gameport.c 19 KB

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  1. /*
  2. * Generic gameport layer
  3. *
  4. * Copyright (c) 1999-2002 Vojtech Pavlik
  5. * Copyright (c) 2005 Dmitry Torokhov
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify it
  9. * under the terms of the GNU General Public License version 2 as published by
  10. * the Free Software Foundation.
  11. */
  12. #include <linux/stddef.h>
  13. #include <linux/module.h>
  14. #include <linux/ioport.h>
  15. #include <linux/init.h>
  16. #include <linux/gameport.h>
  17. #include <linux/wait.h>
  18. #include <linux/sched.h>
  19. #include <linux/slab.h>
  20. #include <linux/delay.h>
  21. #include <linux/kthread.h>
  22. /*#include <asm/io.h>*/
  23. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  24. MODULE_DESCRIPTION("Generic gameport layer");
  25. MODULE_LICENSE("GPL");
  26. EXPORT_SYMBOL(__gameport_register_port);
  27. EXPORT_SYMBOL(gameport_unregister_port);
  28. EXPORT_SYMBOL(__gameport_register_driver);
  29. EXPORT_SYMBOL(gameport_unregister_driver);
  30. EXPORT_SYMBOL(gameport_open);
  31. EXPORT_SYMBOL(gameport_close);
  32. EXPORT_SYMBOL(gameport_rescan);
  33. EXPORT_SYMBOL(gameport_cooked_read);
  34. EXPORT_SYMBOL(gameport_set_name);
  35. EXPORT_SYMBOL(gameport_set_phys);
  36. EXPORT_SYMBOL(gameport_start_polling);
  37. EXPORT_SYMBOL(gameport_stop_polling);
  38. /*
  39. * gameport_sem protects entire gameport subsystem and is taken
  40. * every time gameport port or driver registrered or unregistered.
  41. */
  42. static DECLARE_MUTEX(gameport_sem);
  43. static LIST_HEAD(gameport_list);
  44. static struct bus_type gameport_bus = {
  45. .name = "gameport",
  46. };
  47. static void gameport_add_port(struct gameport *gameport);
  48. static void gameport_destroy_port(struct gameport *gameport);
  49. static void gameport_reconnect_port(struct gameport *gameport);
  50. static void gameport_disconnect_port(struct gameport *gameport);
  51. #if defined(__i386__)
  52. #include <asm/i8253.h>
  53. #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
  54. #define GET_TIME(x) do { x = get_time_pit(); } while (0)
  55. static unsigned int get_time_pit(void)
  56. {
  57. unsigned long flags;
  58. unsigned int count;
  59. spin_lock_irqsave(&i8253_lock, flags);
  60. outb_p(0x00, 0x43);
  61. count = inb_p(0x40);
  62. count |= inb_p(0x40) << 8;
  63. spin_unlock_irqrestore(&i8253_lock, flags);
  64. return count;
  65. }
  66. #endif
  67. /*
  68. * gameport_measure_speed() measures the gameport i/o speed.
  69. */
  70. static int gameport_measure_speed(struct gameport *gameport)
  71. {
  72. #if defined(__i386__)
  73. unsigned int i, t, t1, t2, t3, tx;
  74. unsigned long flags;
  75. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  76. return 0;
  77. tx = 1 << 30;
  78. for(i = 0; i < 50; i++) {
  79. local_irq_save(flags);
  80. GET_TIME(t1);
  81. for (t = 0; t < 50; t++) gameport_read(gameport);
  82. GET_TIME(t2);
  83. GET_TIME(t3);
  84. local_irq_restore(flags);
  85. udelay(i * 10);
  86. if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  87. }
  88. gameport_close(gameport);
  89. return 59659 / (tx < 1 ? 1 : tx);
  90. #elif defined (__x86_64__)
  91. unsigned int i, t;
  92. unsigned long tx, t1, t2, flags;
  93. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  94. return 0;
  95. tx = 1 << 30;
  96. for(i = 0; i < 50; i++) {
  97. local_irq_save(flags);
  98. rdtscl(t1);
  99. for (t = 0; t < 50; t++) gameport_read(gameport);
  100. rdtscl(t2);
  101. local_irq_restore(flags);
  102. udelay(i * 10);
  103. if (t2 - t1 < tx) tx = t2 - t1;
  104. }
  105. gameport_close(gameport);
  106. return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
  107. #else
  108. unsigned int j, t = 0;
  109. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  110. return 0;
  111. j = jiffies; while (j == jiffies);
  112. j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
  113. gameport_close(gameport);
  114. return t * HZ / 1000;
  115. #endif
  116. }
  117. void gameport_start_polling(struct gameport *gameport)
  118. {
  119. spin_lock(&gameport->timer_lock);
  120. if (!gameport->poll_cnt++) {
  121. BUG_ON(!gameport->poll_handler);
  122. BUG_ON(!gameport->poll_interval);
  123. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  124. }
  125. spin_unlock(&gameport->timer_lock);
  126. }
  127. void gameport_stop_polling(struct gameport *gameport)
  128. {
  129. spin_lock(&gameport->timer_lock);
  130. if (!--gameport->poll_cnt)
  131. del_timer(&gameport->poll_timer);
  132. spin_unlock(&gameport->timer_lock);
  133. }
  134. static void gameport_run_poll_handler(unsigned long d)
  135. {
  136. struct gameport *gameport = (struct gameport *)d;
  137. gameport->poll_handler(gameport);
  138. if (gameport->poll_cnt)
  139. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  140. }
  141. /*
  142. * Basic gameport -> driver core mappings
  143. */
  144. static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
  145. {
  146. down_write(&gameport_bus.subsys.rwsem);
  147. gameport->dev.driver = &drv->driver;
  148. if (drv->connect(gameport, drv)) {
  149. gameport->dev.driver = NULL;
  150. goto out;
  151. }
  152. device_bind_driver(&gameport->dev);
  153. out:
  154. up_write(&gameport_bus.subsys.rwsem);
  155. }
  156. static void gameport_release_driver(struct gameport *gameport)
  157. {
  158. down_write(&gameport_bus.subsys.rwsem);
  159. device_release_driver(&gameport->dev);
  160. up_write(&gameport_bus.subsys.rwsem);
  161. }
  162. static void gameport_find_driver(struct gameport *gameport)
  163. {
  164. down_write(&gameport_bus.subsys.rwsem);
  165. device_attach(&gameport->dev);
  166. up_write(&gameport_bus.subsys.rwsem);
  167. }
  168. /*
  169. * Gameport event processing.
  170. */
  171. enum gameport_event_type {
  172. GAMEPORT_RESCAN,
  173. GAMEPORT_RECONNECT,
  174. GAMEPORT_REGISTER_PORT,
  175. GAMEPORT_REGISTER_DRIVER,
  176. };
  177. struct gameport_event {
  178. enum gameport_event_type type;
  179. void *object;
  180. struct module *owner;
  181. struct list_head node;
  182. };
  183. static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
  184. static LIST_HEAD(gameport_event_list);
  185. static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
  186. static struct task_struct *gameport_task;
  187. static void gameport_queue_event(void *object, struct module *owner,
  188. enum gameport_event_type event_type)
  189. {
  190. unsigned long flags;
  191. struct gameport_event *event;
  192. spin_lock_irqsave(&gameport_event_lock, flags);
  193. /*
  194. * Scan event list for the other events for the same gameport port,
  195. * starting with the most recent one. If event is the same we
  196. * do not need add new one. If event is of different type we
  197. * need to add this event and should not look further because
  198. * we need to preseve sequence of distinct events.
  199. */
  200. list_for_each_entry_reverse(event, &gameport_event_list, node) {
  201. if (event->object == object) {
  202. if (event->type == event_type)
  203. goto out;
  204. break;
  205. }
  206. }
  207. if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
  208. if (!try_module_get(owner)) {
  209. printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
  210. goto out;
  211. }
  212. event->type = event_type;
  213. event->object = object;
  214. event->owner = owner;
  215. list_add_tail(&event->node, &gameport_event_list);
  216. wake_up(&gameport_wait);
  217. } else {
  218. printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
  219. }
  220. out:
  221. spin_unlock_irqrestore(&gameport_event_lock, flags);
  222. }
  223. static void gameport_free_event(struct gameport_event *event)
  224. {
  225. module_put(event->owner);
  226. kfree(event);
  227. }
  228. static void gameport_remove_duplicate_events(struct gameport_event *event)
  229. {
  230. struct list_head *node, *next;
  231. struct gameport_event *e;
  232. unsigned long flags;
  233. spin_lock_irqsave(&gameport_event_lock, flags);
  234. list_for_each_safe(node, next, &gameport_event_list) {
  235. e = list_entry(node, struct gameport_event, node);
  236. if (event->object == e->object) {
  237. /*
  238. * If this event is of different type we should not
  239. * look further - we only suppress duplicate events
  240. * that were sent back-to-back.
  241. */
  242. if (event->type != e->type)
  243. break;
  244. list_del_init(node);
  245. gameport_free_event(e);
  246. }
  247. }
  248. spin_unlock_irqrestore(&gameport_event_lock, flags);
  249. }
  250. static struct gameport_event *gameport_get_event(void)
  251. {
  252. struct gameport_event *event;
  253. struct list_head *node;
  254. unsigned long flags;
  255. spin_lock_irqsave(&gameport_event_lock, flags);
  256. if (list_empty(&gameport_event_list)) {
  257. spin_unlock_irqrestore(&gameport_event_lock, flags);
  258. return NULL;
  259. }
  260. node = gameport_event_list.next;
  261. event = list_entry(node, struct gameport_event, node);
  262. list_del_init(node);
  263. spin_unlock_irqrestore(&gameport_event_lock, flags);
  264. return event;
  265. }
  266. static void gameport_handle_events(void)
  267. {
  268. struct gameport_event *event;
  269. struct gameport_driver *gameport_drv;
  270. down(&gameport_sem);
  271. while ((event = gameport_get_event())) {
  272. switch (event->type) {
  273. case GAMEPORT_REGISTER_PORT:
  274. gameport_add_port(event->object);
  275. break;
  276. case GAMEPORT_RECONNECT:
  277. gameport_reconnect_port(event->object);
  278. break;
  279. case GAMEPORT_RESCAN:
  280. gameport_disconnect_port(event->object);
  281. gameport_find_driver(event->object);
  282. break;
  283. case GAMEPORT_REGISTER_DRIVER:
  284. gameport_drv = event->object;
  285. driver_register(&gameport_drv->driver);
  286. break;
  287. default:
  288. break;
  289. }
  290. gameport_remove_duplicate_events(event);
  291. gameport_free_event(event);
  292. }
  293. up(&gameport_sem);
  294. }
  295. /*
  296. * Remove all events that have been submitted for a given gameport port.
  297. */
  298. static void gameport_remove_pending_events(struct gameport *gameport)
  299. {
  300. struct list_head *node, *next;
  301. struct gameport_event *event;
  302. unsigned long flags;
  303. spin_lock_irqsave(&gameport_event_lock, flags);
  304. list_for_each_safe(node, next, &gameport_event_list) {
  305. event = list_entry(node, struct gameport_event, node);
  306. if (event->object == gameport) {
  307. list_del_init(node);
  308. gameport_free_event(event);
  309. }
  310. }
  311. spin_unlock_irqrestore(&gameport_event_lock, flags);
  312. }
  313. /*
  314. * Destroy child gameport port (if any) that has not been fully registered yet.
  315. *
  316. * Note that we rely on the fact that port can have only one child and therefore
  317. * only one child registration request can be pending. Additionally, children
  318. * are registered by driver's connect() handler so there can't be a grandchild
  319. * pending registration together with a child.
  320. */
  321. static struct gameport *gameport_get_pending_child(struct gameport *parent)
  322. {
  323. struct gameport_event *event;
  324. struct gameport *gameport, *child = NULL;
  325. unsigned long flags;
  326. spin_lock_irqsave(&gameport_event_lock, flags);
  327. list_for_each_entry(event, &gameport_event_list, node) {
  328. if (event->type == GAMEPORT_REGISTER_PORT) {
  329. gameport = event->object;
  330. if (gameport->parent == parent) {
  331. child = gameport;
  332. break;
  333. }
  334. }
  335. }
  336. spin_unlock_irqrestore(&gameport_event_lock, flags);
  337. return child;
  338. }
  339. static int gameport_thread(void *nothing)
  340. {
  341. do {
  342. gameport_handle_events();
  343. wait_event_interruptible(gameport_wait,
  344. kthread_should_stop() || !list_empty(&gameport_event_list));
  345. try_to_freeze();
  346. } while (!kthread_should_stop());
  347. printk(KERN_DEBUG "gameport: kgameportd exiting\n");
  348. return 0;
  349. }
  350. /*
  351. * Gameport port operations
  352. */
  353. static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
  354. {
  355. struct gameport *gameport = to_gameport_port(dev);
  356. return sprintf(buf, "%s\n", gameport->name);
  357. }
  358. static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
  359. {
  360. struct gameport *gameport = to_gameport_port(dev);
  361. struct device_driver *drv;
  362. int retval;
  363. retval = down_interruptible(&gameport_sem);
  364. if (retval)
  365. return retval;
  366. retval = count;
  367. if (!strncmp(buf, "none", count)) {
  368. gameport_disconnect_port(gameport);
  369. } else if (!strncmp(buf, "reconnect", count)) {
  370. gameport_reconnect_port(gameport);
  371. } else if (!strncmp(buf, "rescan", count)) {
  372. gameport_disconnect_port(gameport);
  373. gameport_find_driver(gameport);
  374. } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
  375. gameport_disconnect_port(gameport);
  376. gameport_bind_driver(gameport, to_gameport_driver(drv));
  377. put_driver(drv);
  378. } else {
  379. retval = -EINVAL;
  380. }
  381. up(&gameport_sem);
  382. return retval;
  383. }
  384. static struct device_attribute gameport_device_attrs[] = {
  385. __ATTR(description, S_IRUGO, gameport_show_description, NULL),
  386. __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
  387. __ATTR_NULL
  388. };
  389. static void gameport_release_port(struct device *dev)
  390. {
  391. struct gameport *gameport = to_gameport_port(dev);
  392. kfree(gameport);
  393. module_put(THIS_MODULE);
  394. }
  395. void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
  396. {
  397. va_list args;
  398. va_start(args, fmt);
  399. vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
  400. va_end(args);
  401. }
  402. /*
  403. * Prepare gameport port for registration.
  404. */
  405. static void gameport_init_port(struct gameport *gameport)
  406. {
  407. static atomic_t gameport_no = ATOMIC_INIT(0);
  408. __module_get(THIS_MODULE);
  409. init_MUTEX(&gameport->drv_sem);
  410. device_initialize(&gameport->dev);
  411. snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
  412. "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
  413. gameport->dev.bus = &gameport_bus;
  414. gameport->dev.release = gameport_release_port;
  415. if (gameport->parent)
  416. gameport->dev.parent = &gameport->parent->dev;
  417. spin_lock_init(&gameport->timer_lock);
  418. init_timer(&gameport->poll_timer);
  419. gameport->poll_timer.function = gameport_run_poll_handler;
  420. gameport->poll_timer.data = (unsigned long)gameport;
  421. }
  422. /*
  423. * Complete gameport port registration.
  424. * Driver core will attempt to find appropriate driver for the port.
  425. */
  426. static void gameport_add_port(struct gameport *gameport)
  427. {
  428. if (gameport->parent)
  429. gameport->parent->child = gameport;
  430. gameport->speed = gameport_measure_speed(gameport);
  431. list_add_tail(&gameport->node, &gameport_list);
  432. if (gameport->io)
  433. printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
  434. gameport->name, gameport->phys, gameport->io, gameport->speed);
  435. else
  436. printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
  437. gameport->name, gameport->phys, gameport->speed);
  438. device_add(&gameport->dev);
  439. gameport->registered = 1;
  440. }
  441. /*
  442. * gameport_destroy_port() completes deregistration process and removes
  443. * port from the system
  444. */
  445. static void gameport_destroy_port(struct gameport *gameport)
  446. {
  447. struct gameport *child;
  448. child = gameport_get_pending_child(gameport);
  449. if (child) {
  450. gameport_remove_pending_events(child);
  451. put_device(&child->dev);
  452. }
  453. if (gameport->parent) {
  454. gameport->parent->child = NULL;
  455. gameport->parent = NULL;
  456. }
  457. if (gameport->registered) {
  458. device_del(&gameport->dev);
  459. list_del_init(&gameport->node);
  460. gameport->registered = 0;
  461. }
  462. gameport_remove_pending_events(gameport);
  463. put_device(&gameport->dev);
  464. }
  465. /*
  466. * Reconnect gameport port and all its children (re-initialize attached devices)
  467. */
  468. static void gameport_reconnect_port(struct gameport *gameport)
  469. {
  470. do {
  471. if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
  472. gameport_disconnect_port(gameport);
  473. gameport_find_driver(gameport);
  474. /* Ok, old children are now gone, we are done */
  475. break;
  476. }
  477. gameport = gameport->child;
  478. } while (gameport);
  479. }
  480. /*
  481. * gameport_disconnect_port() unbinds a port from its driver. As a side effect
  482. * all child ports are unbound and destroyed.
  483. */
  484. static void gameport_disconnect_port(struct gameport *gameport)
  485. {
  486. struct gameport *s, *parent;
  487. if (gameport->child) {
  488. /*
  489. * Children ports should be disconnected and destroyed
  490. * first, staring with the leaf one, since we don't want
  491. * to do recursion
  492. */
  493. for (s = gameport; s->child; s = s->child)
  494. /* empty */;
  495. do {
  496. parent = s->parent;
  497. gameport_release_driver(s);
  498. gameport_destroy_port(s);
  499. } while ((s = parent) != gameport);
  500. }
  501. /*
  502. * Ok, no children left, now disconnect this port
  503. */
  504. gameport_release_driver(gameport);
  505. }
  506. void gameport_rescan(struct gameport *gameport)
  507. {
  508. gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
  509. }
  510. void gameport_reconnect(struct gameport *gameport)
  511. {
  512. gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
  513. }
  514. /*
  515. * Submits register request to kgameportd for subsequent execution.
  516. * Note that port registration is always asynchronous.
  517. */
  518. void __gameport_register_port(struct gameport *gameport, struct module *owner)
  519. {
  520. gameport_init_port(gameport);
  521. gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
  522. }
  523. /*
  524. * Synchronously unregisters gameport port.
  525. */
  526. void gameport_unregister_port(struct gameport *gameport)
  527. {
  528. down(&gameport_sem);
  529. gameport_disconnect_port(gameport);
  530. gameport_destroy_port(gameport);
  531. up(&gameport_sem);
  532. }
  533. /*
  534. * Gameport driver operations
  535. */
  536. static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
  537. {
  538. struct gameport_driver *driver = to_gameport_driver(drv);
  539. return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
  540. }
  541. static struct driver_attribute gameport_driver_attrs[] = {
  542. __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
  543. __ATTR_NULL
  544. };
  545. static int gameport_driver_probe(struct device *dev)
  546. {
  547. struct gameport *gameport = to_gameport_port(dev);
  548. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  549. drv->connect(gameport, drv);
  550. return gameport->drv ? 0 : -ENODEV;
  551. }
  552. static int gameport_driver_remove(struct device *dev)
  553. {
  554. struct gameport *gameport = to_gameport_port(dev);
  555. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  556. drv->disconnect(gameport);
  557. return 0;
  558. }
  559. void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
  560. {
  561. drv->driver.bus = &gameport_bus;
  562. drv->driver.probe = gameport_driver_probe;
  563. drv->driver.remove = gameport_driver_remove;
  564. gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
  565. }
  566. void gameport_unregister_driver(struct gameport_driver *drv)
  567. {
  568. struct gameport *gameport;
  569. down(&gameport_sem);
  570. drv->ignore = 1; /* so gameport_find_driver ignores it */
  571. start_over:
  572. list_for_each_entry(gameport, &gameport_list, node) {
  573. if (gameport->drv == drv) {
  574. gameport_disconnect_port(gameport);
  575. gameport_find_driver(gameport);
  576. /* we could've deleted some ports, restart */
  577. goto start_over;
  578. }
  579. }
  580. driver_unregister(&drv->driver);
  581. up(&gameport_sem);
  582. }
  583. static int gameport_bus_match(struct device *dev, struct device_driver *drv)
  584. {
  585. struct gameport_driver *gameport_drv = to_gameport_driver(drv);
  586. return !gameport_drv->ignore;
  587. }
  588. static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
  589. {
  590. down(&gameport->drv_sem);
  591. gameport->drv = drv;
  592. up(&gameport->drv_sem);
  593. }
  594. int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
  595. {
  596. if (gameport->open) {
  597. if (gameport->open(gameport, mode)) {
  598. return -1;
  599. }
  600. } else {
  601. if (mode != GAMEPORT_MODE_RAW)
  602. return -1;
  603. }
  604. gameport_set_drv(gameport, drv);
  605. return 0;
  606. }
  607. void gameport_close(struct gameport *gameport)
  608. {
  609. del_timer_sync(&gameport->poll_timer);
  610. gameport->poll_handler = NULL;
  611. gameport->poll_interval = 0;
  612. gameport_set_drv(gameport, NULL);
  613. if (gameport->close)
  614. gameport->close(gameport);
  615. }
  616. static int __init gameport_init(void)
  617. {
  618. gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
  619. if (IS_ERR(gameport_task)) {
  620. printk(KERN_ERR "gameport: Failed to start kgameportd\n");
  621. return PTR_ERR(gameport_task);
  622. }
  623. gameport_bus.dev_attrs = gameport_device_attrs;
  624. gameport_bus.drv_attrs = gameport_driver_attrs;
  625. gameport_bus.match = gameport_bus_match;
  626. bus_register(&gameport_bus);
  627. return 0;
  628. }
  629. static void __exit gameport_exit(void)
  630. {
  631. bus_unregister(&gameport_bus);
  632. kthread_stop(gameport_task);
  633. }
  634. module_init(gameport_init);
  635. module_exit(gameport_exit);