fbcon.txt 8.9 KB

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  1. The Framebuffer Console
  2. =======================
  3. The framebuffer console (fbcon), as its name implies, is a text
  4. console running on top of the framebuffer device. It has the functionality of
  5. any standard text console driver, such as the VGA console, with the added
  6. features that can be attributed to the graphical nature of the framebuffer.
  7. In the x86 architecture, the framebuffer console is optional, and
  8. some even treat it as a toy. For other architectures, it is the only available
  9. display device, text or graphical.
  10. What are the features of fbcon? The framebuffer console supports
  11. high resolutions, varying font types, display rotation, primitive multihead,
  12. etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
  13. made available by the underlying graphics card are also possible.
  14. A. Configuration
  15. The framebuffer console can be enabled by using your favorite kernel
  16. configuration tool. It is under Device Drivers->Graphics Support->Support for
  17. framebuffer devices->Framebuffer Console Support. Select 'y' to compile
  18. support statically, or 'm' for module support. The module will be fbcon.
  19. In order for fbcon to activate, at least one framebuffer driver is
  20. required, so choose from any of the numerous drivers available. For x86
  21. systems, they almost universally have VGA cards, so vga16fb and vesafb will
  22. always be available. However, using a chipset-specific driver will give you
  23. more speed and features, such as the ability to change the video mode
  24. dynamically.
  25. To display the penguin logo, choose any logo available in Logo
  26. Configuration->Boot up logo.
  27. Also, you will need to select at least one compiled-in fonts, but if
  28. you don't do anything, the kernel configuration tool will select one for you,
  29. usually an 8x16 font.
  30. GOTCHA: A common bug report is enabling the framebuffer without enabling the
  31. framebuffer console. Depending on the driver, you may get a blanked or
  32. garbled display, but the system still boots to completion. If you are
  33. fortunate to have a driver that does not alter the graphics chip, then you
  34. will still get a VGA console.
  35. B. Loading
  36. Possible scenarios:
  37. 1. Driver and fbcon are compiled statically
  38. Usually, fbcon will automatically take over your console. The notable
  39. exception is vesafb. It needs to be explicitly activated with the
  40. vga= boot option parameter.
  41. 2. Driver is compiled statically, fbcon is compiled as a module
  42. Depending on the driver, you either get a standard console, or a
  43. garbled display, as mentioned above. To get a framebuffer console,
  44. do a 'modprobe fbcon'.
  45. 3. Driver is compiled as a module, fbcon is compiled statically
  46. You get your standard console. Once the driver is loaded with
  47. 'modprobe xxxfb', fbcon automatically takes over the console with
  48. the possible exception of using the fbcon=map:n option. See below.
  49. 4. Driver and fbcon are compiled as a module.
  50. You can load them in any order. Once both are loaded, fbcon will take
  51. over the console.
  52. C. Boot options
  53. The framebuffer console has several, largely unknown, boot options
  54. that can change its behavior.
  55. 1. fbcon=font:<name>
  56. Select the initial font to use. The value 'name' can be any of the
  57. compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge,
  58. SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8.
  59. Note, not all drivers can handle font with widths not divisible by 8,
  60. such as vga16fb.
  61. 2. fbcon=scrollback:<value>[k]
  62. The scrollback buffer is memory that is used to preserve display
  63. contents that has already scrolled past your view. This is accessed
  64. by using the Shift-PageUp key combination. The value 'value' is any
  65. integer. It defaults to 32KB. The 'k' suffix is optional, and will
  66. multiply the 'value' by 1024.
  67. 3. fbcon=map:<0123>
  68. This is an interesting option. It tells which driver gets mapped to
  69. which console. The value '0123' is a sequence that gets repeated until
  70. the total length is 64 which is the number of consoles available. In
  71. the above example, it is expanded to 012301230123... and the mapping
  72. will be:
  73. tty | 1 2 3 4 5 6 7 8 9 ...
  74. fb | 0 1 2 3 0 1 2 3 0 ...
  75. ('cat /proc/fb' should tell you what the fb numbers are)
  76. One side effect that may be useful is using a map value that exceeds
  77. the number of loaded fb drivers. For example, if only one driver is
  78. available, fb0, adding fbcon=map:1 tells fbcon not to take over the
  79. console.
  80. Later on, when you want to map the console the to the framebuffer
  81. device, you can use the con2fbmap utility.
  82. 4. fbcon=vc:<n1>-<n2>
  83. This option tells fbcon to take over only a range of consoles as
  84. specified by the values 'n1' and 'n2'. The rest of the consoles
  85. outside the given range will still be controlled by the standard
  86. console driver.
  87. NOTE: For x86 machines, the standard console is the VGA console which
  88. is typically located on the same video card. Thus, the consoles that
  89. are controlled by the VGA console will be garbled.
  90. 4. fbcon=rotate:<n>
  91. This option changes the orientation angle of the console display. The
  92. value 'n' accepts the following:
  93. 0 - normal orientation (0 degree)
  94. 1 - clockwise orientation (90 degrees)
  95. 2 - upside down orientation (180 degrees)
  96. 3 - counterclockwise orientation (270 degrees)
  97. The angle can be changed anytime afterwards by 'echoing' the same
  98. numbers to any one of the 2 attributes found in
  99. /sys/class/graphics/fbcon
  100. rotate - rotate the display of the active console
  101. rotate_all - rotate the display of all consoles
  102. Console rotation will only become available if Console Rotation
  103. Support is compiled in your kernel.
  104. NOTE: This is purely console rotation. Any other applications that
  105. use the framebuffer will remain at their 'normal'orientation.
  106. Actually, the underlying fb driver is totally ignorant of console
  107. rotation.
  108. C. Attaching, Detaching and Unloading
  109. It's possible to detach/attach the framebuffer console from the vt layer by
  110. echoing anything to the following sysfs attributes found
  111. /sys/class/graphics/fbcon.
  112. attach - attach framebuffer console to vt layer
  113. detach - detach framebuffer console to vt layer
  114. If fbcon is detached from the vt layer, your boot console driver (which is
  115. usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
  116. restore VGA text mode for you. With the rest, before detaching fbcon, you
  117. must take a few additional steps to make sure that your VGA text mode is
  118. restored properly. The following is one of the several methods that you can do:
  119. 1. Download or install vbetool. This utility is included with most
  120. distributions nowadays, and is usually part of the suspend/resume tool.
  121. 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
  122. to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
  123. 3. Boot into text mode and as root run:
  124. vbetool vbestate save > <vga state file>
  125. The above command saves the register contents of your graphics
  126. hardware to <vga state file>. You need to do this step only once as
  127. the state file can be reused.
  128. 4. If fbcon is compiled as a module, load fbcon by doing:
  129. modprobe fbcon
  130. 5. Now to detach fbcon:
  131. vbetool vbestate restore < <vga state file> && \
  132. echo 1 > /sys/class/graphics/fbcon/detach
  133. 6. That's it, you're back to VGA mode. And if you compiled your drivers as
  134. modules, you can unload them at will. So if you want to change your driver
  135. from xxxfb to yyyfb, you can do this:
  136. detach fbcon
  137. rmmod xxxfb
  138. modprobe yyyfb
  139. Of course, con2fbmap can do the same thing but will not work if xxxfb
  140. and yyyfb are not compatible (ie, cannot be loaded at the same time).
  141. 7. To reattach fbcon:
  142. echo 1 > /sys/class/graphics/fbcon/attach
  143. 8. Once the framebuffer console is detached, and if it is compiled as a module,
  144. the module can be unloaded with 'rmmod fbcon'. This feature is great for
  145. developers.
  146. Notes for vesafb users:
  147. =======================
  148. Unfortunately, if your bootline includes a vga=xxx parameter that sets the
  149. hardware in graphics mode, such as when loading vesafb, vgacon will not load.
  150. Instead, vgacon will replace the default boot console with dummycon, and you
  151. won't get any display after detaching fbcon. Your machine is still alive, so
  152. you can reattach vesafb. However, to reattach vesafb, you need to do one of
  153. the following:
  154. Variation 1:
  155. a. Before detaching fbcon, do
  156. vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
  157. # the file can be reused
  158. b. Detach fbcon as in step 5.
  159. c. Attach fbcon
  160. vbetool vbestate restore < <vesa state file> && \
  161. echo 1 > /sys/class/graphics/fbcon/attach
  162. Variation 2:
  163. a. Before detaching fbcon, do:
  164. vbetool vbemode get
  165. b. Take note of the mode number
  166. b. Detach fbcon as in step 5.
  167. c. Attach fbcon:
  168. vbetool vbemode set <mode number> && \
  169. echo 1 > /sys/class/graphics/fbcon/attach
  170. --
  171. Antonino Daplas <adaplas@pol.net>