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- ====================================
- SLOW WORK ITEM EXECUTION THREAD POOL
- ====================================
- By: David Howells <dhowells@redhat.com>
- The slow work item execution thread pool is a pool of threads for performing
- things that take a relatively long time, such as making mkdir calls.
- Typically, when processing something, these items will spend a lot of time
- blocking a thread on I/O, thus making that thread unavailable for doing other
- work.
- The standard workqueue model is unsuitable for this class of work item as that
- limits the owner to a single thread or a single thread per CPU. For some
- tasks, however, more threads - or fewer - are required.
- There is just one pool per system. It contains no threads unless something
- wants to use it - and that something must register its interest first. When
- the pool is active, the number of threads it contains is dynamic, varying
- between a maximum and minimum setting, depending on the load.
- ====================
- CLASSES OF WORK ITEM
- ====================
- This pool support two classes of work items:
- (*) Slow work items.
- (*) Very slow work items.
- The former are expected to finish much quicker than the latter.
- An operation of the very slow class may do a batch combination of several
- lookups, mkdirs, and a create for instance.
- An operation of the ordinarily slow class may, for example, write stuff or
- expand files, provided the time taken to do so isn't too long.
- Operations of both types may sleep during execution, thus tying up the thread
- loaned to it.
- THREAD-TO-CLASS ALLOCATION
- --------------------------
- Not all the threads in the pool are available to work on very slow work items.
- The number will be between one and one fewer than the number of active threads.
- This is configurable (see the "Pool Configuration" section).
- All the threads are available to work on ordinarily slow work items, but a
- percentage of the threads will prefer to work on very slow work items.
- The configuration ensures that at least one thread will be available to work on
- very slow work items, and at least one thread will be available that won't work
- on very slow work items at all.
- =====================
- USING SLOW WORK ITEMS
- =====================
- Firstly, a module or subsystem wanting to make use of slow work items must
- register its interest:
- int ret = slow_work_register_user();
- This will return 0 if successful, or a -ve error upon failure.
- Slow work items may then be set up by:
- (1) Declaring a slow_work struct type variable:
- #include <linux/slow-work.h>
- struct slow_work myitem;
- (2) Declaring the operations to be used for this item:
- struct slow_work_ops myitem_ops = {
- .get_ref = myitem_get_ref,
- .put_ref = myitem_put_ref,
- .execute = myitem_execute,
- };
- [*] For a description of the ops, see section "Item Operations".
- (3) Initialising the item:
- slow_work_init(&myitem, &myitem_ops);
- or:
- vslow_work_init(&myitem, &myitem_ops);
- depending on its class.
- A suitably set up work item can then be enqueued for processing:
- int ret = slow_work_enqueue(&myitem);
- This will return a -ve error if the thread pool is unable to gain a reference
- on the item, 0 otherwise.
- The items are reference counted, so there ought to be no need for a flush
- operation. When all a module's slow work items have been processed, and the
- module has no further interest in the facility, it should unregister its
- interest:
- slow_work_unregister_user();
- ===============
- ITEM OPERATIONS
- ===============
- Each work item requires a table of operations of type struct slow_work_ops.
- All members are required:
- (*) Get a reference on an item:
- int (*get_ref)(struct slow_work *work);
- This allows the thread pool to attempt to pin an item by getting a
- reference on it. This function should return 0 if the reference was
- granted, or a -ve error otherwise. If an error is returned,
- slow_work_enqueue() will fail.
- The reference is held whilst the item is queued and whilst it is being
- executed. The item may then be requeued with the same reference held, or
- the reference will be released.
- (*) Release a reference on an item:
- void (*put_ref)(struct slow_work *work);
- This allows the thread pool to unpin an item by releasing the reference on
- it. The thread pool will not touch the item again once this has been
- called.
- (*) Execute an item:
- void (*execute)(struct slow_work *work);
- This should perform the work required of the item. It may sleep, it may
- perform disk I/O and it may wait for locks.
- ==================
- POOL CONFIGURATION
- ==================
- The slow-work thread pool has a number of configurables:
- (*) /proc/sys/kernel/slow-work/min-threads
- The minimum number of threads that should be in the pool whilst it is in
- use. This may be anywhere between 2 and max-threads.
- (*) /proc/sys/kernel/slow-work/max-threads
- The maximum number of threads that should in the pool. This may be
- anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater.
- (*) /proc/sys/kernel/slow-work/vslow-percentage
- The percentage of active threads in the pool that may be used to execute
- very slow work items. This may be between 1 and 99. The resultant number
- is bounded to between 1 and one fewer than the number of active threads.
- This ensures there is always at least one thread that can process very
- slow work items, and always at least one thread that won't.
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