gameport.c 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856
  1. /*
  2. * Generic gameport layer
  3. *
  4. * Copyright (c) 1999-2002 Vojtech Pavlik
  5. * Copyright (c) 2005 Dmitry Torokhov
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify it
  9. * under the terms of the GNU General Public License version 2 as published by
  10. * the Free Software Foundation.
  11. */
  12. #include <linux/stddef.h>
  13. #include <linux/module.h>
  14. #include <linux/ioport.h>
  15. #include <linux/init.h>
  16. #include <linux/gameport.h>
  17. #include <linux/wait.h>
  18. #include <linux/slab.h>
  19. #include <linux/delay.h>
  20. #include <linux/kthread.h>
  21. #include <linux/sched.h> /* HZ */
  22. #include <linux/mutex.h>
  23. #include <linux/freezer.h>
  24. /*#include <asm/io.h>*/
  25. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  26. MODULE_DESCRIPTION("Generic gameport layer");
  27. MODULE_LICENSE("GPL");
  28. EXPORT_SYMBOL(__gameport_register_port);
  29. EXPORT_SYMBOL(gameport_unregister_port);
  30. EXPORT_SYMBOL(__gameport_register_driver);
  31. EXPORT_SYMBOL(gameport_unregister_driver);
  32. EXPORT_SYMBOL(gameport_open);
  33. EXPORT_SYMBOL(gameport_close);
  34. EXPORT_SYMBOL(gameport_set_phys);
  35. EXPORT_SYMBOL(gameport_start_polling);
  36. EXPORT_SYMBOL(gameport_stop_polling);
  37. /*
  38. * gameport_mutex protects entire gameport subsystem and is taken
  39. * every time gameport port or driver registrered or unregistered.
  40. */
  41. static DEFINE_MUTEX(gameport_mutex);
  42. static LIST_HEAD(gameport_list);
  43. static struct bus_type gameport_bus;
  44. static void gameport_add_driver(struct gameport_driver *drv);
  45. static void gameport_add_port(struct gameport *gameport);
  46. static void gameport_destroy_port(struct gameport *gameport);
  47. static void gameport_reconnect_port(struct gameport *gameport);
  48. static void gameport_disconnect_port(struct gameport *gameport);
  49. #if defined(__i386__)
  50. #include <asm/i8253.h>
  51. #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
  52. #define GET_TIME(x) do { x = get_time_pit(); } while (0)
  53. static unsigned int get_time_pit(void)
  54. {
  55. unsigned long flags;
  56. unsigned int count;
  57. spin_lock_irqsave(&i8253_lock, flags);
  58. outb_p(0x00, 0x43);
  59. count = inb_p(0x40);
  60. count |= inb_p(0x40) << 8;
  61. spin_unlock_irqrestore(&i8253_lock, flags);
  62. return count;
  63. }
  64. #endif
  65. /*
  66. * gameport_measure_speed() measures the gameport i/o speed.
  67. */
  68. static int gameport_measure_speed(struct gameport *gameport)
  69. {
  70. #if defined(__i386__)
  71. unsigned int i, t, t1, t2, t3, tx;
  72. unsigned long flags;
  73. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  74. return 0;
  75. tx = 1 << 30;
  76. for(i = 0; i < 50; i++) {
  77. local_irq_save(flags);
  78. GET_TIME(t1);
  79. for (t = 0; t < 50; t++) gameport_read(gameport);
  80. GET_TIME(t2);
  81. GET_TIME(t3);
  82. local_irq_restore(flags);
  83. udelay(i * 10);
  84. if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  85. }
  86. gameport_close(gameport);
  87. return 59659 / (tx < 1 ? 1 : tx);
  88. #elif defined (__x86_64__)
  89. unsigned int i, t;
  90. unsigned long tx, t1, t2, flags;
  91. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  92. return 0;
  93. tx = 1 << 30;
  94. for(i = 0; i < 50; i++) {
  95. local_irq_save(flags);
  96. rdtscl(t1);
  97. for (t = 0; t < 50; t++) gameport_read(gameport);
  98. rdtscl(t2);
  99. local_irq_restore(flags);
  100. udelay(i * 10);
  101. if (t2 - t1 < tx) tx = t2 - t1;
  102. }
  103. gameport_close(gameport);
  104. return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
  105. (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
  106. #else
  107. unsigned int j, t = 0;
  108. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  109. return 0;
  110. j = jiffies; while (j == jiffies);
  111. j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
  112. gameport_close(gameport);
  113. return t * HZ / 1000;
  114. #endif
  115. }
  116. void gameport_start_polling(struct gameport *gameport)
  117. {
  118. spin_lock(&gameport->timer_lock);
  119. if (!gameport->poll_cnt++) {
  120. BUG_ON(!gameport->poll_handler);
  121. BUG_ON(!gameport->poll_interval);
  122. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  123. }
  124. spin_unlock(&gameport->timer_lock);
  125. }
  126. void gameport_stop_polling(struct gameport *gameport)
  127. {
  128. spin_lock(&gameport->timer_lock);
  129. if (!--gameport->poll_cnt)
  130. del_timer(&gameport->poll_timer);
  131. spin_unlock(&gameport->timer_lock);
  132. }
  133. static void gameport_run_poll_handler(unsigned long d)
  134. {
  135. struct gameport *gameport = (struct gameport *)d;
  136. gameport->poll_handler(gameport);
  137. if (gameport->poll_cnt)
  138. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  139. }
  140. /*
  141. * Basic gameport -> driver core mappings
  142. */
  143. static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
  144. {
  145. int error;
  146. gameport->dev.driver = &drv->driver;
  147. if (drv->connect(gameport, drv)) {
  148. gameport->dev.driver = NULL;
  149. return -ENODEV;
  150. }
  151. error = device_bind_driver(&gameport->dev);
  152. if (error) {
  153. printk(KERN_WARNING
  154. "gameport: device_bind_driver() failed "
  155. "for %s (%s) and %s, error: %d\n",
  156. gameport->phys, gameport->name,
  157. drv->description, error);
  158. drv->disconnect(gameport);
  159. gameport->dev.driver = NULL;
  160. return error;
  161. }
  162. return 0;
  163. }
  164. static void gameport_find_driver(struct gameport *gameport)
  165. {
  166. int error;
  167. error = device_attach(&gameport->dev);
  168. if (error < 0)
  169. printk(KERN_WARNING
  170. "gameport: device_attach() failed for %s (%s), error: %d\n",
  171. gameport->phys, gameport->name, error);
  172. }
  173. /*
  174. * Gameport event processing.
  175. */
  176. enum gameport_event_type {
  177. GAMEPORT_REGISTER_PORT,
  178. GAMEPORT_REGISTER_DRIVER,
  179. GAMEPORT_ATTACH_DRIVER,
  180. };
  181. struct gameport_event {
  182. enum gameport_event_type type;
  183. void *object;
  184. struct module *owner;
  185. struct list_head node;
  186. };
  187. static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
  188. static LIST_HEAD(gameport_event_list);
  189. static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
  190. static struct task_struct *gameport_task;
  191. static int gameport_queue_event(void *object, struct module *owner,
  192. enum gameport_event_type event_type)
  193. {
  194. unsigned long flags;
  195. struct gameport_event *event;
  196. int retval = 0;
  197. spin_lock_irqsave(&gameport_event_lock, flags);
  198. /*
  199. * Scan event list for the other events for the same gameport port,
  200. * starting with the most recent one. If event is the same we
  201. * do not need add new one. If event is of different type we
  202. * need to add this event and should not look further because
  203. * we need to preseve sequence of distinct events.
  204. */
  205. list_for_each_entry_reverse(event, &gameport_event_list, node) {
  206. if (event->object == object) {
  207. if (event->type == event_type)
  208. goto out;
  209. break;
  210. }
  211. }
  212. event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
  213. if (!event) {
  214. printk(KERN_ERR
  215. "gameport: Not enough memory to queue event %d\n",
  216. event_type);
  217. retval = -ENOMEM;
  218. goto out;
  219. }
  220. if (!try_module_get(owner)) {
  221. printk(KERN_WARNING
  222. "gameport: Can't get module reference, dropping event %d\n",
  223. event_type);
  224. kfree(event);
  225. retval = -EINVAL;
  226. goto out;
  227. }
  228. event->type = event_type;
  229. event->object = object;
  230. event->owner = owner;
  231. list_add_tail(&event->node, &gameport_event_list);
  232. wake_up(&gameport_wait);
  233. out:
  234. spin_unlock_irqrestore(&gameport_event_lock, flags);
  235. return retval;
  236. }
  237. static void gameport_free_event(struct gameport_event *event)
  238. {
  239. module_put(event->owner);
  240. kfree(event);
  241. }
  242. static void gameport_remove_duplicate_events(struct gameport_event *event)
  243. {
  244. struct list_head *node, *next;
  245. struct gameport_event *e;
  246. unsigned long flags;
  247. spin_lock_irqsave(&gameport_event_lock, flags);
  248. list_for_each_safe(node, next, &gameport_event_list) {
  249. e = list_entry(node, struct gameport_event, node);
  250. if (event->object == e->object) {
  251. /*
  252. * If this event is of different type we should not
  253. * look further - we only suppress duplicate events
  254. * that were sent back-to-back.
  255. */
  256. if (event->type != e->type)
  257. break;
  258. list_del_init(node);
  259. gameport_free_event(e);
  260. }
  261. }
  262. spin_unlock_irqrestore(&gameport_event_lock, flags);
  263. }
  264. static struct gameport_event *gameport_get_event(void)
  265. {
  266. struct gameport_event *event;
  267. struct list_head *node;
  268. unsigned long flags;
  269. spin_lock_irqsave(&gameport_event_lock, flags);
  270. if (list_empty(&gameport_event_list)) {
  271. spin_unlock_irqrestore(&gameport_event_lock, flags);
  272. return NULL;
  273. }
  274. node = gameport_event_list.next;
  275. event = list_entry(node, struct gameport_event, node);
  276. list_del_init(node);
  277. spin_unlock_irqrestore(&gameport_event_lock, flags);
  278. return event;
  279. }
  280. static void gameport_handle_event(void)
  281. {
  282. struct gameport_event *event;
  283. mutex_lock(&gameport_mutex);
  284. /*
  285. * Note that we handle only one event here to give swsusp
  286. * a chance to freeze kgameportd thread. Gameport events
  287. * should be pretty rare so we are not concerned about
  288. * taking performance hit.
  289. */
  290. if ((event = gameport_get_event())) {
  291. switch (event->type) {
  292. case GAMEPORT_REGISTER_PORT:
  293. gameport_add_port(event->object);
  294. break;
  295. case GAMEPORT_REGISTER_DRIVER:
  296. gameport_add_driver(event->object);
  297. break;
  298. default:
  299. break;
  300. }
  301. gameport_remove_duplicate_events(event);
  302. gameport_free_event(event);
  303. }
  304. mutex_unlock(&gameport_mutex);
  305. }
  306. /*
  307. * Remove all events that have been submitted for a given object,
  308. * be it a gameport port or a driver.
  309. */
  310. static void gameport_remove_pending_events(void *object)
  311. {
  312. struct list_head *node, *next;
  313. struct gameport_event *event;
  314. unsigned long flags;
  315. spin_lock_irqsave(&gameport_event_lock, flags);
  316. list_for_each_safe(node, next, &gameport_event_list) {
  317. event = list_entry(node, struct gameport_event, node);
  318. if (event->object == object) {
  319. list_del_init(node);
  320. gameport_free_event(event);
  321. }
  322. }
  323. spin_unlock_irqrestore(&gameport_event_lock, flags);
  324. }
  325. /*
  326. * Destroy child gameport port (if any) that has not been fully registered yet.
  327. *
  328. * Note that we rely on the fact that port can have only one child and therefore
  329. * only one child registration request can be pending. Additionally, children
  330. * are registered by driver's connect() handler so there can't be a grandchild
  331. * pending registration together with a child.
  332. */
  333. static struct gameport *gameport_get_pending_child(struct gameport *parent)
  334. {
  335. struct gameport_event *event;
  336. struct gameport *gameport, *child = NULL;
  337. unsigned long flags;
  338. spin_lock_irqsave(&gameport_event_lock, flags);
  339. list_for_each_entry(event, &gameport_event_list, node) {
  340. if (event->type == GAMEPORT_REGISTER_PORT) {
  341. gameport = event->object;
  342. if (gameport->parent == parent) {
  343. child = gameport;
  344. break;
  345. }
  346. }
  347. }
  348. spin_unlock_irqrestore(&gameport_event_lock, flags);
  349. return child;
  350. }
  351. static int gameport_thread(void *nothing)
  352. {
  353. set_freezable();
  354. do {
  355. gameport_handle_event();
  356. wait_event_freezable(gameport_wait,
  357. kthread_should_stop() || !list_empty(&gameport_event_list));
  358. } while (!kthread_should_stop());
  359. printk(KERN_DEBUG "gameport: kgameportd exiting\n");
  360. return 0;
  361. }
  362. /*
  363. * Gameport port operations
  364. */
  365. static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
  366. {
  367. struct gameport *gameport = to_gameport_port(dev);
  368. return sprintf(buf, "%s\n", gameport->name);
  369. }
  370. static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
  371. {
  372. struct gameport *gameport = to_gameport_port(dev);
  373. struct device_driver *drv;
  374. int error;
  375. error = mutex_lock_interruptible(&gameport_mutex);
  376. if (error)
  377. return error;
  378. if (!strncmp(buf, "none", count)) {
  379. gameport_disconnect_port(gameport);
  380. } else if (!strncmp(buf, "reconnect", count)) {
  381. gameport_reconnect_port(gameport);
  382. } else if (!strncmp(buf, "rescan", count)) {
  383. gameport_disconnect_port(gameport);
  384. gameport_find_driver(gameport);
  385. } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
  386. gameport_disconnect_port(gameport);
  387. error = gameport_bind_driver(gameport, to_gameport_driver(drv));
  388. put_driver(drv);
  389. } else {
  390. error = -EINVAL;
  391. }
  392. mutex_unlock(&gameport_mutex);
  393. return error ? error : count;
  394. }
  395. static struct device_attribute gameport_device_attrs[] = {
  396. __ATTR(description, S_IRUGO, gameport_show_description, NULL),
  397. __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
  398. __ATTR_NULL
  399. };
  400. static void gameport_release_port(struct device *dev)
  401. {
  402. struct gameport *gameport = to_gameport_port(dev);
  403. kfree(gameport);
  404. module_put(THIS_MODULE);
  405. }
  406. void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
  407. {
  408. va_list args;
  409. va_start(args, fmt);
  410. vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
  411. va_end(args);
  412. }
  413. /*
  414. * Prepare gameport port for registration.
  415. */
  416. static void gameport_init_port(struct gameport *gameport)
  417. {
  418. static atomic_t gameport_no = ATOMIC_INIT(0);
  419. __module_get(THIS_MODULE);
  420. mutex_init(&gameport->drv_mutex);
  421. device_initialize(&gameport->dev);
  422. dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
  423. gameport->dev.bus = &gameport_bus;
  424. gameport->dev.release = gameport_release_port;
  425. if (gameport->parent)
  426. gameport->dev.parent = &gameport->parent->dev;
  427. INIT_LIST_HEAD(&gameport->node);
  428. spin_lock_init(&gameport->timer_lock);
  429. init_timer(&gameport->poll_timer);
  430. gameport->poll_timer.function = gameport_run_poll_handler;
  431. gameport->poll_timer.data = (unsigned long)gameport;
  432. }
  433. /*
  434. * Complete gameport port registration.
  435. * Driver core will attempt to find appropriate driver for the port.
  436. */
  437. static void gameport_add_port(struct gameport *gameport)
  438. {
  439. int error;
  440. if (gameport->parent)
  441. gameport->parent->child = gameport;
  442. gameport->speed = gameport_measure_speed(gameport);
  443. list_add_tail(&gameport->node, &gameport_list);
  444. if (gameport->io)
  445. printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
  446. gameport->name, gameport->phys, gameport->io, gameport->speed);
  447. else
  448. printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
  449. gameport->name, gameport->phys, gameport->speed);
  450. error = device_add(&gameport->dev);
  451. if (error)
  452. printk(KERN_ERR
  453. "gameport: device_add() failed for %s (%s), error: %d\n",
  454. gameport->phys, gameport->name, error);
  455. else
  456. gameport->registered = 1;
  457. }
  458. /*
  459. * gameport_destroy_port() completes deregistration process and removes
  460. * port from the system
  461. */
  462. static void gameport_destroy_port(struct gameport *gameport)
  463. {
  464. struct gameport *child;
  465. child = gameport_get_pending_child(gameport);
  466. if (child) {
  467. gameport_remove_pending_events(child);
  468. put_device(&child->dev);
  469. }
  470. if (gameport->parent) {
  471. gameport->parent->child = NULL;
  472. gameport->parent = NULL;
  473. }
  474. if (gameport->registered) {
  475. device_del(&gameport->dev);
  476. gameport->registered = 0;
  477. }
  478. list_del_init(&gameport->node);
  479. gameport_remove_pending_events(gameport);
  480. put_device(&gameport->dev);
  481. }
  482. /*
  483. * Reconnect gameport port and all its children (re-initialize attached devices)
  484. */
  485. static void gameport_reconnect_port(struct gameport *gameport)
  486. {
  487. do {
  488. if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
  489. gameport_disconnect_port(gameport);
  490. gameport_find_driver(gameport);
  491. /* Ok, old children are now gone, we are done */
  492. break;
  493. }
  494. gameport = gameport->child;
  495. } while (gameport);
  496. }
  497. /*
  498. * gameport_disconnect_port() unbinds a port from its driver. As a side effect
  499. * all child ports are unbound and destroyed.
  500. */
  501. static void gameport_disconnect_port(struct gameport *gameport)
  502. {
  503. struct gameport *s, *parent;
  504. if (gameport->child) {
  505. /*
  506. * Children ports should be disconnected and destroyed
  507. * first, staring with the leaf one, since we don't want
  508. * to do recursion
  509. */
  510. for (s = gameport; s->child; s = s->child)
  511. /* empty */;
  512. do {
  513. parent = s->parent;
  514. device_release_driver(&s->dev);
  515. gameport_destroy_port(s);
  516. } while ((s = parent) != gameport);
  517. }
  518. /*
  519. * Ok, no children left, now disconnect this port
  520. */
  521. device_release_driver(&gameport->dev);
  522. }
  523. /*
  524. * Submits register request to kgameportd for subsequent execution.
  525. * Note that port registration is always asynchronous.
  526. */
  527. void __gameport_register_port(struct gameport *gameport, struct module *owner)
  528. {
  529. gameport_init_port(gameport);
  530. gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
  531. }
  532. /*
  533. * Synchronously unregisters gameport port.
  534. */
  535. void gameport_unregister_port(struct gameport *gameport)
  536. {
  537. mutex_lock(&gameport_mutex);
  538. gameport_disconnect_port(gameport);
  539. gameport_destroy_port(gameport);
  540. mutex_unlock(&gameport_mutex);
  541. }
  542. /*
  543. * Gameport driver operations
  544. */
  545. static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
  546. {
  547. struct gameport_driver *driver = to_gameport_driver(drv);
  548. return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
  549. }
  550. static struct driver_attribute gameport_driver_attrs[] = {
  551. __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
  552. __ATTR_NULL
  553. };
  554. static int gameport_driver_probe(struct device *dev)
  555. {
  556. struct gameport *gameport = to_gameport_port(dev);
  557. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  558. drv->connect(gameport, drv);
  559. return gameport->drv ? 0 : -ENODEV;
  560. }
  561. static int gameport_driver_remove(struct device *dev)
  562. {
  563. struct gameport *gameport = to_gameport_port(dev);
  564. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  565. drv->disconnect(gameport);
  566. return 0;
  567. }
  568. static void gameport_add_driver(struct gameport_driver *drv)
  569. {
  570. int error;
  571. error = driver_register(&drv->driver);
  572. if (error)
  573. printk(KERN_ERR
  574. "gameport: driver_register() failed for %s, error: %d\n",
  575. drv->driver.name, error);
  576. }
  577. int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
  578. const char *mod_name)
  579. {
  580. int error;
  581. drv->driver.bus = &gameport_bus;
  582. drv->driver.owner = owner;
  583. drv->driver.mod_name = mod_name;
  584. /*
  585. * Temporarily disable automatic binding because probing
  586. * takes long time and we are better off doing it in kgameportd
  587. */
  588. drv->ignore = 1;
  589. error = driver_register(&drv->driver);
  590. if (error) {
  591. printk(KERN_ERR
  592. "gameport: driver_register() failed for %s, error: %d\n",
  593. drv->driver.name, error);
  594. return error;
  595. }
  596. /*
  597. * Reset ignore flag and let kgameportd bind the driver to free ports
  598. */
  599. drv->ignore = 0;
  600. error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
  601. if (error) {
  602. driver_unregister(&drv->driver);
  603. return error;
  604. }
  605. return 0;
  606. }
  607. void gameport_unregister_driver(struct gameport_driver *drv)
  608. {
  609. struct gameport *gameport;
  610. mutex_lock(&gameport_mutex);
  611. drv->ignore = 1; /* so gameport_find_driver ignores it */
  612. gameport_remove_pending_events(drv);
  613. start_over:
  614. list_for_each_entry(gameport, &gameport_list, node) {
  615. if (gameport->drv == drv) {
  616. gameport_disconnect_port(gameport);
  617. gameport_find_driver(gameport);
  618. /* we could've deleted some ports, restart */
  619. goto start_over;
  620. }
  621. }
  622. driver_unregister(&drv->driver);
  623. mutex_unlock(&gameport_mutex);
  624. }
  625. static int gameport_bus_match(struct device *dev, struct device_driver *drv)
  626. {
  627. struct gameport_driver *gameport_drv = to_gameport_driver(drv);
  628. return !gameport_drv->ignore;
  629. }
  630. static struct bus_type gameport_bus = {
  631. .name = "gameport",
  632. .dev_attrs = gameport_device_attrs,
  633. .drv_attrs = gameport_driver_attrs,
  634. .match = gameport_bus_match,
  635. .probe = gameport_driver_probe,
  636. .remove = gameport_driver_remove,
  637. };
  638. static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
  639. {
  640. mutex_lock(&gameport->drv_mutex);
  641. gameport->drv = drv;
  642. mutex_unlock(&gameport->drv_mutex);
  643. }
  644. int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
  645. {
  646. if (gameport->open) {
  647. if (gameport->open(gameport, mode)) {
  648. return -1;
  649. }
  650. } else {
  651. if (mode != GAMEPORT_MODE_RAW)
  652. return -1;
  653. }
  654. gameport_set_drv(gameport, drv);
  655. return 0;
  656. }
  657. void gameport_close(struct gameport *gameport)
  658. {
  659. del_timer_sync(&gameport->poll_timer);
  660. gameport->poll_handler = NULL;
  661. gameport->poll_interval = 0;
  662. gameport_set_drv(gameport, NULL);
  663. if (gameport->close)
  664. gameport->close(gameport);
  665. }
  666. static int __init gameport_init(void)
  667. {
  668. int error;
  669. error = bus_register(&gameport_bus);
  670. if (error) {
  671. printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
  672. return error;
  673. }
  674. gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
  675. if (IS_ERR(gameport_task)) {
  676. bus_unregister(&gameport_bus);
  677. error = PTR_ERR(gameport_task);
  678. printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
  679. return error;
  680. }
  681. return 0;
  682. }
  683. static void __exit gameport_exit(void)
  684. {
  685. bus_unregister(&gameport_bus);
  686. kthread_stop(gameport_task);
  687. }
  688. subsys_initcall(gameport_init);
  689. module_exit(gameport_exit);