analog.c 20 KB

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  1. /*
  2. * Copyright (c) 1996-2001 Vojtech Pavlik
  3. */
  4. /*
  5. * Analog joystick and gamepad driver for Linux
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation; either version 2 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, write to the Free Software
  20. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  21. *
  22. * Should you need to contact me, the author, you can do so either by
  23. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  24. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  25. */
  26. #include <linux/delay.h>
  27. #include <linux/kernel.h>
  28. #include <linux/module.h>
  29. #include <linux/slab.h>
  30. #include <linux/bitops.h>
  31. #include <linux/init.h>
  32. #include <linux/input.h>
  33. #include <linux/gameport.h>
  34. #include <linux/jiffies.h>
  35. #include <linux/timex.h>
  36. #define DRIVER_DESC "Analog joystick and gamepad driver"
  37. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  38. MODULE_DESCRIPTION(DRIVER_DESC);
  39. MODULE_LICENSE("GPL");
  40. /*
  41. * Option parsing.
  42. */
  43. #define ANALOG_PORTS 16
  44. static char *js[ANALOG_PORTS];
  45. static unsigned int js_nargs;
  46. static int analog_options[ANALOG_PORTS];
  47. module_param_array_named(map, js, charp, &js_nargs, 0);
  48. MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  49. /*
  50. * Times, feature definitions.
  51. */
  52. #define ANALOG_RUDDER 0x00004
  53. #define ANALOG_THROTTLE 0x00008
  54. #define ANALOG_AXES_STD 0x0000f
  55. #define ANALOG_BTNS_STD 0x000f0
  56. #define ANALOG_BTNS_CHF 0x00100
  57. #define ANALOG_HAT1_CHF 0x00200
  58. #define ANALOG_HAT2_CHF 0x00400
  59. #define ANALOG_HAT_FCS 0x00800
  60. #define ANALOG_HATS_ALL 0x00e00
  61. #define ANALOG_BTN_TL 0x01000
  62. #define ANALOG_BTN_TR 0x02000
  63. #define ANALOG_BTN_TL2 0x04000
  64. #define ANALOG_BTN_TR2 0x08000
  65. #define ANALOG_BTNS_TLR 0x03000
  66. #define ANALOG_BTNS_TLR2 0x0c000
  67. #define ANALOG_BTNS_GAMEPAD 0x0f000
  68. #define ANALOG_HBTN_CHF 0x10000
  69. #define ANALOG_ANY_CHF 0x10700
  70. #define ANALOG_SAITEK 0x20000
  71. #define ANALOG_EXTENSIONS 0x7ff00
  72. #define ANALOG_GAMEPAD 0x80000
  73. #define ANALOG_MAX_TIME 3 /* 3 ms */
  74. #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
  75. #define ANALOG_SAITEK_DELAY 200 /* 200 us */
  76. #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
  77. #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
  78. #define ANALOG_INIT_RETRIES 8 /* 8 times */
  79. #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
  80. #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
  81. #define ANALOG_MAX_NAME_LENGTH 128
  82. #define ANALOG_MAX_PHYS_LENGTH 32
  83. static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  84. static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  85. static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
  86. static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
  87. static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
  88. static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
  89. BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
  90. static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
  91. struct analog {
  92. struct input_dev *dev;
  93. int mask;
  94. short *buttons;
  95. char name[ANALOG_MAX_NAME_LENGTH];
  96. char phys[ANALOG_MAX_PHYS_LENGTH];
  97. };
  98. struct analog_port {
  99. struct gameport *gameport;
  100. struct analog analog[2];
  101. unsigned char mask;
  102. char saitek;
  103. char cooked;
  104. int bads;
  105. int reads;
  106. int speed;
  107. int loop;
  108. int fuzz;
  109. int axes[4];
  110. int buttons;
  111. int initial[4];
  112. int axtime;
  113. };
  114. /*
  115. * Time macros.
  116. */
  117. #ifdef __i386__
  118. #include <linux/i8253.h>
  119. #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
  120. #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
  121. #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
  122. static unsigned int get_time_pit(void)
  123. {
  124. unsigned long flags;
  125. unsigned int count;
  126. raw_spin_lock_irqsave(&i8253_lock, flags);
  127. outb_p(0x00, 0x43);
  128. count = inb_p(0x40);
  129. count |= inb_p(0x40) << 8;
  130. raw_spin_unlock_irqrestore(&i8253_lock, flags);
  131. return count;
  132. }
  133. #elif defined(__x86_64__)
  134. #define GET_TIME(x) rdtscl(x)
  135. #define DELTA(x,y) ((y)-(x))
  136. #define TIME_NAME "TSC"
  137. #elif defined(__alpha__) || defined(CONFIG_MN10300) || defined(CONFIG_ARM) || defined(CONFIG_TILE)
  138. #define GET_TIME(x) do { x = get_cycles(); } while (0)
  139. #define DELTA(x,y) ((y)-(x))
  140. #define TIME_NAME "get_cycles"
  141. #else
  142. #define FAKE_TIME
  143. static unsigned long analog_faketime = 0;
  144. #define GET_TIME(x) do { x = analog_faketime++; } while(0)
  145. #define DELTA(x,y) ((y)-(x))
  146. #define TIME_NAME "Unreliable"
  147. #warning Precise timer not defined for this architecture.
  148. #endif
  149. /*
  150. * analog_decode() decodes analog joystick data and reports input events.
  151. */
  152. static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
  153. {
  154. struct input_dev *dev = analog->dev;
  155. int i, j;
  156. if (analog->mask & ANALOG_HAT_FCS)
  157. for (i = 0; i < 4; i++)
  158. if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
  159. buttons |= 1 << (i + 14);
  160. break;
  161. }
  162. for (i = j = 0; i < 6; i++)
  163. if (analog->mask & (0x10 << i))
  164. input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
  165. if (analog->mask & ANALOG_HBTN_CHF)
  166. for (i = 0; i < 4; i++)
  167. input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
  168. if (analog->mask & ANALOG_BTN_TL)
  169. input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
  170. if (analog->mask & ANALOG_BTN_TR)
  171. input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
  172. if (analog->mask & ANALOG_BTN_TL2)
  173. input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
  174. if (analog->mask & ANALOG_BTN_TR2)
  175. input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
  176. for (i = j = 0; i < 4; i++)
  177. if (analog->mask & (1 << i))
  178. input_report_abs(dev, analog_axes[j++], axes[i]);
  179. for (i = j = 0; i < 3; i++)
  180. if (analog->mask & analog_exts[i]) {
  181. input_report_abs(dev, analog_hats[j++],
  182. ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
  183. input_report_abs(dev, analog_hats[j++],
  184. ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
  185. }
  186. input_sync(dev);
  187. }
  188. /*
  189. * analog_cooked_read() reads analog joystick data.
  190. */
  191. static int analog_cooked_read(struct analog_port *port)
  192. {
  193. struct gameport *gameport = port->gameport;
  194. unsigned int time[4], start, loop, now, loopout, timeout;
  195. unsigned char data[4], this, last;
  196. unsigned long flags;
  197. int i, j;
  198. loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
  199. timeout = ANALOG_MAX_TIME * port->speed;
  200. local_irq_save(flags);
  201. gameport_trigger(gameport);
  202. GET_TIME(now);
  203. local_irq_restore(flags);
  204. start = now;
  205. this = port->mask;
  206. i = 0;
  207. do {
  208. loop = now;
  209. last = this;
  210. local_irq_disable();
  211. this = gameport_read(gameport) & port->mask;
  212. GET_TIME(now);
  213. local_irq_restore(flags);
  214. if ((last ^ this) && (DELTA(loop, now) < loopout)) {
  215. data[i] = last ^ this;
  216. time[i] = now;
  217. i++;
  218. }
  219. } while (this && (i < 4) && (DELTA(start, now) < timeout));
  220. this <<= 4;
  221. for (--i; i >= 0; i--) {
  222. this |= data[i];
  223. for (j = 0; j < 4; j++)
  224. if (data[i] & (1 << j))
  225. port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
  226. }
  227. return -(this != port->mask);
  228. }
  229. static int analog_button_read(struct analog_port *port, char saitek, char chf)
  230. {
  231. unsigned char u;
  232. int t = 1, i = 0;
  233. int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
  234. u = gameport_read(port->gameport);
  235. if (!chf) {
  236. port->buttons = (~u >> 4) & 0xf;
  237. return 0;
  238. }
  239. port->buttons = 0;
  240. while ((~u & 0xf0) && (i < 16) && t) {
  241. port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
  242. if (!saitek) return 0;
  243. udelay(ANALOG_SAITEK_DELAY);
  244. t = strobe;
  245. gameport_trigger(port->gameport);
  246. while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
  247. i++;
  248. }
  249. return -(!t || (i == 16));
  250. }
  251. /*
  252. * analog_poll() repeatedly polls the Analog joysticks.
  253. */
  254. static void analog_poll(struct gameport *gameport)
  255. {
  256. struct analog_port *port = gameport_get_drvdata(gameport);
  257. int i;
  258. char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
  259. char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
  260. if (port->cooked) {
  261. port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
  262. if (chf)
  263. port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
  264. port->reads++;
  265. } else {
  266. if (!port->axtime--) {
  267. port->bads -= analog_cooked_read(port);
  268. port->bads -= analog_button_read(port, saitek, chf);
  269. port->reads++;
  270. port->axtime = ANALOG_AXIS_TIME - 1;
  271. } else {
  272. if (!saitek)
  273. analog_button_read(port, saitek, chf);
  274. }
  275. }
  276. for (i = 0; i < 2; i++)
  277. if (port->analog[i].mask)
  278. analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
  279. }
  280. /*
  281. * analog_open() is a callback from the input open routine.
  282. */
  283. static int analog_open(struct input_dev *dev)
  284. {
  285. struct analog_port *port = input_get_drvdata(dev);
  286. gameport_start_polling(port->gameport);
  287. return 0;
  288. }
  289. /*
  290. * analog_close() is a callback from the input close routine.
  291. */
  292. static void analog_close(struct input_dev *dev)
  293. {
  294. struct analog_port *port = input_get_drvdata(dev);
  295. gameport_stop_polling(port->gameport);
  296. }
  297. /*
  298. * analog_calibrate_timer() calibrates the timer and computes loop
  299. * and timeout values for a joystick port.
  300. */
  301. static void analog_calibrate_timer(struct analog_port *port)
  302. {
  303. struct gameport *gameport = port->gameport;
  304. unsigned int i, t, tx, t1, t2, t3;
  305. unsigned long flags;
  306. local_irq_save(flags);
  307. GET_TIME(t1);
  308. #ifdef FAKE_TIME
  309. analog_faketime += 830;
  310. #endif
  311. mdelay(1);
  312. GET_TIME(t2);
  313. GET_TIME(t3);
  314. local_irq_restore(flags);
  315. port->speed = DELTA(t1, t2) - DELTA(t2, t3);
  316. tx = ~0;
  317. for (i = 0; i < 50; i++) {
  318. local_irq_save(flags);
  319. GET_TIME(t1);
  320. for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
  321. GET_TIME(t3);
  322. local_irq_restore(flags);
  323. udelay(i);
  324. t = DELTA(t1, t2) - DELTA(t2, t3);
  325. if (t < tx) tx = t;
  326. }
  327. port->loop = tx / 50;
  328. }
  329. /*
  330. * analog_name() constructs a name for an analog joystick.
  331. */
  332. static void analog_name(struct analog *analog)
  333. {
  334. snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
  335. hweight8(analog->mask & ANALOG_AXES_STD),
  336. hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
  337. hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
  338. if (analog->mask & ANALOG_HATS_ALL)
  339. snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
  340. analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
  341. if (analog->mask & ANALOG_HAT_FCS)
  342. strlcat(analog->name, " FCS", sizeof(analog->name));
  343. if (analog->mask & ANALOG_ANY_CHF)
  344. strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
  345. sizeof(analog->name));
  346. strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
  347. sizeof(analog->name));
  348. }
  349. /*
  350. * analog_init_device()
  351. */
  352. static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
  353. {
  354. struct input_dev *input_dev;
  355. int i, j, t, v, w, x, y, z;
  356. int error;
  357. analog_name(analog);
  358. snprintf(analog->phys, sizeof(analog->phys),
  359. "%s/input%d", port->gameport->phys, index);
  360. analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
  361. analog->dev = input_dev = input_allocate_device();
  362. if (!input_dev)
  363. return -ENOMEM;
  364. input_dev->name = analog->name;
  365. input_dev->phys = analog->phys;
  366. input_dev->id.bustype = BUS_GAMEPORT;
  367. input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
  368. input_dev->id.product = analog->mask >> 4;
  369. input_dev->id.version = 0x0100;
  370. input_dev->dev.parent = &port->gameport->dev;
  371. input_set_drvdata(input_dev, port);
  372. input_dev->open = analog_open;
  373. input_dev->close = analog_close;
  374. input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
  375. for (i = j = 0; i < 4; i++)
  376. if (analog->mask & (1 << i)) {
  377. t = analog_axes[j];
  378. x = port->axes[i];
  379. y = (port->axes[0] + port->axes[1]) >> 1;
  380. z = y - port->axes[i];
  381. z = z > 0 ? z : -z;
  382. v = (x >> 3);
  383. w = (x >> 3);
  384. if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
  385. x = y;
  386. if (analog->mask & ANALOG_SAITEK) {
  387. if (i == 2) x = port->axes[i];
  388. v = x - (x >> 2);
  389. w = (x >> 4);
  390. }
  391. input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
  392. j++;
  393. }
  394. for (i = j = 0; i < 3; i++)
  395. if (analog->mask & analog_exts[i])
  396. for (x = 0; x < 2; x++) {
  397. t = analog_hats[j++];
  398. input_set_abs_params(input_dev, t, -1, 1, 0, 0);
  399. }
  400. for (i = j = 0; i < 4; i++)
  401. if (analog->mask & (0x10 << i))
  402. set_bit(analog->buttons[j++], input_dev->keybit);
  403. if (analog->mask & ANALOG_BTNS_CHF)
  404. for (i = 0; i < 2; i++)
  405. set_bit(analog->buttons[j++], input_dev->keybit);
  406. if (analog->mask & ANALOG_HBTN_CHF)
  407. for (i = 0; i < 4; i++)
  408. set_bit(analog->buttons[j++], input_dev->keybit);
  409. for (i = 0; i < 4; i++)
  410. if (analog->mask & (ANALOG_BTN_TL << i))
  411. set_bit(analog_pads[i], input_dev->keybit);
  412. analog_decode(analog, port->axes, port->initial, port->buttons);
  413. error = input_register_device(analog->dev);
  414. if (error) {
  415. input_free_device(analog->dev);
  416. return error;
  417. }
  418. return 0;
  419. }
  420. /*
  421. * analog_init_devices() sets up device-specific values and registers the input devices.
  422. */
  423. static int analog_init_masks(struct analog_port *port)
  424. {
  425. int i;
  426. struct analog *analog = port->analog;
  427. int max[4];
  428. if (!port->mask)
  429. return -1;
  430. if ((port->mask & 3) != 3 && port->mask != 0xc) {
  431. printk(KERN_WARNING "analog.c: Unknown joystick device found "
  432. "(data=%#x, %s), probably not analog joystick.\n",
  433. port->mask, port->gameport->phys);
  434. return -1;
  435. }
  436. i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
  437. analog[0].mask = i & 0xfffff;
  438. analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
  439. | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
  440. | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
  441. analog[0].mask &= ~(ANALOG_HAT2_CHF)
  442. | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
  443. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
  444. | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
  445. | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
  446. | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
  447. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
  448. | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
  449. & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
  450. analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
  451. analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
  452. : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
  453. if (port->cooked) {
  454. for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
  455. if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
  456. if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
  457. if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
  458. if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
  459. if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
  460. gameport_calibrate(port->gameport, port->axes, max);
  461. }
  462. for (i = 0; i < 4; i++)
  463. port->initial[i] = port->axes[i];
  464. return -!(analog[0].mask || analog[1].mask);
  465. }
  466. static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
  467. {
  468. int i, t, u, v;
  469. port->gameport = gameport;
  470. gameport_set_drvdata(gameport, port);
  471. if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
  472. analog_calibrate_timer(port);
  473. gameport_trigger(gameport);
  474. t = gameport_read(gameport);
  475. msleep(ANALOG_MAX_TIME);
  476. port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
  477. port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
  478. for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
  479. if (!analog_cooked_read(port))
  480. break;
  481. msleep(ANALOG_MAX_TIME);
  482. }
  483. u = v = 0;
  484. msleep(ANALOG_MAX_TIME);
  485. t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
  486. gameport_trigger(gameport);
  487. while ((gameport_read(port->gameport) & port->mask) && (u < t))
  488. u++;
  489. udelay(ANALOG_SAITEK_DELAY);
  490. t = gameport_time(gameport, ANALOG_SAITEK_TIME);
  491. gameport_trigger(gameport);
  492. while ((gameport_read(port->gameport) & port->mask) && (v < t))
  493. v++;
  494. if (v < (u >> 1)) { /* FIXME - more than one port */
  495. analog_options[0] |= /* FIXME - more than one port */
  496. ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
  497. return 0;
  498. }
  499. gameport_close(gameport);
  500. }
  501. if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
  502. for (i = 0; i < ANALOG_INIT_RETRIES; i++)
  503. if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
  504. break;
  505. for (i = 0; i < 4; i++)
  506. if (port->axes[i] != -1)
  507. port->mask |= 1 << i;
  508. port->fuzz = gameport->fuzz;
  509. port->cooked = 1;
  510. return 0;
  511. }
  512. return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  513. }
  514. static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
  515. {
  516. struct analog_port *port;
  517. int i;
  518. int err;
  519. if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
  520. return - ENOMEM;
  521. err = analog_init_port(gameport, drv, port);
  522. if (err)
  523. goto fail1;
  524. err = analog_init_masks(port);
  525. if (err)
  526. goto fail2;
  527. gameport_set_poll_handler(gameport, analog_poll);
  528. gameport_set_poll_interval(gameport, 10);
  529. for (i = 0; i < 2; i++)
  530. if (port->analog[i].mask) {
  531. err = analog_init_device(port, port->analog + i, i);
  532. if (err)
  533. goto fail3;
  534. }
  535. return 0;
  536. fail3: while (--i >= 0)
  537. if (port->analog[i].mask)
  538. input_unregister_device(port->analog[i].dev);
  539. fail2: gameport_close(gameport);
  540. fail1: gameport_set_drvdata(gameport, NULL);
  541. kfree(port);
  542. return err;
  543. }
  544. static void analog_disconnect(struct gameport *gameport)
  545. {
  546. struct analog_port *port = gameport_get_drvdata(gameport);
  547. int i;
  548. for (i = 0; i < 2; i++)
  549. if (port->analog[i].mask)
  550. input_unregister_device(port->analog[i].dev);
  551. gameport_close(gameport);
  552. gameport_set_drvdata(gameport, NULL);
  553. printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
  554. port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
  555. port->gameport->phys);
  556. kfree(port);
  557. }
  558. struct analog_types {
  559. char *name;
  560. int value;
  561. };
  562. static struct analog_types analog_types[] = {
  563. { "none", 0x00000000 },
  564. { "auto", 0x000000ff },
  565. { "2btn", 0x0000003f },
  566. { "y-joy", 0x0cc00033 },
  567. { "y-pad", 0x8cc80033 },
  568. { "fcs", 0x000008f7 },
  569. { "chf", 0x000002ff },
  570. { "fullchf", 0x000007ff },
  571. { "gamepad", 0x000830f3 },
  572. { "gamepad8", 0x0008f0f3 },
  573. { NULL, 0 }
  574. };
  575. static void analog_parse_options(void)
  576. {
  577. int i, j;
  578. char *end;
  579. for (i = 0; i < js_nargs; i++) {
  580. for (j = 0; analog_types[j].name; j++)
  581. if (!strcmp(analog_types[j].name, js[i])) {
  582. analog_options[i] = analog_types[j].value;
  583. break;
  584. }
  585. if (analog_types[j].name) continue;
  586. analog_options[i] = simple_strtoul(js[i], &end, 0);
  587. if (end != js[i]) continue;
  588. analog_options[i] = 0xff;
  589. if (!strlen(js[i])) continue;
  590. printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
  591. }
  592. for (; i < ANALOG_PORTS; i++)
  593. analog_options[i] = 0xff;
  594. }
  595. /*
  596. * The gameport device structure.
  597. */
  598. static struct gameport_driver analog_drv = {
  599. .driver = {
  600. .name = "analog",
  601. },
  602. .description = DRIVER_DESC,
  603. .connect = analog_connect,
  604. .disconnect = analog_disconnect,
  605. };
  606. static int __init analog_init(void)
  607. {
  608. analog_parse_options();
  609. return gameport_register_driver(&analog_drv);
  610. }
  611. static void __exit analog_exit(void)
  612. {
  613. gameport_unregister_driver(&analog_drv);
  614. }
  615. module_init(analog_init);
  616. module_exit(analog_exit);