Kconfig 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. #
  2. # Input device configuration
  3. #
  4. menu "Input device support"
  5. depends on !UML
  6. config INPUT
  7. tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
  8. default y
  9. help
  10. Say Y here if you have any input device (mouse, keyboard, tablet,
  11. joystick, steering wheel ...) connected to your system and want
  12. it to be available to applications. This includes standard PS/2
  13. keyboard and mouse.
  14. Say N here if you have a headless (no monitor, no keyboard) system.
  15. More information is available: <file:Documentation/input/input.txt>
  16. If unsure, say Y.
  17. To compile this driver as a module, choose M here: the
  18. module will be called input.
  19. if INPUT
  20. config INPUT_FF_MEMLESS
  21. tristate "Support for memoryless force-feedback devices"
  22. help
  23. Say Y here if you have memoryless force-feedback input device
  24. such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
  25. Power 2, or similar. You will also need to enable hardware-specific
  26. driver.
  27. If unsure, say N.
  28. To compile this driver as a module, choose M here: the
  29. module will be called ff-memless.
  30. config INPUT_POLLDEV
  31. tristate "Polled input device skeleton"
  32. help
  33. Say Y here if you are using a driver for an input
  34. device that periodically polls hardware state. This
  35. option is only useful for out-of-tree drivers since
  36. in-tree drivers select it automatically.
  37. If unsure, say N.
  38. To compile this driver as a module, choose M here: the
  39. module will be called input-polldev.
  40. config INPUT_SPARSEKMAP
  41. tristate "Sparse keymap support library"
  42. help
  43. Say Y here if you are using a driver for an input
  44. device that uses sparse keymap. This option is only
  45. useful for out-of-tree drivers since in-tree drivers
  46. select it automatically.
  47. If unsure, say N.
  48. To compile this driver as a module, choose M here: the
  49. module will be called sparse-keymap.
  50. config INPUT_MATRIXKMAP
  51. tristate "Matrix keymap support library"
  52. help
  53. Say Y here if you are using a driver for an input
  54. device that uses matrix keymap. This option is only
  55. useful for out-of-tree drivers since in-tree drivers
  56. select it automatically.
  57. If unsure, say N.
  58. To compile this driver as a module, choose M here: the
  59. module will be called matrix-keymap.
  60. comment "Userland interfaces"
  61. config INPUT_MOUSEDEV
  62. tristate "Mouse interface" if EXPERT
  63. default y
  64. help
  65. Say Y here if you want your mouse to be accessible as char devices
  66. 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
  67. emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
  68. programs (including SVGAlib, GPM and X) will be able to use your
  69. mouse.
  70. If unsure, say Y.
  71. To compile this driver as a module, choose M here: the
  72. module will be called mousedev.
  73. config INPUT_MOUSEDEV_PSAUX
  74. bool "Provide legacy /dev/psaux device"
  75. default y
  76. depends on INPUT_MOUSEDEV
  77. help
  78. Say Y here if you want your mouse also be accessible as char device
  79. 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
  80. the same as the data from /dev/input/mice.
  81. If unsure, say Y.
  82. config INPUT_MOUSEDEV_SCREEN_X
  83. int "Horizontal screen resolution"
  84. depends on INPUT_MOUSEDEV
  85. default "1024"
  86. help
  87. If you're using a digitizer, or a graphic tablet, and want to use
  88. it as a mouse then the mousedev driver needs to know the X window
  89. screen resolution you are using to correctly scale the data. If
  90. you're not using a digitizer, this value is ignored.
  91. config INPUT_MOUSEDEV_SCREEN_Y
  92. int "Vertical screen resolution"
  93. depends on INPUT_MOUSEDEV
  94. default "768"
  95. help
  96. If you're using a digitizer, or a graphic tablet, and want to use
  97. it as a mouse then the mousedev driver needs to know the X window
  98. screen resolution you are using to correctly scale the data. If
  99. you're not using a digitizer, this value is ignored.
  100. config INPUT_JOYDEV
  101. tristate "Joystick interface"
  102. help
  103. Say Y here if you want your joystick or gamepad to be
  104. accessible as char device 13:0+ - /dev/input/jsX device.
  105. If unsure, say Y.
  106. More information is available: <file:Documentation/input/joystick.txt>
  107. To compile this driver as a module, choose M here: the
  108. module will be called joydev.
  109. config INPUT_EVDEV
  110. tristate "Event interface"
  111. help
  112. Say Y here if you want your input device events be accessible
  113. under char device 13:64+ - /dev/input/eventX in a generic way.
  114. To compile this driver as a module, choose M here: the
  115. module will be called evdev.
  116. config INPUT_EVBUG
  117. tristate "Event debugging"
  118. help
  119. Say Y here if you have a problem with the input subsystem and
  120. want all events (keypresses, mouse movements), to be output to
  121. the system log. While this is useful for debugging, it's also
  122. a security threat - your keypresses include your passwords, of
  123. course.
  124. If unsure, say N.
  125. To compile this driver as a module, choose M here: the
  126. module will be called evbug.
  127. config INPUT_APMPOWER
  128. tristate "Input Power Event -> APM Bridge" if EXPERT
  129. depends on INPUT && APM_EMULATION
  130. help
  131. Say Y here if you want suspend key events to trigger a user
  132. requested suspend through APM. This is useful on embedded
  133. systems where such behaviour is desired without userspace
  134. interaction. If unsure, say N.
  135. To compile this driver as a module, choose M here: the
  136. module will be called apm-power.
  137. comment "Input Device Drivers"
  138. source "drivers/input/keyboard/Kconfig"
  139. source "drivers/input/mouse/Kconfig"
  140. source "drivers/input/joystick/Kconfig"
  141. source "drivers/input/tablet/Kconfig"
  142. source "drivers/input/touchscreen/Kconfig"
  143. source "drivers/input/misc/Kconfig"
  144. endif
  145. menu "Hardware I/O ports"
  146. source "drivers/input/serio/Kconfig"
  147. source "drivers/input/gameport/Kconfig"
  148. endmenu
  149. endmenu