Kconfig 8.0 KB

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  1. #
  2. # Video configuration
  3. #
  4. menu "Console display driver support"
  5. config VGA_CONSOLE
  6. bool "VGA text console" if EXPERT || !X86
  7. depends on !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && \
  8. !SUPERH && !BLACKFIN && !AVR32 && !MN10300 && !CRIS && \
  9. (!ARM || ARCH_FOOTBRIDGE || ARCH_INTEGRATOR || ARCH_NETWINDER)
  10. default y
  11. help
  12. Saying Y here will allow you to use Linux in text mode through a
  13. display that complies with the generic VGA standard. Virtually
  14. everyone wants that.
  15. The program SVGATextMode can be used to utilize SVGA video cards to
  16. their full potential in text mode. Download it from
  17. <ftp://ibiblio.org/pub/Linux/utils/console/>.
  18. Say Y.
  19. config VGACON_SOFT_SCROLLBACK
  20. bool "Enable Scrollback Buffer in System RAM"
  21. depends on VGA_CONSOLE
  22. default n
  23. help
  24. The scrollback buffer of the standard VGA console is located in
  25. the VGA RAM. The size of this RAM is fixed and is quite small.
  26. If you require a larger scrollback buffer, this can be placed in
  27. System RAM which is dynamically allocated during initialization.
  28. Placing the scrollback buffer in System RAM will slightly slow
  29. down the console.
  30. If you want this feature, say 'Y' here and enter the amount of
  31. RAM to allocate for this buffer. If unsure, say 'N'.
  32. config VGACON_SOFT_SCROLLBACK_SIZE
  33. int "Scrollback Buffer Size (in KB)"
  34. depends on VGACON_SOFT_SCROLLBACK
  35. range 1 1024
  36. default "64"
  37. help
  38. Enter the amount of System RAM to allocate for the scrollback
  39. buffer. Each 64KB will give you approximately 16 80x25
  40. screenfuls of scrollback buffer
  41. config MDA_CONSOLE
  42. depends on !M68K && !PARISC && ISA
  43. tristate "MDA text console (dual-headed)"
  44. ---help---
  45. Say Y here if you have an old MDA or monochrome Hercules graphics
  46. adapter in your system acting as a second head ( = video card). You
  47. will then be able to use two monitors with your Linux system. Do not
  48. say Y here if your MDA card is the primary card in your system; the
  49. normal VGA driver will handle it.
  50. To compile this driver as a module, choose M here: the
  51. module will be called mdacon.
  52. If unsure, say N.
  53. config SGI_NEWPORT_CONSOLE
  54. tristate "SGI Newport Console support"
  55. depends on SGI_IP22
  56. select FONT_SUPPORT
  57. help
  58. Say Y here if you want the console on the Newport aka XL graphics
  59. card of your Indy. Most people say Y here.
  60. config DUMMY_CONSOLE
  61. bool
  62. depends on VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y
  63. default y
  64. config DUMMY_CONSOLE_COLUMNS
  65. int "Initial number of console screen columns"
  66. depends on PARISC && DUMMY_CONSOLE
  67. default "160"
  68. help
  69. The default value is 160, which should fit a 1280x1024 monitor.
  70. Select 80 if you use a 640x480 resolution by default.
  71. config DUMMY_CONSOLE_ROWS
  72. int "Initial number of console screen rows"
  73. depends on PARISC && DUMMY_CONSOLE
  74. default "64"
  75. help
  76. The default value is 64, which should fit a 1280x1024 monitor.
  77. Select 25 if you use a 640x480 resolution by default.
  78. config FRAMEBUFFER_CONSOLE
  79. tristate "Framebuffer Console support"
  80. depends on FB
  81. select CRC32
  82. select FONT_SUPPORT
  83. help
  84. Low-level framebuffer-based console driver.
  85. config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
  86. bool "Map the console to the primary display device"
  87. depends on FRAMEBUFFER_CONSOLE
  88. default n
  89. ---help---
  90. If this option is selected, the framebuffer console will
  91. automatically select the primary display device (if the architecture
  92. supports this feature). Otherwise, the framebuffer console will
  93. always select the first framebuffer driver that is loaded. The latter
  94. is the default behavior.
  95. You can always override the automatic selection of the primary device
  96. by using the fbcon=map: boot option.
  97. If unsure, select n.
  98. config FRAMEBUFFER_CONSOLE_ROTATION
  99. bool "Framebuffer Console Rotation"
  100. depends on FRAMEBUFFER_CONSOLE
  101. help
  102. Enable display rotation for the framebuffer console. This is done
  103. in software and may be significantly slower than a normally oriented
  104. display. Note that the rotation is done at the console level only
  105. such that other users of the framebuffer will remain normally
  106. oriented.
  107. config STI_CONSOLE
  108. bool "STI text console"
  109. depends on PARISC
  110. select FONT_SUPPORT
  111. default y
  112. help
  113. The STI console is the builtin display/keyboard on HP-PARISC
  114. machines. Say Y here to build support for it into your kernel.
  115. The alternative is to use your primary serial port as a console.
  116. config FONT_SUPPORT
  117. tristate
  118. if FONT_SUPPORT
  119. config FONTS
  120. bool "Select compiled-in fonts"
  121. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  122. help
  123. Say Y here if you would like to use fonts other than the default
  124. your frame buffer console usually use.
  125. Note that the answer to this question won't directly affect the
  126. kernel: saying N will just cause the configurator to skip all
  127. the questions about foreign fonts.
  128. If unsure, say N (the default choices are safe).
  129. config FONT_8x8
  130. bool "VGA 8x8 font" if FONTS
  131. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  132. default y if !SPARC && !FONTS
  133. help
  134. This is the "high resolution" font for the VGA frame buffer (the one
  135. provided by the text console 80x50 (and higher) modes).
  136. Note that this is a poor quality font. The VGA 8x16 font is quite a
  137. lot more readable.
  138. Given the resolution provided by the frame buffer device, answer N
  139. here is safe.
  140. config FONT_8x16
  141. bool "VGA 8x16 font" if FONTS
  142. default y if !SPARC && !FONTS
  143. help
  144. This is the "high resolution" font for the VGA frame buffer (the one
  145. provided by the VGA text console 80x25 mode.
  146. If unsure, say Y.
  147. config FONT_6x11
  148. bool "Mac console 6x11 font (not supported by all drivers)" if FONTS
  149. depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
  150. default y if !SPARC && !FONTS && MAC
  151. help
  152. Small console font with Macintosh-style high-half glyphs. Some Mac
  153. framebuffer drivers don't support this one at all.
  154. config FONT_7x14
  155. bool "console 7x14 font (not supported by all drivers)" if FONTS
  156. depends on FRAMEBUFFER_CONSOLE
  157. help
  158. Console font with characters just a bit smaller than the default.
  159. If the standard 8x16 font is a little too big for you, say Y.
  160. Otherwise, say N.
  161. config FONT_PEARL_8x8
  162. bool "Pearl (old m68k) console 8x8 font" if FONTS
  163. depends on FRAMEBUFFER_CONSOLE
  164. default y if !SPARC && !FONTS && AMIGA
  165. help
  166. Small console font with PC-style control-character and high-half
  167. glyphs.
  168. config FONT_ACORN_8x8
  169. bool "Acorn console 8x8 font" if FONTS
  170. depends on FRAMEBUFFER_CONSOLE
  171. default y if !SPARC && !FONTS && ARM && ARCH_ACORN
  172. help
  173. Small console font with PC-style control characters and high-half
  174. glyphs.
  175. config FONT_MINI_4x6
  176. bool "Mini 4x6 font"
  177. depends on !SPARC && FONTS
  178. config FONT_SUN8x16
  179. bool "Sparc console 8x16 font"
  180. depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
  181. help
  182. This is the high resolution console font for Sun machines. Say Y.
  183. config FONT_SUN12x22
  184. bool "Sparc console 12x22 font (not supported by all drivers)"
  185. depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
  186. help
  187. This is the high resolution console font for Sun machines with very
  188. big letters (like the letters used in the SPARC PROM). If the
  189. standard font is unreadable for you, say Y, otherwise say N.
  190. config FONT_10x18
  191. bool "console 10x18 font (not supported by all drivers)" if FONTS
  192. depends on FRAMEBUFFER_CONSOLE
  193. help
  194. This is a high resolution console font for machines with very
  195. big letters. It fits between the sun 12x22 and the normal 8x16 font.
  196. If other fonts are too big or too small for you, say Y, otherwise say N.
  197. config FONT_AUTOSELECT
  198. def_bool y
  199. depends on !FONT_8x8
  200. depends on !FONT_6x11
  201. depends on !FONT_7x14
  202. depends on !FONT_PEARL_8x8
  203. depends on !FONT_ACORN_8x8
  204. depends on !FONT_MINI_4x6
  205. depends on !FONT_SUN8x16
  206. depends on !FONT_SUN12x22
  207. depends on !FONT_10x18
  208. select FONT_8x16
  209. endif # FONT_SUPPORT
  210. endmenu