tmdc.c 10 KB

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  1. /*
  2. * $Id: tmdc.c,v 1.31 2002/01/22 20:29:52 vojtech Exp $
  3. *
  4. * Copyright (c) 1998-2001 Vojtech Pavlik
  5. *
  6. * Based on the work of:
  7. * Trystan Larey-Williams
  8. */
  9. /*
  10. * ThrustMaster DirectConnect (BSP) joystick family driver for Linux
  11. */
  12. /*
  13. * This program is free software; you can redistribute it and/or modify
  14. * it under the terms of the GNU General Public License as published by
  15. * the Free Software Foundation; either version 2 of the License, or
  16. * (at your option) any later version.
  17. *
  18. * This program is distributed in the hope that it will be useful,
  19. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  21. * GNU General Public License for more details.
  22. *
  23. * You should have received a copy of the GNU General Public License
  24. * along with this program; if not, write to the Free Software
  25. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  26. *
  27. * Should you need to contact me, the author, you can do so either by
  28. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  29. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  30. */
  31. #include <linux/delay.h>
  32. #include <linux/kernel.h>
  33. #include <linux/slab.h>
  34. #include <linux/module.h>
  35. #include <linux/init.h>
  36. #include <linux/gameport.h>
  37. #include <linux/input.h>
  38. #define DRIVER_DESC "ThrustMaster DirectConnect joystick driver"
  39. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  40. MODULE_DESCRIPTION(DRIVER_DESC);
  41. MODULE_LICENSE("GPL");
  42. #define TMDC_MAX_START 600 /* 600 us */
  43. #define TMDC_MAX_STROBE 60 /* 60 us */
  44. #define TMDC_MAX_LENGTH 13
  45. #define TMDC_MODE_M3DI 1
  46. #define TMDC_MODE_3DRP 3
  47. #define TMDC_MODE_AT 4
  48. #define TMDC_MODE_FM 8
  49. #define TMDC_MODE_FGP 163
  50. #define TMDC_BYTE_ID 10
  51. #define TMDC_BYTE_REV 11
  52. #define TMDC_BYTE_DEF 12
  53. #define TMDC_ABS 7
  54. #define TMDC_ABS_HAT 4
  55. #define TMDC_BTN 16
  56. static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
  57. static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
  58. static signed char tmdc_abs[TMDC_ABS] =
  59. { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };
  60. static signed char tmdc_abs_hat[TMDC_ABS_HAT] =
  61. { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };
  62. static signed char tmdc_abs_at[TMDC_ABS] =
  63. { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };
  64. static signed char tmdc_abs_fm[TMDC_ABS] =
  65. { ABS_RX, ABS_RY, ABS_X, ABS_Y };
  66. static short tmdc_btn_pad[TMDC_BTN] =
  67. { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };
  68. static short tmdc_btn_joy[TMDC_BTN] =
  69. { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE,
  70. BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };
  71. static short tmdc_btn_fm[TMDC_BTN] =
  72. { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };
  73. static short tmdc_btn_at[TMDC_BTN] =
  74. { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,
  75. BTN_BASE3, BTN_BASE2, BTN_BASE };
  76. static struct {
  77. int x;
  78. int y;
  79. } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};
  80. struct tmdc {
  81. struct gameport *gameport;
  82. struct input_dev dev[2];
  83. char name[2][64];
  84. char phys[2][32];
  85. int mode[2];
  86. signed char *abs[2];
  87. short *btn[2];
  88. unsigned char absc[2];
  89. unsigned char btnc[2][4];
  90. unsigned char btno[2][4];
  91. int reads;
  92. int bads;
  93. unsigned char exists;
  94. };
  95. /*
  96. * tmdc_read_packet() reads a ThrustMaster packet.
  97. */
  98. static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH])
  99. {
  100. unsigned char u, v, w, x;
  101. unsigned long flags;
  102. int i[2], j[2], t[2], p, k;
  103. p = gameport_time(gameport, TMDC_MAX_STROBE);
  104. for (k = 0; k < 2; k++) {
  105. t[k] = gameport_time(gameport, TMDC_MAX_START);
  106. i[k] = j[k] = 0;
  107. }
  108. local_irq_save(flags);
  109. gameport_trigger(gameport);
  110. w = gameport_read(gameport) >> 4;
  111. do {
  112. x = w;
  113. w = gameport_read(gameport) >> 4;
  114. for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) {
  115. if (~v & u & 2) {
  116. if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue;
  117. t[k] = p;
  118. if (j[k] == 0) { /* Start bit */
  119. if (~v & 1) t[k] = 0;
  120. data[k][i[k]] = 0; j[k]++; continue;
  121. }
  122. if (j[k] == 9) { /* Stop bit */
  123. if (v & 1) t[k] = 0;
  124. j[k] = 0; i[k]++; continue;
  125. }
  126. data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */
  127. }
  128. t[k]--;
  129. }
  130. } while (t[0] > 0 || t[1] > 0);
  131. local_irq_restore(flags);
  132. return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1);
  133. }
  134. /*
  135. * tmdc_poll() reads and analyzes ThrustMaster joystick data.
  136. */
  137. static void tmdc_poll(struct gameport *gameport)
  138. {
  139. unsigned char data[2][TMDC_MAX_LENGTH];
  140. struct tmdc *tmdc = gameport_get_drvdata(gameport);
  141. struct input_dev *dev;
  142. unsigned char r, bad = 0;
  143. int i, j, k, l;
  144. tmdc->reads++;
  145. if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists)
  146. bad = 1;
  147. else
  148. for (j = 0; j < 2; j++)
  149. if (r & (1 << j) & tmdc->exists) {
  150. if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) {
  151. bad = 1;
  152. continue;
  153. }
  154. dev = tmdc->dev + j;
  155. for (i = 0; i < tmdc->absc[j]; i++) {
  156. if (tmdc->abs[j][i] < 0) continue;
  157. input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);
  158. }
  159. switch (tmdc->mode[j]) {
  160. case TMDC_MODE_M3DI:
  161. i = tmdc_byte_d[0];
  162. input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));
  163. input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1));
  164. break;
  165. case TMDC_MODE_AT:
  166. i = tmdc_byte_a[3];
  167. input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);
  168. input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);
  169. break;
  170. }
  171. for (k = l = 0; k < 4; k++) {
  172. for (i = 0; i < tmdc->btnc[j][k]; i++)
  173. input_report_key(dev, tmdc->btn[j][i + l],
  174. ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));
  175. l += tmdc->btnc[j][k];
  176. }
  177. input_sync(dev);
  178. }
  179. tmdc->bads += bad;
  180. }
  181. static int tmdc_open(struct input_dev *dev)
  182. {
  183. struct tmdc *tmdc = dev->private;
  184. gameport_start_polling(tmdc->gameport);
  185. return 0;
  186. }
  187. static void tmdc_close(struct input_dev *dev)
  188. {
  189. struct tmdc *tmdc = dev->private;
  190. gameport_stop_polling(tmdc->gameport);
  191. }
  192. /*
  193. * tmdc_probe() probes for ThrustMaster type joysticks.
  194. */
  195. static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv)
  196. {
  197. static struct models {
  198. unsigned char id;
  199. char *name;
  200. char abs;
  201. char hats;
  202. char btnc[4];
  203. char btno[4];
  204. signed char *axes;
  205. short *buttons;
  206. } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
  207. { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
  208. { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
  209. { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
  210. { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
  211. { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};
  212. unsigned char data[2][TMDC_MAX_LENGTH];
  213. struct tmdc *tmdc;
  214. int i, j, k, l, m;
  215. int err;
  216. if (!(tmdc = kzalloc(sizeof(struct tmdc), GFP_KERNEL)))
  217. return -ENOMEM;
  218. tmdc->gameport = gameport;
  219. gameport_set_drvdata(gameport, tmdc);
  220. err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  221. if (err)
  222. goto fail1;
  223. if (!(tmdc->exists = tmdc_read_packet(gameport, data))) {
  224. err = -ENODEV;
  225. goto fail2;
  226. }
  227. gameport_set_poll_handler(gameport, tmdc_poll);
  228. gameport_set_poll_interval(gameport, 20);
  229. for (j = 0; j < 2; j++)
  230. if (tmdc->exists & (1 << j)) {
  231. tmdc->mode[j] = data[j][TMDC_BYTE_ID];
  232. for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);
  233. tmdc->abs[j] = models[m].axes;
  234. tmdc->btn[j] = models[m].buttons;
  235. if (!models[m].id) {
  236. models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;
  237. for (k = 0; k < 4; k++)
  238. models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
  239. }
  240. tmdc->absc[j] = models[m].abs;
  241. for (k = 0; k < 4; k++) {
  242. tmdc->btnc[j][k] = models[m].btnc[k];
  243. tmdc->btno[j][k] = models[m].btno[k];
  244. }
  245. sprintf(tmdc->name[j], models[m].name, models[m].abs,
  246. (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);
  247. sprintf(tmdc->phys[j], "%s/input%d", gameport->phys, j);
  248. tmdc->dev[j].private = tmdc;
  249. tmdc->dev[j].open = tmdc_open;
  250. tmdc->dev[j].close = tmdc_close;
  251. tmdc->dev[j].name = tmdc->name[j];
  252. tmdc->dev[j].phys = tmdc->phys[j];
  253. tmdc->dev[j].id.bustype = BUS_GAMEPORT;
  254. tmdc->dev[j].id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;
  255. tmdc->dev[j].id.product = models[m].id;
  256. tmdc->dev[j].id.version = 0x0100;
  257. tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
  258. for (i = 0; i < models[m].abs && i < TMDC_ABS; i++)
  259. if (tmdc->abs[j][i] >= 0)
  260. input_set_abs_params(&tmdc->dev[j], tmdc->abs[j][i], 8, 248, 2, 4);
  261. for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++)
  262. input_set_abs_params(&tmdc->dev[j], tmdc_abs_hat[i], -1, 1, 0, 0);
  263. for (k = l = 0; k < 4; k++) {
  264. for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)
  265. set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);
  266. l += models[m].btnc[k];
  267. }
  268. input_register_device(tmdc->dev + j);
  269. printk(KERN_INFO "input: %s on %s\n", tmdc->name[j], gameport->phys);
  270. }
  271. return 0;
  272. fail2: gameport_close(gameport);
  273. fail1: gameport_set_drvdata(gameport, NULL);
  274. kfree(tmdc);
  275. return err;
  276. }
  277. static void tmdc_disconnect(struct gameport *gameport)
  278. {
  279. struct tmdc *tmdc = gameport_get_drvdata(gameport);
  280. int i;
  281. for (i = 0; i < 2; i++)
  282. if (tmdc->exists & (1 << i))
  283. input_unregister_device(tmdc->dev + i);
  284. gameport_close(gameport);
  285. gameport_set_drvdata(gameport, NULL);
  286. kfree(tmdc);
  287. }
  288. static struct gameport_driver tmdc_drv = {
  289. .driver = {
  290. .name = "tmdc",
  291. },
  292. .description = DRIVER_DESC,
  293. .connect = tmdc_connect,
  294. .disconnect = tmdc_disconnect,
  295. };
  296. static int __init tmdc_init(void)
  297. {
  298. gameport_register_driver(&tmdc_drv);
  299. return 0;
  300. }
  301. static void __exit tmdc_exit(void)
  302. {
  303. gameport_unregister_driver(&tmdc_drv);
  304. }
  305. module_init(tmdc_init);
  306. module_exit(tmdc_exit);