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- $Id: input-programming.txt,v 1.4 2001/05/04 09:47:14 vojtech Exp $
- Programming input drivers
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. Creating an input device driver
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1.0 The simplest example
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Here comes a very simple example of an input device driver. The device has
- just one button and the button is accessible at i/o port BUTTON_PORT. When
- pressed or released a BUTTON_IRQ happens. The driver could look like:
- #include <linux/input.h>
- #include <linux/module.h>
- #include <linux/init.h>
- #include <asm/irq.h>
- #include <asm/io.h>
- static void button_interrupt(int irq, void *dummy, struct pt_regs *fp)
- {
- input_report_key(&button_dev, BTN_1, inb(BUTTON_PORT) & 1);
- input_sync(&button_dev);
- }
- static int __init button_init(void)
- {
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- return -EBUSY;
- }
-
- button_dev.evbit[0] = BIT(EV_KEY);
- button_dev.keybit[LONG(BTN_0)] = BIT(BTN_0);
-
- input_register_device(&button_dev);
- }
- static void __exit button_exit(void)
- {
- input_unregister_device(&button_dev);
- free_irq(BUTTON_IRQ, button_interrupt);
- }
- module_init(button_init);
- module_exit(button_exit);
- 1.1 What the example does
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- First it has to include the <linux/input.h> file, which interfaces to the
- input subsystem. This provides all the definitions needed.
- In the _init function, which is called either upon module load or when
- booting the kernel, it grabs the required resources (it should also check
- for the presence of the device).
- Then it sets the input bitfields. This way the device driver tells the other
- parts of the input systems what it is - what events can be generated or
- accepted by this input device. Our example device can only generate EV_KEY type
- events, and from those only BTN_0 event code. Thus we only set these two
- bits. We could have used
- set_bit(EV_KEY, button_dev.evbit);
- set_bit(BTN_0, button_dev.keybit);
- as well, but with more than single bits the first approach tends to be
- shorter.
- Then the example driver registers the input device structure by calling
- input_register_device(&button_dev);
- This adds the button_dev structure to linked lists of the input driver and
- calls device handler modules _connect functions to tell them a new input
- device has appeared. Because the _connect functions may call kmalloc(,
- GFP_KERNEL), which can sleep, input_register_device() must not be called
- from an interrupt or with a spinlock held.
- While in use, the only used function of the driver is
- button_interrupt()
- which upon every interrupt from the button checks its state and reports it
- via the
- input_report_key()
- call to the input system. There is no need to check whether the interrupt
- routine isn't reporting two same value events (press, press for example) to
- the input system, because the input_report_* functions check that
- themselves.
- Then there is the
- input_sync()
- call to tell those who receive the events that we've sent a complete report.
- This doesn't seem important in the one button case, but is quite important
- for for example mouse movement, where you don't want the X and Y values
- to be interpreted separately, because that'd result in a different movement.
- 1.2 dev->open() and dev->close()
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In case the driver has to repeatedly poll the device, because it doesn't
- have an interrupt coming from it and the polling is too expensive to be done
- all the time, or if the device uses a valuable resource (eg. interrupt), it
- can use the open and close callback to know when it can stop polling or
- release the interrupt and when it must resume polling or grab the interrupt
- again. To do that, we would add this to our example driver:
- int button_used = 0;
- static int button_open(struct input_dev *dev)
- {
- if (button_used++)
- return 0;
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- button_used--;
- return -EBUSY;
- }
- return 0;
- }
- static void button_close(struct input_dev *dev)
- {
- if (!--button_used)
- free_irq(IRQ_AMIGA_VERTB, button_interrupt);
- }
- static int __init button_init(void)
- {
- ...
- button_dev.open = button_open;
- button_dev.close = button_close;
- ...
- }
- Note the button_used variable - we have to track how many times the open
- function was called to know when exactly our device stops being used.
- The open() callback should return a 0 in case of success or any nonzero value
- in case of failure. The close() callback (which is void) must always succeed.
- 1.3 Basic event types
- ~~~~~~~~~~~~~~~~~~~~~
- The most simple event type is EV_KEY, which is used for keys and buttons.
- It's reported to the input system via:
- input_report_key(struct input_dev *dev, int code, int value)
- See linux/input.h for the allowable values of code (from 0 to KEY_MAX).
- Value is interpreted as a truth value, ie any nonzero value means key
- pressed, zero value means key released. The input code generates events only
- in case the value is different from before.
- In addition to EV_KEY, there are two more basic event types: EV_REL and
- EV_ABS. They are used for relative and absolute values supplied by the
- device. A relative value may be for example a mouse movement in the X axis.
- The mouse reports it as a relative difference from the last position,
- because it doesn't have any absolute coordinate system to work in. Absolute
- events are namely for joysticks and digitizers - devices that do work in an
- absolute coordinate systems.
- Having the device report EV_REL buttons is as simple as with EV_KEY, simply
- set the corresponding bits and call the
- input_report_rel(struct input_dev *dev, int code, int value)
- function. Events are generated only for nonzero value.
- However EV_ABS requires a little special care. Before calling
- input_register_device, you have to fill additional fields in the input_dev
- struct for each absolute axis your device has. If our button device had also
- the ABS_X axis:
- button_dev.absmin[ABS_X] = 0;
- button_dev.absmax[ABS_X] = 255;
- button_dev.absfuzz[ABS_X] = 4;
- button_dev.absflat[ABS_X] = 8;
- This setting would be appropriate for a joystick X axis, with the minimum of
- 0, maximum of 255 (which the joystick *must* be able to reach, no problem if
- it sometimes reports more, but it must be able to always reach the min and
- max values), with noise in the data up to +- 4, and with a center flat
- position of size 8.
- If you don't need absfuzz and absflat, you can set them to zero, which mean
- that the thing is precise and always returns to exactly the center position
- (if it has any).
- 1.4 The void *private field
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This field in the input structure can be used to point to any private data
- structures in the input device driver, in case the driver handles more than
- one device. You'll need it in the open and close callbacks.
- 1.5 NBITS(), LONG(), BIT()
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- These three macros from input.h help some bitfield computations:
- NBITS(x) - returns the length of a bitfield array in longs for x bits
- LONG(x) - returns the index in the array in longs for bit x
- BIT(x) - returns the index in a long for bit x
- 1.6 The number, id* and name fields
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The dev->number is assigned by the input system to the input device when it
- is registered. It has no use except for identifying the device to the user
- in system messages.
- The dev->name should be set before registering the input device by the input
- device driver. It's a string like 'Generic button device' containing a
- user friendly name of the device.
- The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
- of the device. The bus IDs are defined in input.h. The vendor and device ids
- are defined in pci_ids.h, usb_ids.h and similar include files. These fields
- should be set by the input device driver before registering it.
- The idtype field can be used for specific information for the input device
- driver.
- The id and name fields can be passed to userland via the evdev interface.
- 1.7 The keycode, keycodemax, keycodesize fields
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- These two fields will be used for any input devices that report their data
- as scancodes. If not all scancodes can be known by autodetection, they may
- need to be set by userland utilities. The keycode array then is an array
- used to map from scancodes to input system keycodes. The keycode max will
- contain the size of the array and keycodesize the size of each entry in it
- (in bytes).
- 1.8 Key autorepeat
- ~~~~~~~~~~~~~~~~~~
- ... is simple. It is handled by the input.c module. Hardware autorepeat is
- not used, because it's not present in many devices and even where it is
- present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
- autorepeat for your device, just set EV_REP in dev->evbit. All will be
- handled by the input system.
- 1.9 Other event types, handling output events
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The other event types up to now are:
- EV_LED - used for the keyboard LEDs.
- EV_SND - used for keyboard beeps.
- They are very similar to for example key events, but they go in the other
- direction - from the system to the input device driver. If your input device
- driver can handle these events, it has to set the respective bits in evbit,
- *and* also the callback routine:
- button_dev.event = button_event;
- int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
- {
- if (type == EV_SND && code == SND_BELL) {
- outb(value, BUTTON_BELL);
- return 0;
- }
- return -1;
- }
- This callback routine can be called from an interrupt or a BH (although that
- isn't a rule), and thus must not sleep, and must not take too long to finish.
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