delay.h 1.2 KB

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  1. /*
  2. * Copyright (C) 1995-2004 Russell King
  3. *
  4. * Delay routines, using a pre-computed "loops_per_second" value.
  5. */
  6. #ifndef __ASM_ARM_DELAY_H
  7. #define __ASM_ARM_DELAY_H
  8. extern void __delay(int loops);
  9. /*
  10. * This function intentionally does not exist; if you see references to
  11. * it, it means that you're calling udelay() with an out of range value.
  12. *
  13. * With currently imposed limits, this means that we support a max delay
  14. * of 2000us and 671 bogomips
  15. */
  16. extern void __bad_udelay(void);
  17. /*
  18. * division by multiplication: you don't have to worry about
  19. * loss of precision.
  20. *
  21. * Use only for very small delays ( < 1 msec). Should probably use a
  22. * lookup table, really, as the multiplications take much too long with
  23. * short delays. This is a "reasonable" implementation, though (and the
  24. * first constant multiplications gets optimized away if the delay is
  25. * a constant)
  26. */
  27. extern void __udelay(unsigned long usecs);
  28. extern void __const_udelay(unsigned long);
  29. #define MAX_UDELAY_MS 2
  30. #define udelay(n) \
  31. (__builtin_constant_p(n) ? \
  32. ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \
  33. __const_udelay((n) * 0x68dbul)) : \
  34. __udelay(n))
  35. #endif /* defined(_ARM_DELAY_H) */