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- <title>Input/Output</title>
- <para>The V4L2 API defines several different methods to read from or
- write to a device. All drivers exchanging data with applications must
- support at least one of them.</para>
- <para>The classic I/O method using the <function>read()</function>
- and <function>write()</function> function is automatically selected
- after opening a V4L2 device. When the driver does not support this
- method attempts to read or write will fail at any time.</para>
- <para>Other methods must be negotiated. To select the streaming I/O
- method with memory mapped or user buffers applications call the
- &VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined
- yet.</para>
- <para>Video overlay can be considered another I/O method, although
- the application does not directly receive the image data. It is
- selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl.
- For more information see <xref linkend="overlay" />.</para>
- <para>Generally exactly one I/O method, including overlay, is
- associated with each file descriptor. The only exceptions are
- applications not exchanging data with a driver ("panel applications",
- see <xref linkend="open" />) and drivers permitting simultaneous video capturing
- and overlay using the same file descriptor, for compatibility with V4L
- and earlier versions of V4L2.</para>
- <para><constant>VIDIOC_S_FMT</constant> and
- <constant>VIDIOC_REQBUFS</constant> would permit this to some degree,
- but for simplicity drivers need not support switching the I/O method
- (after first switching away from read/write) other than by closing
- and reopening the device.</para>
- <para>The following sections describe the various I/O methods in
- more detail.</para>
- <section id="rw">
- <title>Read/Write</title>
- <para>Input and output devices support the
- <function>read()</function> and <function>write()</function> function,
- respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in
- the <structfield>capabilities</structfield> field of &v4l2-capability;
- returned by the &VIDIOC-QUERYCAP; ioctl is set.</para>
- <para>Drivers may need the CPU to copy the data, but they may also
- support DMA to or from user memory, so this I/O method is not
- necessarily less efficient than other methods merely exchanging buffer
- pointers. It is considered inferior though because no meta-information
- like frame counters or timestamps are passed. This information is
- necessary to recognize frame dropping and to synchronize with other
- data streams. However this is also the simplest I/O method, requiring
- little or no setup to exchange data. It permits command line stunts
- like this (the <application>vidctrl</application> tool is
- fictitious):</para>
- <informalexample>
- <screen>
- > vidctrl /dev/video --input=0 --format=YUYV --size=352x288
- > dd if=/dev/video of=myimage.422 bs=202752 count=1
- </screen>
- </informalexample>
- <para>To read from the device applications use the
- &func-read; function, to write the &func-write; function.
- Drivers must implement one I/O method if they
- exchange data with applications, but it need not be this.<footnote>
- <para>It would be desirable if applications could depend on
- drivers supporting all I/O interfaces, but as much as the complex
- memory mapping I/O can be inadequate for some devices we have no
- reason to require this interface, which is most useful for simple
- applications capturing still images.</para>
- </footnote> When reading or writing is supported, the driver
- must also support the &func-select; and &func-poll;
- function.<footnote>
- <para>At the driver level <function>select()</function> and
- <function>poll()</function> are the same, and
- <function>select()</function> is too important to be optional.</para>
- </footnote></para>
- </section>
- <section id="mmap">
- <title>Streaming I/O (Memory Mapping)</title>
- <para>Input and output devices support this I/O method when the
- <constant>V4L2_CAP_STREAMING</constant> flag in the
- <structfield>capabilities</structfield> field of &v4l2-capability;
- returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two
- streaming methods, to determine if the memory mapping flavor is
- supported applications must call the &VIDIOC-REQBUFS; ioctl.</para>
- <para>Streaming is an I/O method where only pointers to buffers
- are exchanged between application and driver, the data itself is not
- copied. Memory mapping is primarily intended to map buffers in device
- memory into the application's address space. Device memory can be for
- example the video memory on a graphics card with a video capture
- add-on. However, being the most efficient I/O method available for a
- long time, many other drivers support streaming as well, allocating
- buffers in DMA-able main memory.</para>
- <para>A driver can support many sets of buffers. Each set is
- identified by a unique buffer type value. The sets are independent and
- each set can hold a different type of data. To access different sets
- at the same time different file descriptors must be used.<footnote>
- <para>One could use one file descriptor and set the buffer
- type field accordingly when calling &VIDIOC-QBUF; etc., but it makes
- the <function>select()</function> function ambiguous. We also like the
- clean approach of one file descriptor per logical stream. Video
- overlay for example is also a logical stream, although the CPU is not
- needed for continuous operation.</para>
- </footnote></para>
- <para>To allocate device buffers applications call the
- &VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer
- type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>.
- This ioctl can also be used to change the number of buffers or to free
- the allocated memory, provided none of the buffers are still
- mapped.</para>
- <para>Before applications can access the buffers they must map
- them into their address space with the &func-mmap; function. The
- location of the buffers in device memory can be determined with the
- &VIDIOC-QUERYBUF; ioctl. The <structfield>m.offset</structfield> and
- <structfield>length</structfield> returned in a &v4l2-buffer; are
- passed as sixth and second parameter to the
- <function>mmap()</function> function. The offset and length values
- must not be modified. Remember the buffers are allocated in physical
- memory, as opposed to virtual memory which can be swapped out to disk.
- Applications should free the buffers as soon as possible with the
- &func-munmap; function.</para>
- <example>
- <title>Mapping buffers</title>
- <programlisting>
- &v4l2-requestbuffers; reqbuf;
- struct {
- void *start;
- size_t length;
- } *buffers;
- unsigned int i;
- memset (&reqbuf, 0, sizeof (reqbuf));
- reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
- reqbuf.memory = V4L2_MEMORY_MMAP;
- reqbuf.count = 20;
- if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) {
- if (errno == EINVAL)
- printf ("Video capturing or mmap-streaming is not supported\n");
- else
- perror ("VIDIOC_REQBUFS");
- exit (EXIT_FAILURE);
- }
- /* We want at least five buffers. */
- if (reqbuf.count < 5) {
- /* You may need to free the buffers here. */
- printf ("Not enough buffer memory\n");
- exit (EXIT_FAILURE);
- }
- buffers = calloc (reqbuf.count, sizeof (*buffers));
- assert (buffers != NULL);
- for (i = 0; i < reqbuf.count; i++) {
- &v4l2-buffer; buffer;
- memset (&buffer, 0, sizeof (buffer));
- buffer.type = reqbuf.type;
- buffer.memory = V4L2_MEMORY_MMAP;
- buffer.index = i;
- if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) {
- perror ("VIDIOC_QUERYBUF");
- exit (EXIT_FAILURE);
- }
- buffers[i].length = buffer.length; /* remember for munmap() */
- buffers[i].start = mmap (NULL, buffer.length,
- PROT_READ | PROT_WRITE, /* recommended */
- MAP_SHARED, /* recommended */
- fd, buffer.m.offset);
- if (MAP_FAILED == buffers[i].start) {
- /* If you do not exit here you should unmap() and free()
- the buffers mapped so far. */
- perror ("mmap");
- exit (EXIT_FAILURE);
- }
- }
- /* Cleanup. */
- for (i = 0; i < reqbuf.count; i++)
- munmap (buffers[i].start, buffers[i].length);
- </programlisting>
- </example>
- <para>Conceptually streaming drivers maintain two buffer queues, an incoming
- and an outgoing queue. They separate the synchronous capture or output
- operation locked to a video clock from the application which is
- subject to random disk or network delays and preemption by
- other processes, thereby reducing the probability of data loss.
- The queues are organized as FIFOs, buffers will be
- output in the order enqueued in the incoming FIFO, and were
- captured in the order dequeued from the outgoing FIFO.</para>
- <para>The driver may require a minimum number of buffers enqueued
- at all times to function, apart of this no limit exists on the number
- of buffers applications can enqueue in advance, or dequeue and
- process. They can also enqueue in a different order than buffers have
- been dequeued, and the driver can <emphasis>fill</emphasis> enqueued
- <emphasis>empty</emphasis> buffers in any order. <footnote>
- <para>Random enqueue order permits applications processing
- images out of order (such as video codecs) to return buffers earlier,
- reducing the probability of data loss. Random fill order allows
- drivers to reuse buffers on a LIFO-basis, taking advantage of caches
- holding scatter-gather lists and the like.</para>
- </footnote> The index number of a buffer (&v4l2-buffer;
- <structfield>index</structfield>) plays no role here, it only
- identifies the buffer.</para>
- <para>Initially all mapped buffers are in dequeued state,
- inaccessible by the driver. For capturing applications it is customary
- to first enqueue all mapped buffers, then to start capturing and enter
- the read loop. Here the application waits until a filled buffer can be
- dequeued, and re-enqueues the buffer when the data is no longer
- needed. Output applications fill and enqueue buffers, when enough
- buffers are stacked up the output is started with
- <constant>VIDIOC_STREAMON</constant>. In the write loop, when
- the application runs out of free buffers, it must wait until an empty
- buffer can be dequeued and reused.</para>
- <para>To enqueue and dequeue a buffer applications use the
- &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being
- mapped, enqueued, full or empty can be determined at any time using the
- &VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the
- application until one or more buffers can be dequeued. By default
- <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
- outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
- given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
- returns immediately with an &EAGAIN; when no buffer is available. The
- &func-select; or &func-poll; function are always available.</para>
- <para>To start and stop capturing or output applications call the
- &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
- <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
- queues as a side effect. Since there is no notion of doing anything
- "now" on a multitasking system, if an application needs to synchronize
- with another event it should examine the &v4l2-buffer;
- <structfield>timestamp</structfield> of captured buffers, or set the
- field before enqueuing buffers for output.</para>
- <para>Drivers implementing memory mapping I/O must
- support the <constant>VIDIOC_REQBUFS</constant>,
- <constant>VIDIOC_QUERYBUF</constant>,
- <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
- <constant>VIDIOC_STREAMON</constant> and
- <constant>VIDIOC_STREAMOFF</constant> ioctl, the
- <function>mmap()</function>, <function>munmap()</function>,
- <function>select()</function> and <function>poll()</function>
- function.<footnote>
- <para>At the driver level <function>select()</function> and
- <function>poll()</function> are the same, and
- <function>select()</function> is too important to be optional. The
- rest should be evident.</para>
- </footnote></para>
- <para>[capture example]</para>
- </section>
- <section id="userp">
- <title>Streaming I/O (User Pointers)</title>
- <para>Input and output devices support this I/O method when the
- <constant>V4L2_CAP_STREAMING</constant> flag in the
- <structfield>capabilities</structfield> field of &v4l2-capability;
- returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user
- pointer method (not only memory mapping) is supported must be
- determined by calling the &VIDIOC-REQBUFS; ioctl.</para>
- <para>This I/O method combines advantages of the read/write and
- memory mapping methods. Buffers are allocated by the application
- itself, and can reside for example in virtual or shared memory. Only
- pointers to data are exchanged, these pointers and meta-information
- are passed in &v4l2-buffer;. The driver must be switched
- into user pointer I/O mode by calling the &VIDIOC-REQBUFS; with the
- desired buffer type. No buffers are allocated beforehands,
- consequently they are not indexed and cannot be queried like mapped
- buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para>
- <example>
- <title>Initiating streaming I/O with user pointers</title>
- <programlisting>
- &v4l2-requestbuffers; reqbuf;
- memset (&reqbuf, 0, sizeof (reqbuf));
- reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
- reqbuf.memory = V4L2_MEMORY_USERPTR;
- if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) {
- if (errno == EINVAL)
- printf ("Video capturing or user pointer streaming is not supported\n");
- else
- perror ("VIDIOC_REQBUFS");
- exit (EXIT_FAILURE);
- }
- </programlisting>
- </example>
- <para>Buffer addresses and sizes are passed on the fly with the
- &VIDIOC-QBUF; ioctl. Although buffers are commonly cycled,
- applications can pass different addresses and sizes at each
- <constant>VIDIOC_QBUF</constant> call. If required by the hardware the
- driver swaps memory pages within physical memory to create a
- continuous area of memory. This happens transparently to the
- application in the virtual memory subsystem of the kernel. When buffer
- pages have been swapped out to disk they are brought back and finally
- locked in physical memory for DMA.<footnote>
- <para>We expect that frequently used buffers are typically not
- swapped out. Anyway, the process of swapping, locking or generating
- scatter-gather lists may be time consuming. The delay can be masked by
- the depth of the incoming buffer queue, and perhaps by maintaining
- caches assuming a buffer will be soon enqueued again. On the other
- hand, to optimize memory usage drivers can limit the number of buffers
- locked in advance and recycle the most recently used buffers first. Of
- course, the pages of empty buffers in the incoming queue need not be
- saved to disk. Output buffers must be saved on the incoming and
- outgoing queue because an application may share them with other
- processes.</para>
- </footnote></para>
- <para>Filled or displayed buffers are dequeued with the
- &VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any
- time between the completion of the DMA and this ioctl. The memory is
- also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or
- when the device is closed. Applications must take care not to free
- buffers without dequeuing. For once, the buffers remain locked until
- further, wasting physical memory. Second the driver will not be
- notified when the memory is returned to the application's free list
- and subsequently reused for other purposes, possibly completing the
- requested DMA and overwriting valuable data.</para>
- <para>For capturing applications it is customary to enqueue a
- number of empty buffers, to start capturing and enter the read loop.
- Here the application waits until a filled buffer can be dequeued, and
- re-enqueues the buffer when the data is no longer needed. Output
- applications fill and enqueue buffers, when enough buffers are stacked
- up output is started. In the write loop, when the application
- runs out of free buffers it must wait until an empty buffer can be
- dequeued and reused. Two methods exist to suspend execution of the
- application until one or more buffers can be dequeued. By default
- <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the
- outgoing queue. When the <constant>O_NONBLOCK</constant> flag was
- given to the &func-open; function, <constant>VIDIOC_DQBUF</constant>
- returns immediately with an &EAGAIN; when no buffer is available. The
- &func-select; or &func-poll; function are always available.</para>
- <para>To start and stop capturing or output applications call the
- &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note
- <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both
- queues and unlocks all buffers as a side effect. Since there is no
- notion of doing anything "now" on a multitasking system, if an
- application needs to synchronize with another event it should examine
- the &v4l2-buffer; <structfield>timestamp</structfield> of captured
- buffers, or set the field before enqueuing buffers for output.</para>
- <para>Drivers implementing user pointer I/O must
- support the <constant>VIDIOC_REQBUFS</constant>,
- <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>,
- <constant>VIDIOC_STREAMON</constant> and
- <constant>VIDIOC_STREAMOFF</constant> ioctl, the
- <function>select()</function> and <function>poll()</function> function.<footnote>
- <para>At the driver level <function>select()</function> and
- <function>poll()</function> are the same, and
- <function>select()</function> is too important to be optional. The
- rest should be evident.</para>
- </footnote></para>
- </section>
- <section id="async">
- <title>Asynchronous I/O</title>
- <para>This method is not defined yet.</para>
- </section>
- <section id="buffer">
- <title>Buffers</title>
- <para>A buffer contains data exchanged by application and
- driver using one of the Streaming I/O methods. Only pointers to
- buffers are exchanged, the data itself is not copied. These pointers,
- together with meta-information like timestamps or field parity, are
- stored in a struct <structname>v4l2_buffer</structname>, argument to
- the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl.</para>
- <para>Nominally timestamps refer to the first data byte transmitted.
- In practice however the wide range of hardware covered by the V4L2 API
- limits timestamp accuracy. Often an interrupt routine will
- sample the system clock shortly after the field or frame was stored
- completely in memory. So applications must expect a constant
- difference up to one field or frame period plus a small (few scan
- lines) random error. The delay and error can be much
- larger due to compression or transmission over an external bus when
- the frames are not properly stamped by the sender. This is frequently
- the case with USB cameras. Here timestamps refer to the instant the
- field or frame was received by the driver, not the capture time. These
- devices identify by not enumerating any video standards, see <xref
- linkend="standard" />.</para>
- <para>Similar limitations apply to output timestamps. Typically
- the video hardware locks to a clock controlling the video timing, the
- horizontal and vertical synchronization pulses. At some point in the
- line sequence, possibly the vertical blanking, an interrupt routine
- samples the system clock, compares against the timestamp and programs
- the hardware to repeat the previous field or frame, or to display the
- buffer contents.</para>
- <para>Apart of limitations of the video device and natural
- inaccuracies of all clocks, it should be noted system time itself is
- not perfectly stable. It can be affected by power saving cycles,
- warped to insert leap seconds, or even turned back or forth by the
- system administrator affecting long term measurements. <footnote>
- <para>Since no other Linux multimedia
- API supports unadjusted time it would be foolish to introduce here. We
- must use a universally supported clock to synchronize different media,
- hence time of day.</para>
- </footnote></para>
- <table frame="none" pgwide="1" id="v4l2-buffer">
- <title>struct <structname>v4l2_buffer</structname></title>
- <tgroup cols="4">
- &cs-ustr;
- <tbody valign="top">
- <row>
- <entry>__u32</entry>
- <entry><structfield>index</structfield></entry>
- <entry></entry>
- <entry>Number of the buffer, set by the application. This
- field is only used for <link linkend="mmap">memory mapping</link> I/O
- and can range from zero to the number of buffers allocated
- with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry>
- </row>
- <row>
- <entry>&v4l2-buf-type;</entry>
- <entry><structfield>type</structfield></entry>
- <entry></entry>
- <entry>Type of the buffer, same as &v4l2-format;
- <structfield>type</structfield> or &v4l2-requestbuffers;
- <structfield>type</structfield>, set by the application.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>bytesused</structfield></entry>
- <entry></entry>
- <entry>The number of bytes occupied by the data in the
- buffer. It depends on the negotiated data format and may change with
- each buffer for compressed variable size data like JPEG images.
- Drivers must set this field when <structfield>type</structfield>
- refers to an input stream, applications when an output stream.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>flags</structfield></entry>
- <entry></entry>
- <entry>Flags set by the application or driver, see <xref
- linkend="buffer-flags" />.</entry>
- </row>
- <row>
- <entry>&v4l2-field;</entry>
- <entry><structfield>field</structfield></entry>
- <entry></entry>
- <entry>Indicates the field order of the image in the
- buffer, see <xref linkend="v4l2-field" />. This field is not used when
- the buffer contains VBI data. Drivers must set it when
- <structfield>type</structfield> refers to an input stream,
- applications when an output stream.</entry>
- </row>
- <row>
- <entry>struct timeval</entry>
- <entry><structfield>timestamp</structfield></entry>
- <entry></entry>
- <entry><para>For input streams this is the
- system time (as returned by the <function>gettimeofday()</function>
- function) when the first data byte was captured. For output streams
- the data will not be displayed before this time, secondary to the
- nominal frame rate determined by the current video standard in
- enqueued order. Applications can for example zero this field to
- display frames as soon as possible. The driver stores the time at
- which the first data byte was actually sent out in the
- <structfield>timestamp</structfield> field. This permits
- applications to monitor the drift between the video and system
- clock.</para></entry>
- </row>
- <row>
- <entry>&v4l2-timecode;</entry>
- <entry><structfield>timecode</structfield></entry>
- <entry></entry>
- <entry>When <structfield>type</structfield> is
- <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the
- <constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in
- <structfield>flags</structfield>, this structure contains a frame
- timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link>
- mode the top and bottom field contain the same timecode.
- Timecodes are intended to help video editing and are typically recorded on
- video tapes, but also embedded in compressed formats like MPEG. This
- field is independent of the <structfield>timestamp</structfield> and
- <structfield>sequence</structfield> fields.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>sequence</structfield></entry>
- <entry></entry>
- <entry>Set by the driver, counting the frames in the
- sequence.</entry>
- </row>
- <row>
- <entry spanname="hspan"><para>In <link
- linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and
- bottom field have the same sequence number. The count starts at zero
- and includes dropped or repeated frames. A dropped frame was received
- by an input device but could not be stored due to lack of free buffer
- space. A repeated frame was displayed again by an output device
- because the application did not pass new data in
- time.</para><para>Note this may count the frames received
- e.g. over USB, without taking into account the frames dropped by the
- remote hardware due to limited compression throughput or bus
- bandwidth. These devices identify by not enumerating any video
- standards, see <xref linkend="standard" />.</para></entry>
- </row>
- <row>
- <entry>&v4l2-memory;</entry>
- <entry><structfield>memory</structfield></entry>
- <entry></entry>
- <entry>This field must be set by applications and/or drivers
- in accordance with the selected I/O method.</entry>
- </row>
- <row>
- <entry>union</entry>
- <entry><structfield>m</structfield></entry>
- </row>
- <row>
- <entry></entry>
- <entry>__u32</entry>
- <entry><structfield>offset</structfield></entry>
- <entry>When <structfield>memory</structfield> is
- <constant>V4L2_MEMORY_MMAP</constant> this is the offset of the buffer
- from the start of the device memory. The value is returned by the
- driver and apart of serving as parameter to the &func-mmap; function
- not useful for applications. See <xref linkend="mmap" /> for details.</entry>
- </row>
- <row>
- <entry></entry>
- <entry>unsigned long</entry>
- <entry><structfield>userptr</structfield></entry>
- <entry>When <structfield>memory</structfield> is
- <constant>V4L2_MEMORY_USERPTR</constant> this is a pointer to the
- buffer (casted to unsigned long type) in virtual memory, set by the
- application. See <xref linkend="userp" /> for details.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>length</structfield></entry>
- <entry></entry>
- <entry>Size of the buffer (not the payload) in bytes.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>input</structfield></entry>
- <entry></entry>
- <entry>Some video capture drivers support rapid and
- synchronous video input changes, a function useful for example in
- video surveillance applications. For this purpose applications set the
- <constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the
- number of a video input as in &v4l2-input; field
- <structfield>index</structfield>.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>reserved</structfield></entry>
- <entry></entry>
- <entry>A place holder for future extensions and custom
- (driver defined) buffer types
- <constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <table frame="none" pgwide="1" id="v4l2-buf-type">
- <title>enum v4l2_buf_type</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry>
- <entry>1</entry>
- <entry>Buffer of a video capture stream, see <xref
- linkend="capture" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry>
- <entry>2</entry>
- <entry>Buffer of a video output stream, see <xref
- linkend="output" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry>
- <entry>3</entry>
- <entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry>
- <entry>4</entry>
- <entry>Buffer of a raw VBI capture stream, see <xref
- linkend="raw-vbi" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry>
- <entry>5</entry>
- <entry>Buffer of a raw VBI output stream, see <xref
- linkend="raw-vbi" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry>
- <entry>6</entry>
- <entry>Buffer of a sliced VBI capture stream, see <xref
- linkend="sliced" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry>
- <entry>7</entry>
- <entry>Buffer of a sliced VBI output stream, see <xref
- linkend="sliced" />.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry>
- <entry>8</entry>
- <entry>Buffer for video output overlay (OSD), see <xref
- linkend="osd" />. Status: <link
- linkend="experimental">Experimental</link>.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry>
- <entry>0x80</entry>
- <entry>This and higher values are reserved for custom
- (driver defined) buffer types.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <table frame="none" pgwide="1" id="buffer-flags">
- <title>Buffer Flags</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry>
- <entry>0x0001</entry>
- <entry>The buffer resides in device memory and has been mapped
- into the application's address space, see <xref linkend="mmap" /> for details.
- Drivers set or clear this flag when the
- <link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link
- linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link
- linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry>
- <entry>0x0002</entry>
- <entry>Internally drivers maintain two buffer queues, an
- incoming and outgoing queue. When this flag is set, the buffer is
- currently on the incoming queue. It automatically moves to the
- outgoing queue after the buffer has been filled (capture devices) or
- displayed (output devices). Drivers set or clear this flag when the
- <constant>VIDIOC_QUERYBUF</constant> ioctl is called. After
- (successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is
- always set and after <constant>VIDIOC_DQBUF</constant> always
- cleared.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_DONE</constant></entry>
- <entry>0x0004</entry>
- <entry>When this flag is set, the buffer is currently on
- the outgoing queue, ready to be dequeued from the driver. Drivers set
- or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl
- is called. After calling the <constant>VIDIOC_QBUF</constant> or
- <constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a
- buffer cannot be on both queues at the same time, the
- <constant>V4L2_BUF_FLAG_QUEUED</constant> and
- <constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive.
- They can be both cleared however, then the buffer is in "dequeued"
- state, in the application domain to say so.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry>
- <entry>0x0008</entry>
- <entry>Drivers set or clear this flag when calling the
- <constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video
- capture devices when the buffer contains a compressed image which is a
- key frame (or field), &ie; can be decompressed on its own.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry>
- <entry>0x0010</entry>
- <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant>
- this flags predicted frames or fields which contain only differences to a
- previous key frame.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry>
- <entry>0x0020</entry>
- <entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant>
- this is a bidirectional predicted frame or field. [ooc tbd]</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry>
- <entry>0x0100</entry>
- <entry>The <structfield>timecode</structfield> field is valid.
- Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant>
- ioctl is called.</entry>
- </row>
- <row>
- <entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry>
- <entry>0x0200</entry>
- <entry>The <structfield>input</structfield> field is valid.
- Applications set or clear this flag before calling the
- <constant>VIDIOC_QBUF</constant> ioctl.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <table pgwide="1" frame="none" id="v4l2-memory">
- <title>enum v4l2_memory</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_MEMORY_MMAP</constant></entry>
- <entry>1</entry>
- <entry>The buffer is used for <link linkend="mmap">memory
- mapping</link> I/O.</entry>
- </row>
- <row>
- <entry><constant>V4L2_MEMORY_USERPTR</constant></entry>
- <entry>2</entry>
- <entry>The buffer is used for <link linkend="userp">user
- pointer</link> I/O.</entry>
- </row>
- <row>
- <entry><constant>V4L2_MEMORY_OVERLAY</constant></entry>
- <entry>3</entry>
- <entry>[to do]</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <section>
- <title>Timecodes</title>
- <para>The <structname>v4l2_timecode</structname> structure is
- designed to hold a <xref linkend="smpte12m" /> or similar timecode.
- (struct <structname>timeval</structname> timestamps are stored in
- &v4l2-buffer; field <structfield>timestamp</structfield>.)</para>
- <table frame="none" pgwide="1" id="v4l2-timecode">
- <title>struct <structname>v4l2_timecode</structname></title>
- <tgroup cols="3">
- &cs-str;
- <tbody valign="top">
- <row>
- <entry>__u32</entry>
- <entry><structfield>type</structfield></entry>
- <entry>Frame rate the timecodes are based on, see <xref
- linkend="timecode-type" />.</entry>
- </row>
- <row>
- <entry>__u32</entry>
- <entry><structfield>flags</structfield></entry>
- <entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry>
- </row>
- <row>
- <entry>__u8</entry>
- <entry><structfield>frames</structfield></entry>
- <entry>Frame count, 0 ... 23/24/29/49/59, depending on the
- type of timecode.</entry>
- </row>
- <row>
- <entry>__u8</entry>
- <entry><structfield>seconds</structfield></entry>
- <entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry>
- </row>
- <row>
- <entry>__u8</entry>
- <entry><structfield>minutes</structfield></entry>
- <entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry>
- </row>
- <row>
- <entry>__u8</entry>
- <entry><structfield>hours</structfield></entry>
- <entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry>
- </row>
- <row>
- <entry>__u8</entry>
- <entry><structfield>userbits</structfield>[4]</entry>
- <entry>The "user group" bits from the timecode.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <table frame="none" pgwide="1" id="timecode-type">
- <title>Timecode Types</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_TC_TYPE_24FPS</constant></entry>
- <entry>1</entry>
- <entry>24 frames per second, i. e. film.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_TYPE_25FPS</constant></entry>
- <entry>2</entry>
- <entry>25 frames per second, &ie; PAL or SECAM video.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_TYPE_30FPS</constant></entry>
- <entry>3</entry>
- <entry>30 frames per second, &ie; NTSC video.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_TYPE_50FPS</constant></entry>
- <entry>4</entry>
- <entry></entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_TYPE_60FPS</constant></entry>
- <entry>5</entry>
- <entry></entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <table frame="none" pgwide="1" id="timecode-flags">
- <title>Timecode Flags</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry>
- <entry>0x0001</entry>
- <entry>Indicates "drop frame" semantics for counting frames
- in 29.97 fps material. When set, frame numbers 0 and 1 at the start of
- each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the
- count.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry>
- <entry>0x0002</entry>
- <entry>The "color frame" flag.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_USERBITS_field</constant></entry>
- <entry>0x000C</entry>
- <entry>Field mask for the "binary group flags".</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry>
- <entry>0x0000</entry>
- <entry>Unspecified format.</entry>
- </row>
- <row>
- <entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry>
- <entry>0x0008</entry>
- <entry>8-bit ISO characters.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- </section>
- </section>
- <section id="field-order">
- <title>Field Order</title>
- <para>We have to distinguish between progressive and interlaced
- video. Progressive video transmits all lines of a video image
- sequentially. Interlaced video divides an image into two fields,
- containing only the odd and even lines of the image, respectively.
- Alternating the so called odd and even field are transmitted, and due
- to a small delay between fields a cathode ray TV displays the lines
- interleaved, yielding the original frame. This curious technique was
- invented because at refresh rates similar to film the image would
- fade out too quickly. Transmitting fields reduces the flicker without
- the necessity of doubling the frame rate and with it the bandwidth
- required for each channel.</para>
- <para>It is important to understand a video camera does not expose
- one frame at a time, merely transmitting the frames separated into
- fields. The fields are in fact captured at two different instances in
- time. An object on screen may well move between one field and the
- next. For applications analysing motion it is of paramount importance
- to recognize which field of a frame is older, the <emphasis>temporal
- order</emphasis>.</para>
- <para>When the driver provides or accepts images field by field
- rather than interleaved, it is also important applications understand
- how the fields combine to frames. We distinguish between top and
- bottom fields, the <emphasis>spatial order</emphasis>: The first line
- of the top field is the first line of an interlaced frame, the first
- line of the bottom field is the second line of that frame.</para>
- <para>However because fields were captured one after the other,
- arguing whether a frame commences with the top or bottom field is
- pointless. Any two successive top and bottom, or bottom and top fields
- yield a valid frame. Only when the source was progressive to begin
- with, ⪚ when transferring film to video, two fields may come from
- the same frame, creating a natural order.</para>
- <para>Counter to intuition the top field is not necessarily the
- older field. Whether the older field contains the top or bottom lines
- is a convention determined by the video standard. Hence the
- distinction between temporal and spatial order of fields. The diagrams
- below should make this clearer.</para>
- <para>All video capture and output devices must report the current
- field order. Some drivers may permit the selection of a different
- order, to this end applications initialize the
- <structfield>field</structfield> field of &v4l2-pix-format; before
- calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should
- have the value <constant>V4L2_FIELD_ANY</constant> (0).</para>
- <table frame="none" pgwide="1" id="v4l2-field">
- <title>enum v4l2_field</title>
- <tgroup cols="3">
- &cs-def;
- <tbody valign="top">
- <row>
- <entry><constant>V4L2_FIELD_ANY</constant></entry>
- <entry>0</entry>
- <entry>Applications request this field order when any
- one of the <constant>V4L2_FIELD_NONE</constant>,
- <constant>V4L2_FIELD_TOP</constant>,
- <constant>V4L2_FIELD_BOTTOM</constant>, or
- <constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable.
- Drivers choose depending on hardware capabilities or e. g. the
- requested image size, and return the actual field order. &v4l2-buffer;
- <structfield>field</structfield> can never be
- <constant>V4L2_FIELD_ANY</constant>.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_NONE</constant></entry>
- <entry>1</entry>
- <entry>Images are in progressive format, not interlaced.
- The driver may also indicate this order when it cannot distinguish
- between <constant>V4L2_FIELD_TOP</constant> and
- <constant>V4L2_FIELD_BOTTOM</constant>.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_TOP</constant></entry>
- <entry>2</entry>
- <entry>Images consist of the top field only.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_BOTTOM</constant></entry>
- <entry>3</entry>
- <entry>Images consist of the bottom field only.
- Applications may wish to prevent a device from capturing interlaced
- images because they will have "comb" or "feathering" artefacts around
- moving objects.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_INTERLACED</constant></entry>
- <entry>4</entry>
- <entry>Images contain both fields, interleaved line by
- line. The temporal order of the fields (whether the top or bottom
- field is first transmitted) depends on the current video standard.
- M/NTSC transmits the bottom field first, all other standards the top
- field first.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_SEQ_TB</constant></entry>
- <entry>5</entry>
- <entry>Images contain both fields, the top field lines
- are stored first in memory, immediately followed by the bottom field
- lines. Fields are always stored in temporal order, the older one first
- in memory. Image sizes refer to the frame, not fields.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_SEQ_BT</constant></entry>
- <entry>6</entry>
- <entry>Images contain both fields, the bottom field
- lines are stored first in memory, immediately followed by the top
- field lines. Fields are always stored in temporal order, the older one
- first in memory. Image sizes refer to the frame, not fields.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_ALTERNATE</constant></entry>
- <entry>7</entry>
- <entry>The two fields of a frame are passed in separate
- buffers, in temporal order, &ie; the older one first. To indicate the field
- parity (whether the current field is a top or bottom field) the driver
- or application, depending on data direction, must set &v4l2-buffer;
- <structfield>field</structfield> to
- <constant>V4L2_FIELD_TOP</constant> or
- <constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair
- to build a frame. If fields are successive, without any dropped fields
- between them (fields can drop individually), can be determined from
- the &v4l2-buffer; <structfield>sequence</structfield> field. Image
- sizes refer to the frame, not fields. This format cannot be selected
- when using the read/write I/O method.<!-- Where it's indistinguishable
- from V4L2_FIELD_SEQ_*. --></entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry>
- <entry>8</entry>
- <entry>Images contain both fields, interleaved line by
- line, top field first. The top field is transmitted first.</entry>
- </row>
- <row>
- <entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry>
- <entry>9</entry>
- <entry>Images contain both fields, interleaved line by
- line, top field first. The bottom field is transmitted first.</entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- <figure id="fieldseq-tb">
- <title>Field Order, Top Field First Transmitted</title>
- <mediaobject>
- <imageobject>
- <imagedata fileref="fieldseq_tb.pdf" format="PS" />
- </imageobject>
- <imageobject>
- <imagedata fileref="fieldseq_tb.gif" format="GIF" />
- </imageobject>
- </mediaobject>
- </figure>
- <figure id="fieldseq-bt">
- <title>Field Order, Bottom Field First Transmitted</title>
- <mediaobject>
- <imageobject>
- <imagedata fileref="fieldseq_bt.pdf" format="PS" />
- </imageobject>
- <imageobject>
- <imagedata fileref="fieldseq_bt.gif" format="GIF" />
- </imageobject>
- </mediaobject>
- </figure>
- </section>
- <!--
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- mode: sgml
- sgml-parent-document: "v4l2.sgml"
- indent-tabs-mode: nil
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