interact.c 7.9 KB

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  1. /*
  2. * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $
  3. *
  4. * Copyright (c) 2001 Vojtech Pavlik
  5. *
  6. * Based on the work of:
  7. * Toby Deshane
  8. */
  9. /*
  10. * InterAct digital gamepad/joystick driver for Linux
  11. */
  12. /*
  13. * This program is free software; you can redistribute it and/or modify
  14. * it under the terms of the GNU General Public License as published by
  15. * the Free Software Foundation; either version 2 of the License, or
  16. * (at your option) any later version.
  17. *
  18. * This program is distributed in the hope that it will be useful,
  19. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  21. * GNU General Public License for more details.
  22. *
  23. * You should have received a copy of the GNU General Public License
  24. * along with this program; if not, write to the Free Software
  25. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  26. *
  27. * Should you need to contact me, the author, you can do so either by
  28. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  29. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  30. */
  31. #include <linux/kernel.h>
  32. #include <linux/slab.h>
  33. #include <linux/module.h>
  34. #include <linux/delay.h>
  35. #include <linux/init.h>
  36. #include <linux/gameport.h>
  37. #include <linux/input.h>
  38. #define DRIVER_DESC "InterAct digital joystick driver"
  39. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  40. MODULE_DESCRIPTION(DRIVER_DESC);
  41. MODULE_LICENSE("GPL");
  42. #define INTERACT_MAX_START 600 /* 400 us */
  43. #define INTERACT_MAX_STROBE 60 /* 40 us */
  44. #define INTERACT_MAX_LENGTH 32 /* 32 bits */
  45. #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
  46. #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
  47. struct interact {
  48. struct gameport *gameport;
  49. struct input_dev dev;
  50. int bads;
  51. int reads;
  52. unsigned char type;
  53. unsigned char length;
  54. char phys[32];
  55. };
  56. static short interact_abs_hhfx[] =
  57. { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  58. static short interact_abs_pp8d[] =
  59. { ABS_X, ABS_Y, -1 };
  60. static short interact_btn_hhfx[] =
  61. { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  62. static short interact_btn_pp8d[] =
  63. { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  64. struct interact_type {
  65. int id;
  66. short *abs;
  67. short *btn;
  68. char *name;
  69. unsigned char length;
  70. unsigned char b8;
  71. };
  72. static struct interact_type interact_type[] = {
  73. { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
  74. { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  75. { 0 }};
  76. /*
  77. * interact_read_packet() reads and InterAct joystick data.
  78. */
  79. static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  80. {
  81. unsigned long flags;
  82. unsigned char u, v;
  83. unsigned int t, s;
  84. int i;
  85. i = 0;
  86. data[0] = data[1] = data[2] = 0;
  87. t = gameport_time(gameport, INTERACT_MAX_START);
  88. s = gameport_time(gameport, INTERACT_MAX_STROBE);
  89. local_irq_save(flags);
  90. gameport_trigger(gameport);
  91. v = gameport_read(gameport);
  92. while (t > 0 && i < length) {
  93. t--;
  94. u = v; v = gameport_read(gameport);
  95. if (v & ~u & 0x40) {
  96. data[0] = (data[0] << 1) | ((v >> 4) & 1);
  97. data[1] = (data[1] << 1) | ((v >> 5) & 1);
  98. data[2] = (data[2] << 1) | ((v >> 7) & 1);
  99. i++;
  100. t = s;
  101. }
  102. }
  103. local_irq_restore(flags);
  104. return i;
  105. }
  106. /*
  107. * interact_poll() reads and analyzes InterAct joystick data.
  108. */
  109. static void interact_poll(struct gameport *gameport)
  110. {
  111. struct interact *interact = gameport_get_drvdata(gameport);
  112. struct input_dev *dev = &interact->dev;
  113. u32 data[3];
  114. int i;
  115. interact->reads++;
  116. if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
  117. interact->bads++;
  118. } else {
  119. for (i = 0; i < 3; i++)
  120. data[i] <<= INTERACT_MAX_LENGTH - interact->length;
  121. switch (interact->type) {
  122. case INTERACT_TYPE_HHFX:
  123. for (i = 0; i < 4; i++)
  124. input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
  125. for (i = 0; i < 2; i++)
  126. input_report_abs(dev, ABS_HAT0Y - i,
  127. ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
  128. for (i = 0; i < 8; i++)
  129. input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
  130. for (i = 0; i < 4; i++)
  131. input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
  132. break;
  133. case INTERACT_TYPE_PP8D:
  134. for (i = 0; i < 2; i++)
  135. input_report_abs(dev, interact_abs_pp8d[i],
  136. ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
  137. for (i = 0; i < 8; i++)
  138. input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
  139. break;
  140. }
  141. }
  142. input_sync(dev);
  143. }
  144. /*
  145. * interact_open() is a callback from the input open routine.
  146. */
  147. static int interact_open(struct input_dev *dev)
  148. {
  149. struct interact *interact = dev->private;
  150. gameport_start_polling(interact->gameport);
  151. return 0;
  152. }
  153. /*
  154. * interact_close() is a callback from the input close routine.
  155. */
  156. static void interact_close(struct input_dev *dev)
  157. {
  158. struct interact *interact = dev->private;
  159. gameport_stop_polling(interact->gameport);
  160. }
  161. /*
  162. * interact_connect() probes for InterAct joysticks.
  163. */
  164. static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
  165. {
  166. struct interact *interact;
  167. __u32 data[3];
  168. int i, t;
  169. int err;
  170. if (!(interact = kzalloc(sizeof(struct interact), GFP_KERNEL)))
  171. return -ENOMEM;
  172. interact->gameport = gameport;
  173. gameport_set_drvdata(gameport, interact);
  174. err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  175. if (err)
  176. goto fail1;
  177. i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
  178. if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
  179. err = -ENODEV;
  180. goto fail2;
  181. }
  182. for (i = 0; interact_type[i].length; i++)
  183. if (interact_type[i].id == (data[2] >> 16))
  184. break;
  185. if (!interact_type[i].length) {
  186. printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
  187. gameport->phys, i, data[0], data[1], data[2]);
  188. err = -ENODEV;
  189. goto fail2;
  190. }
  191. gameport_set_poll_handler(gameport, interact_poll);
  192. gameport_set_poll_interval(gameport, 20);
  193. sprintf(interact->phys, "%s/input0", gameport->phys);
  194. interact->type = i;
  195. interact->length = interact_type[i].length;
  196. interact->dev.private = interact;
  197. interact->dev.open = interact_open;
  198. interact->dev.close = interact_close;
  199. interact->dev.name = interact_type[i].name;
  200. interact->dev.phys = interact->phys;
  201. interact->dev.id.bustype = BUS_GAMEPORT;
  202. interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
  203. interact->dev.id.product = interact_type[i].id;
  204. interact->dev.id.version = 0x0100;
  205. interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
  206. for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
  207. set_bit(t, interact->dev.absbit);
  208. if (i < interact_type[interact->type].b8) {
  209. interact->dev.absmin[t] = 0;
  210. interact->dev.absmax[t] = 255;
  211. } else {
  212. interact->dev.absmin[t] = -1;
  213. interact->dev.absmax[t] = 1;
  214. }
  215. }
  216. for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
  217. set_bit(t, interact->dev.keybit);
  218. input_register_device(&interact->dev);
  219. printk(KERN_INFO "input: %s on %s\n",
  220. interact_type[interact->type].name, gameport->phys);
  221. return 0;
  222. fail2: gameport_close(gameport);
  223. fail1: gameport_set_drvdata(gameport, NULL);
  224. kfree(interact);
  225. return err;
  226. }
  227. static void interact_disconnect(struct gameport *gameport)
  228. {
  229. struct interact *interact = gameport_get_drvdata(gameport);
  230. input_unregister_device(&interact->dev);
  231. gameport_close(gameport);
  232. gameport_set_drvdata(gameport, NULL);
  233. kfree(interact);
  234. }
  235. static struct gameport_driver interact_drv = {
  236. .driver = {
  237. .name = "interact",
  238. },
  239. .description = DRIVER_DESC,
  240. .connect = interact_connect,
  241. .disconnect = interact_disconnect,
  242. };
  243. static int __init interact_init(void)
  244. {
  245. gameport_register_driver(&interact_drv);
  246. return 0;
  247. }
  248. static void __exit interact_exit(void)
  249. {
  250. gameport_unregister_driver(&interact_drv);
  251. }
  252. module_init(interact_init);
  253. module_exit(interact_exit);