  22. #include <linux/sched.h> /* HZ */
  23. #include <linux/mutex.h>
  24. /*#include <asm/io.h>*/
  25. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  26. MODULE_DESCRIPTION("Generic gameport layer");
  27. MODULE_LICENSE("GPL");
  28. EXPORT_SYMBOL(__gameport_register_port);
  29. EXPORT_SYMBOL(gameport_unregister_port);
  30. EXPORT_SYMBOL(__gameport_register_driver);
  31. EXPORT_SYMBOL(gameport_unregister_driver);
  32. EXPORT_SYMBOL(gameport_open);
  33. EXPORT_SYMBOL(gameport_close);
  34. EXPORT_SYMBOL(gameport_rescan);
  35. EXPORT_SYMBOL(gameport_cooked_read);
  36. EXPORT_SYMBOL(gameport_set_name);
  37. EXPORT_SYMBOL(gameport_set_phys);
  38. EXPORT_SYMBOL(gameport_start_polling);
  39. EXPORT_SYMBOL(gameport_stop_polling);
  40. /*
  41. * gameport_mutex protects entire gameport subsystem and is taken
  42. * every time gameport port or driver registrered or unregistered.
  43. */
  44. static DEFINE_MUTEX(gameport_mutex);
  45. static LIST_HEAD(gameport_list);
  46. static struct bus_type gameport_bus;
  47. static void gameport_add_driver(struct gameport_driver *drv);
  48. static void gameport_add_port(struct gameport *gameport);
  49. static void gameport_destroy_port(struct gameport *gameport);
  50. static void gameport_reconnect_port(struct gameport *gameport);
  51. static void gameport_disconnect_port(struct gameport *gameport);
  52. #if defined(__i386__)
  53. #include <asm/i8253.h>
  54. #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
  55. #define GET_TIME(x) do { x = get_time_pit(); } while (0)
  56. static unsigned int get_time_pit(void)
  57. {
  58. unsigned long flags;
  59. unsigned int count;
  60. spin_lock_irqsave(&i8253_lock, flags);
  61. outb_p(0x00, 0x43);
  62. count = inb_p(0x40);
  63. count |= inb_p(0x40) << 8;
  64. spin_unlock_irqrestore(&i8253_lock, flags);
  65. return count;
  66. }
  67. #endif
  68. /*
  69. * gameport_measure_speed() measures the gameport i/o speed.
  70. */
  71. static int gameport_measure_speed(struct gameport *gameport)
  72. {
  73. #if defined(__i386__)
  74. unsigned int i, t, t1, t2, t3, tx;
  75. unsigned long flags;
  76. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  77. return 0;
  78. tx = 1 << 30;
  79. for(i = 0; i < 50; i++) {
  80. local_irq_save(flags);
  81. GET_TIME(t1);
  82. for (t = 0; t < 50; t++) gameport_read(gameport);
  83. GET_TIME(t2);
  84. GET_TIME(t3);
  85. local_irq_restore(flags);
  86. udelay(i * 10);
  87. if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  88. }
  89. gameport_close(gameport);
  90. return 59659 / (tx < 1 ? 1 : tx);
  91. #elif defined (__x86_64__)
  92. unsigned int i, t;
  93. unsigned long tx, t1, t2, flags;
  94. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  95. return 0;
  96. tx = 1 << 30;
  97. for(i = 0; i < 50; i++) {
  98. local_irq_save(flags);
  99. rdtscl(t1);
  100. for (t = 0; t < 50; t++) gameport_read(gameport);
  101. rdtscl(t2);
  102. local_irq_restore(flags);
  103. udelay(i * 10);
  104. if (t2 - t1 < tx) tx = t2 - t1;
  105. }
  106. gameport_close(gameport);
  107. return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
  108. #else
  109. unsigned int j, t = 0;
  110. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  111. return 0;
  112. j = jiffies; while (j == jiffies);
  113. j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
  114. gameport_close(gameport);
  115. return t * HZ / 1000;
  116. #endif
  117. }
  118. void gameport_start_polling(struct gameport *gameport)
  119. {
  120. spin_lock(&gameport->timer_lock);
  121. if (!gameport->poll_cnt++) {
  122. BUG_ON(!gameport->poll_handler);
  123. BUG_ON(!gameport->poll_interval);
  124. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  125. }
  126. spin_unlock(&gameport->timer_lock);
  127. }
  128. void gameport_stop_polling(struct gameport *gameport)
  129. {
  130. spin_lock(&gameport->timer_lock);
  131. if (!--gameport->poll_cnt)
  132. del_timer(&gameport->poll_timer);
  133. spin_unlock(&gameport->timer_lock);
  134. }
  135. static void gameport_run_poll_handler(unsigned long d)
  136. {
  137. struct gameport *gameport = (struct gameport *)d;
  138. gameport->poll_handler(gameport);
  139. if (gameport->poll_cnt)
  140. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  141. }
  142. /*
  143. * Basic gameport -> driver core mappings
  144. */
  145. static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
  146. {
  147. down_write(&gameport_bus.subsys.rwsem);
  148. gameport->dev.driver = &drv->driver;
  149. if (drv->connect(gameport, drv)) {
  150. gameport->dev.driver = NULL;
  151. goto out;
  152. }
  153. device_bind_driver(&gameport->dev);
  154. out:
  155. up_write(&gameport_bus.subsys.rwsem);
  156. }
  157. static void gameport_release_driver(struct gameport *gameport)
  158. {
  159. down_write(&gameport_bus.subsys.rwsem);
  160. device_release_driver(&gameport->dev);
  161. up_write(&gameport_bus.subsys.rwsem);
  162. }
  163. static void gameport_find_driver(struct gameport *gameport)
  164. {
  165. int error;
  166. down_write(&gameport_bus.subsys.rwsem);
  167. error = device_attach(&gameport->dev);
  168. if (error < 0)
  169. printk(KERN_WARNING
  170. "gameport: device_attach() failed for %s (%s), error: %d\n",
  171. gameport->phys, gameport->name, error);
  172. up_write(&gameport_bus.subsys.rwsem);
  173. }
  174. /*
  175. * Gameport event processing.
  176. */
  177. enum gameport_event_type {
  178. GAMEPORT_RESCAN,
  179. GAMEPORT_RECONNECT,
  180. GAMEPORT_REGISTER_PORT,
  181. GAMEPORT_REGISTER_DRIVER,
  182. };
  183. struct gameport_event {
  184. enum gameport_event_type type;
  185. void *object;
  186. struct module *owner;
  187. struct list_head node;
  188. };
  189. static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
  190. static LIST_HEAD(gameport_event_list);
  191. static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
  192. static struct task_struct *gameport_task;
  193. static void gameport_queue_event(void *object, struct module *owner,
  194. enum gameport_event_type event_type)
  195. {
  196. unsigned long flags;
  197. struct gameport_event *event;
  198. spin_lock_irqsave(&gameport_event_lock, flags);
  199. /*
  200. * Scan event list for the other events for the same gameport port,
  201. * starting with the most recent one. If event is the same we
  202. * do not need add new one. If event is of different type we
  203. * need to add this event and should not look further because
  204. * we need to preseve sequence of distinct events.
  205. */
  206. list_for_each_entry_reverse(event, &gameport_event_list, node) {
  207. if (event->object == object) {
  208. if (event->type == event_type)
  209. goto out;
  210. break;
  211. }
  212. }
  213. if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
  214. if (!try_module_get(owner)) {
  215. printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
  216. kfree(event);
  217. goto out;
  218. }
  219. event->type = event_type;
  220. event->object = object;
  221. event->owner = owner;
  222. list_add_tail(&event->node, &gameport_event_list);
  223. wake_up(&gameport_wait);
  224. } else {
  225. printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
  226. }
  227. out:
  228. spin_unlock_irqrestore(&gameport_event_lock, flags);
  229. }
  230. static void gameport_free_event(struct gameport_event *event)
  231. {
  232. module_put(event->owner);
  233. kfree(event);
  234. }
  235. static void gameport_remove_duplicate_events(struct gameport_event *event)
  236. {
  237. struct list_head *node, *next;
  238. struct gameport_event *e;
  239. unsigned long flags;
  240. spin_lock_irqsave(&gameport_event_lock, flags);
  241. list_for_each_safe(node, next, &gameport_event_list) {
  242. e = list_entry(node, struct gameport_event, node);
  243. if (event->object == e->object) {
  244. /*
  245. * If this event is of different type we should not
  246. * look further - we only suppress duplicate events
  247. * that were sent back-to-back.
  248. */
  249. if (event->type != e->type)
  250. break;
  251. list_del_init(node);
  252. gameport_free_event(e);
  253. }
  254. }
  255. spin_unlock_irqrestore(&gameport_event_lock, flags);
  256. }
  257. static struct gameport_event *gameport_get_event(void)
  258. {
  259. struct gameport_event *event;
  260. struct list_head *node;
  261. unsigned long flags;
  262. spin_lock_irqsave(&gameport_event_lock, flags);
  263. if (list_empty(&gameport_event_list)) {
  264. spin_unlock_irqrestore(&gameport_event_lock, flags);
  265. return NULL;
  266. }
  267. node = gameport_event_list.next;
  268. event = list_entry(node, struct gameport_event, node);
  269. list_del_init(node);
  270. spin_unlock_irqrestore(&gameport_event_lock, flags);
  271. return event;
  272. }
  273. static void gameport_handle_event(void)
  274. {
  275. struct gameport_event *event;
  276. mutex_lock(&gameport_mutex);
  277. /*
  278. * Note that we handle only one event here to give swsusp
  279. * a chance to freeze kgameportd thread. Gameport events
  280. * should be pretty rare so we are not concerned about
  281. * taking performance hit.
  282. */
  283. if ((event = gameport_get_event())) {
  284. switch (event->type) {
  285. case GAMEPORT_REGISTER_PORT:
  286. gameport_add_port(event->object);
  287. break;
  288. case GAMEPORT_RECONNECT:
  289. gameport_reconnect_port(event->object);
  290. break;
  291. case GAMEPORT_RESCAN:
  292. gameport_disconnect_port(event->object);
  293. gameport_find_driver(event->object);
  294. break;
  295. case GAMEPORT_REGISTER_DRIVER:
  296. gameport_add_driver(event->object);
  297. break;
  298. default:
  299. break;
  300. }
  301. gameport_remove_duplicate_events(event);
  302. gameport_free_event(event);
  303. }
  304. mutex_unlock(&gameport_mutex);
  305. }
  306. /*
  307. * Remove all events that have been submitted for a given gameport port.
  308. */
  309. static void gameport_remove_pending_events(struct gameport *gameport)
  310. {
  311. struct list_head *node, *next;
  312. struct gameport_event *event;
  313. unsigned long flags;
  314. spin_lock_irqsave(&gameport_event_lock, flags);
  315. list_for_each_safe(node, next, &gameport_event_list) {
  316. event = list_entry(node, struct gameport_event, node);
  317. if (event->object == gameport) {
  318. list_del_init(node);
  319. gameport_free_event(event);
  320. }
  321. }
  322. spin_unlock_irqrestore(&gameport_event_lock, flags);
  323. }
  324. /*
  325. * Destroy child gameport port (if any) that has not been fully registered yet.
  326. *
  327. * Note that we rely on the fact that port can have only one child and therefore
  328. * only one child registration request can be pending. Additionally, children
  329. * are registered by driver's connect() handler so there can't be a grandchild
  330. * pending registration together with a child.
  331. */
  332. static struct gameport *gameport_get_pending_child(struct gameport *parent)
  333. {
  334. struct gameport_event *event;
  335. struct gameport *gameport, *child = NULL;
  336. unsigned long flags;
  337. spin_lock_irqsave(&gameport_event_lock, flags);
  338. list_for_each_entry(event, &gameport_event_list, node) {
  339. if (event->type == GAMEPORT_REGISTER_PORT) {
  340. gameport = event->object;
  341. if (gameport->parent == parent) {
  342. child = gameport;
  343. break;
  344. }
  345. }
  346. }
  347. spin_unlock_irqrestore(&gameport_event_lock, flags);
  348. return child;
  349. }
  350. static int gameport_thread(void *nothing)
  351. {
  352. do {
  353. gameport_handle_event();
  354. wait_event_interruptible(gameport_wait,
  355. kthread_should_stop() || !list_empty(&gameport_event_list));
  356. try_to_freeze();
  357. } while (!kthread_should_stop());
  358. printk(KERN_DEBUG "gameport: kgameportd exiting\n");
  359. return 0;
  360. }
  361. /*
  362. * Gameport port operations
  363. */
  364. static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
  365. {
  366. struct gameport *gameport = to_gameport_port(dev);
  367. return sprintf(buf, "%s\n", gameport->name);
  368. }
  369. static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
  370. {
  371. struct gameport *gameport = to_gameport_port(dev);
  372. struct device_driver *drv;
  373. int retval;
  374. retval = mutex_lock_interruptible(&gameport_mutex);
  375. if (retval)
  376. return retval;
  377. retval = count;
  378. if (!strncmp(buf, "none", count)) {
  379. gameport_disconnect_port(gameport);
  380. } else if (!strncmp(buf, "reconnect", count)) {
  381. gameport_reconnect_port(gameport);
  382. } else if (!strncmp(buf, "rescan", count)) {
  383. gameport_disconnect_port(gameport);
  384. gameport_find_driver(gameport);
  385. } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
  386. gameport_disconnect_port(gameport);
  387. gameport_bind_driver(gameport, to_gameport_driver(drv));
  388. put_driver(drv);
  389. } else {
  390. retval = -EINVAL;
  391. }
  392. mutex_unlock(&gameport_mutex);
  393. return retval;
  394. }
  395. static struct device_attribute gameport_device_attrs[] = {
  396. __ATTR(description, S_IRUGO, gameport_show_description, NULL),
  397. __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
  398. __ATTR_NULL
  399. };
  400. static void gameport_release_port(struct device *dev)
  401. {
  402. struct gameport *gameport = to_gameport_port(dev);
  403. kfree(gameport);
  404. module_put(THIS_MODULE);
  405. }
  406. void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
  407. {
  408. va_list args;
  409. va_start(args, fmt);
  410. vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
  411. va_end(args);
  412. }
  413. /*
  414. * Prepare gameport port for registration.
  415. */
  416. static void gameport_init_port(struct gameport *gameport)
  417. {
  418. static atomic_t gameport_no = ATOMIC_INIT(0);
  419. __module_get(THIS_MODULE);
  420. mutex_init(&gameport->drv_mutex);
  421. device_initialize(&gameport->dev);
  422. snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
  423. "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
  424. gameport->dev.bus = &gameport_bus;
  425. gameport->dev.release = gameport_release_port;
  426. if (gameport->parent)
  427. gameport->dev.parent = &gameport->parent->dev;
  428. INIT_LIST_HEAD(&gameport->node);
  429. spin_lock_init(&gameport->timer_lock);
  430. init_timer(&gameport->poll_timer);
  431. gameport->poll_timer.function = gameport_run_poll_handler;
  432. gameport->poll_timer.data = (unsigned long)gameport;
  433. }
  434. /*
  435. * Complete gameport port registration.
  436. * Driver core will attempt to find appropriate driver for the port.
  437. */
  438. static void gameport_add_port(struct gameport *gameport)
  439. {
  440. int error;
  441. if (gameport->parent)
  442. gameport->parent->child = gameport;
  443. gameport->speed = gameport_measure_speed(gameport);
  444. list_add_tail(&gameport->node, &gameport_list);
  445. if (gameport->io)
  446. printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
  447. gameport->name, gameport->phys, gameport->io, gameport->speed);
  448. else
  449. printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
  450. gameport->name, gameport->phys, gameport->speed);
  451. error = device_add(&gameport->dev);
  452. if (error)
  453. printk(KERN_ERR
  454. "gameport: device_add() failed for %s (%s), error: %d\n",
  455. gameport->phys, gameport->name, error);
  456. else
  457. gameport->registered = 1;
  458. }
  459. /*
  460. * gameport_destroy_port() completes deregistration process and removes
  461. * port from the system
  462. */
  463. static void gameport_destroy_port(struct gameport *gameport)
  464. {
  465. struct gameport *child;
  466. child = gameport_get_pending_child(gameport);
  467. if (child) {
  468. gameport_remove_pending_events(child);
  469. put_device(&child->dev);
  470. }
  471. if (gameport->parent) {
  472. gameport->parent->child = NULL;
  473. gameport->parent = NULL;
  474. }
  475. if (gameport->registered) {
  476. device_del(&gameport->dev);
  477. gameport->registered = 0;
  478. }
  479. list_del_init(&gameport->node);
  480. gameport_remove_pending_events(gameport);
  481. put_device(&gameport->dev);
  482. }
  483. /*
  484. * Reconnect gameport port and all its children (re-initialize attached devices)
  485. */
  486. static void gameport_reconnect_port(struct gameport *gameport)
  487. {
  488. do {
  489. if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
  490. gameport_disconnect_port(gameport);
  491. gameport_find_driver(gameport);
  492. /* Ok, old children are now gone, we are done */
  493. break;
  494. }
  495. gameport = gameport->child;
  496. } while (gameport);
  497. }
  498. /*
  499. * gameport_disconnect_port() unbinds a port from its driver. As a side effect
  500. * all child ports are unbound and destroyed.
  501. */
  502. static void gameport_disconnect_port(struct gameport *gameport)
  503. {
  504. struct gameport *s, *parent;
  505. if (gameport->child) {
  506. /*
  507. * Children ports should be disconnected and destroyed
  508. * first, staring with the leaf one, since we don't want
  509. * to do recursion
  510. */
  511. for (s = gameport; s->child; s = s->child)
  512. /* empty */;
  513. do {
  514. parent = s->parent;
  515. gameport_release_driver(s);
  516. gameport_destroy_port(s);
  517. } while ((s = parent) != gameport);
  518. }
  519. /*
  520. * Ok, no children left, now disconnect this port
  521. */
  522. gameport_release_driver(gameport);
  523. }
  524. void gameport_rescan(struct gameport *gameport)
  525. {
  526. gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
  527. }
  528. void gameport_reconnect(struct gameport *gameport)
  529. {
  530. gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
  531. }
  532. /*
  533. * Submits register request to kgameportd for subsequent execution.
  534. * Note that port registration is always asynchronous.
  535. */
  536. void __gameport_register_port(struct gameport *gameport, struct module *owner)
  537. {
  538. gameport_init_port(gameport);
  539. gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
  540. }
  541. /*
  542. * Synchronously unregisters gameport port.
  543. */
  544. void gameport_unregister_port(struct gameport *gameport)
  545. {
  546. mutex_lock(&gameport_mutex);
  547. gameport_disconnect_port(gameport);
  548. gameport_destroy_port(gameport);
  549. mutex_unlock(&gameport_mutex);
  550. }
  551. /*
  552. * Gameport driver operations
  553. */
  554. static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
  555. {
  556. struct gameport_driver *driver = to_gameport_driver(drv);
  557. return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
  558. }
  559. static struct driver_attribute gameport_driver_attrs[] = {
  560. __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
  561. __ATTR_NULL
  562. };
  563. static int gameport_driver_probe(struct device *dev)
  564. {
  565. struct gameport *gameport = to_gameport_port(dev);
  566. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  567. drv->connect(gameport, drv);
  568. return gameport->drv ? 0 : -ENODEV;
  569. }
  570. static int gameport_driver_remove(struct device *dev)
  571. {
  572. struct gameport *gameport = to_gameport_port(dev);
  573. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  574. drv->disconnect(gameport);
  575. return 0;
  576. }
  577. static struct bus_type gameport_bus = {
  578. .name = "gameport",
  579. .probe = gameport_driver_probe,
  580. .remove = gameport_driver_remove,
  581. };
  582. static void gameport_add_driver(struct gameport_driver *drv)
  583. {
  584. int error;
  585. error = driver_register(&drv->driver);
  586. if (error)
  587. printk(KERN_ERR
  588. "gameport: driver_register() failed for %s, error: %d\n",
  589. drv->driver.name, error);
  590. }
  591. void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
  592. {
  593. drv->driver.bus = &gameport_bus;
  594. gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
  595. }
  596. void gameport_unregister_driver(struct gameport_driver *drv)
  597. {
  598. struct gameport *gameport;
  599. mutex_lock(&gameport_mutex);
  600. drv->ignore = 1; /* so gameport_find_driver ignores it */
  601. start_over:
  602. list_for_each_entry(gameport, &gameport_list, node) {
  603. if (gameport->drv == drv) {
  604. gameport_disconnect_port(gameport);
  605. gameport_find_driver(gameport);
  606. /* we could've deleted some ports, restart */
  607. goto start_over;
  608. }
  609. }
  610. driver_unregister(&drv->driver);
  611. mutex_unlock(&gameport_mutex);
  612. }
  613. static int gameport_bus_match(struct device *dev, struct device_driver *drv)
  614. {
  615. struct gameport_driver *gameport_drv = to_gameport_driver(drv);
  616. return !gameport_drv->ignore;
  617. }
  618. static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
  619. {
  620. mutex_lock(&gameport->drv_mutex);
  621. gameport->drv = drv;
  622. mutex_unlock(&gameport->drv_mutex);
  623. }
  624. int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
  625. {
  626. if (gameport->open) {
  627. if (gameport->open(gameport, mode)) {
  628. return -1;
  629. }
  630. } else {
  631. if (mode != GAMEPORT_MODE_RAW)
  632. return -1;
  633. }
  634. gameport_set_drv(gameport, drv);
  635. return 0;
  636. }
  637. void gameport_close(struct gameport *gameport)
  638. {
  639. del_timer_sync(&gameport->poll_timer);
  640. gameport->poll_handler = NULL;
  641. gameport->poll_interval = 0;
  642. gameport_set_drv(gameport, NULL);
  643. if (gameport->close)
  644. gameport->close(gameport);
  645. }
  646. static int __init gameport_init(void)
  647. {
  648. int error;
  649. gameport_bus.dev_attrs = gameport_device_attrs;
  650. gameport_bus.drv_attrs = gameport_driver_attrs;
  651. gameport_bus.match = gameport_bus_match;
  652. error = bus_register(&gameport_bus);
  653. if (error) {
  654. printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
  655. return error;
  656. }
  657. gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
  658. if (IS_ERR(gameport_task)) {
  659. bus_unregister(&gameport_bus);
  660. error = PTR_ERR(gameport_task);
  661. printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
  662. return error;
  663. }
  664. return 0;
  665. }
  666. static void __exit gameport_exit(void)
  667. {
  668. bus_unregister(&gameport_bus);
  669. kthread_stop(gameport_task);
  670. }
  671. subsys_initcall(gameport_init);
  672. module_exit(gameport_exit);