analog.c 20 KB

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  1. /*
  2. * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
  3. *
  4. * Copyright (c) 1996-2001 Vojtech Pavlik
  5. */
  6. /*
  7. * Analog joystick and gamepad driver for Linux
  8. */
  9. /*
  10. * This program is free software; you can redistribute it and/or modify
  11. * it under the terms of the GNU General Public License as published by
  12. * the Free Software Foundation; either version 2 of the License, or
  13. * (at your option) any later version.
  14. *
  15. * This program is distributed in the hope that it will be useful,
  16. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  18. * GNU General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with this program; if not, write to the Free Software
  22. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. * Should you need to contact me, the author, you can do so either by
  25. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  26. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  27. */
  28. #include <linux/delay.h>
  29. #include <linux/kernel.h>
  30. #include <linux/module.h>
  31. #include <linux/moduleparam.h>
  32. #include <linux/slab.h>
  33. #include <linux/bitops.h>
  34. #include <linux/init.h>
  35. #include <linux/input.h>
  36. #include <linux/gameport.h>
  37. #include <linux/jiffies.h>
  38. #include <asm/timex.h>
  39. #define DRIVER_DESC "Analog joystick and gamepad driver"
  40. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  41. MODULE_DESCRIPTION(DRIVER_DESC);
  42. MODULE_LICENSE("GPL");
  43. /*
  44. * Option parsing.
  45. */
  46. #define ANALOG_PORTS 16
  47. static char *js[ANALOG_PORTS];
  48. static int js_nargs;
  49. static int analog_options[ANALOG_PORTS];
  50. module_param_array_named(map, js, charp, &js_nargs, 0);
  51. MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  52. /*
  53. * Times, feature definitions.
  54. */
  55. #define ANALOG_RUDDER 0x00004
  56. #define ANALOG_THROTTLE 0x00008
  57. #define ANALOG_AXES_STD 0x0000f
  58. #define ANALOG_BTNS_STD 0x000f0
  59. #define ANALOG_BTNS_CHF 0x00100
  60. #define ANALOG_HAT1_CHF 0x00200
  61. #define ANALOG_HAT2_CHF 0x00400
  62. #define ANALOG_HAT_FCS 0x00800
  63. #define ANALOG_HATS_ALL 0x00e00
  64. #define ANALOG_BTN_TL 0x01000
  65. #define ANALOG_BTN_TR 0x02000
  66. #define ANALOG_BTN_TL2 0x04000
  67. #define ANALOG_BTN_TR2 0x08000
  68. #define ANALOG_BTNS_TLR 0x03000
  69. #define ANALOG_BTNS_TLR2 0x0c000
  70. #define ANALOG_BTNS_GAMEPAD 0x0f000
  71. #define ANALOG_HBTN_CHF 0x10000
  72. #define ANALOG_ANY_CHF 0x10700
  73. #define ANALOG_SAITEK 0x20000
  74. #define ANALOG_EXTENSIONS 0x7ff00
  75. #define ANALOG_GAMEPAD 0x80000
  76. #define ANALOG_MAX_TIME 3 /* 3 ms */
  77. #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
  78. #define ANALOG_SAITEK_DELAY 200 /* 200 us */
  79. #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
  80. #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
  81. #define ANALOG_INIT_RETRIES 8 /* 8 times */
  82. #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
  83. #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
  84. #define ANALOG_MAX_NAME_LENGTH 128
  85. #define ANALOG_MAX_PHYS_LENGTH 32
  86. static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  87. static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  88. static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
  89. static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
  90. static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
  91. static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
  92. BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
  93. static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
  94. struct analog {
  95. struct input_dev *dev;
  96. int mask;
  97. short *buttons;
  98. char name[ANALOG_MAX_NAME_LENGTH];
  99. char phys[ANALOG_MAX_PHYS_LENGTH];
  100. };
  101. struct analog_port {
  102. struct gameport *gameport;
  103. struct analog analog[2];
  104. unsigned char mask;
  105. char saitek;
  106. char cooked;
  107. int bads;
  108. int reads;
  109. int speed;
  110. int loop;
  111. int fuzz;
  112. int axes[4];
  113. int buttons;
  114. int initial[4];
  115. int axtime;
  116. };
  117. /*
  118. * Time macros.
  119. */
  120. #ifdef __i386__
  121. #include <asm/i8253.h>
  122. #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
  123. #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
  124. #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
  125. static unsigned int get_time_pit(void)
  126. {
  127. unsigned long flags;
  128. unsigned int count;
  129. spin_lock_irqsave(&i8253_lock, flags);
  130. outb_p(0x00, 0x43);
  131. count = inb_p(0x40);
  132. count |= inb_p(0x40) << 8;
  133. spin_unlock_irqrestore(&i8253_lock, flags);
  134. return count;
  135. }
  136. #elif defined(__x86_64__)
  137. #define GET_TIME(x) rdtscl(x)
  138. #define DELTA(x,y) ((y)-(x))
  139. #define TIME_NAME "TSC"
  140. #elif defined(__alpha__)
  141. #define GET_TIME(x) do { x = get_cycles(); } while (0)
  142. #define DELTA(x,y) ((y)-(x))
  143. #define TIME_NAME "PCC"
  144. #else
  145. #define FAKE_TIME
  146. static unsigned long analog_faketime = 0;
  147. #define GET_TIME(x) do { x = analog_faketime++; } while(0)
  148. #define DELTA(x,y) ((y)-(x))
  149. #define TIME_NAME "Unreliable"
  150. #warning Precise timer not defined for this architecture.
  151. #endif
  152. /*
  153. * analog_decode() decodes analog joystick data and reports input events.
  154. */
  155. static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
  156. {
  157. struct input_dev *dev = analog->dev;
  158. int i, j;
  159. if (analog->mask & ANALOG_HAT_FCS)
  160. for (i = 0; i < 4; i++)
  161. if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
  162. buttons |= 1 << (i + 14);
  163. break;
  164. }
  165. for (i = j = 0; i < 6; i++)
  166. if (analog->mask & (0x10 << i))
  167. input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
  168. if (analog->mask & ANALOG_HBTN_CHF)
  169. for (i = 0; i < 4; i++)
  170. input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
  171. if (analog->mask & ANALOG_BTN_TL)
  172. input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
  173. if (analog->mask & ANALOG_BTN_TR)
  174. input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
  175. if (analog->mask & ANALOG_BTN_TL2)
  176. input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
  177. if (analog->mask & ANALOG_BTN_TR2)
  178. input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
  179. for (i = j = 0; i < 4; i++)
  180. if (analog->mask & (1 << i))
  181. input_report_abs(dev, analog_axes[j++], axes[i]);
  182. for (i = j = 0; i < 3; i++)
  183. if (analog->mask & analog_exts[i]) {
  184. input_report_abs(dev, analog_hats[j++],
  185. ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
  186. input_report_abs(dev, analog_hats[j++],
  187. ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
  188. }
  189. input_sync(dev);
  190. }
  191. /*
  192. * analog_cooked_read() reads analog joystick data.
  193. */
  194. static int analog_cooked_read(struct analog_port *port)
  195. {
  196. struct gameport *gameport = port->gameport;
  197. unsigned int time[4], start, loop, now, loopout, timeout;
  198. unsigned char data[4], this, last;
  199. unsigned long flags;
  200. int i, j;
  201. loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
  202. timeout = ANALOG_MAX_TIME * port->speed;
  203. local_irq_save(flags);
  204. gameport_trigger(gameport);
  205. GET_TIME(now);
  206. local_irq_restore(flags);
  207. start = now;
  208. this = port->mask;
  209. i = 0;
  210. do {
  211. loop = now;
  212. last = this;
  213. local_irq_disable();
  214. this = gameport_read(gameport) & port->mask;
  215. GET_TIME(now);
  216. local_irq_restore(flags);
  217. if ((last ^ this) && (DELTA(loop, now) < loopout)) {
  218. data[i] = last ^ this;
  219. time[i] = now;
  220. i++;
  221. }
  222. } while (this && (i < 4) && (DELTA(start, now) < timeout));
  223. this <<= 4;
  224. for (--i; i >= 0; i--) {
  225. this |= data[i];
  226. for (j = 0; j < 4; j++)
  227. if (data[i] & (1 << j))
  228. port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
  229. }
  230. return -(this != port->mask);
  231. }
  232. static int analog_button_read(struct analog_port *port, char saitek, char chf)
  233. {
  234. unsigned char u;
  235. int t = 1, i = 0;
  236. int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
  237. u = gameport_read(port->gameport);
  238. if (!chf) {
  239. port->buttons = (~u >> 4) & 0xf;
  240. return 0;
  241. }
  242. port->buttons = 0;
  243. while ((~u & 0xf0) && (i < 16) && t) {
  244. port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
  245. if (!saitek) return 0;
  246. udelay(ANALOG_SAITEK_DELAY);
  247. t = strobe;
  248. gameport_trigger(port->gameport);
  249. while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
  250. i++;
  251. }
  252. return -(!t || (i == 16));
  253. }
  254. /*
  255. * analog_poll() repeatedly polls the Analog joysticks.
  256. */
  257. static void analog_poll(struct gameport *gameport)
  258. {
  259. struct analog_port *port = gameport_get_drvdata(gameport);
  260. int i;
  261. char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
  262. char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
  263. if (port->cooked) {
  264. port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
  265. if (chf)
  266. port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
  267. port->reads++;
  268. } else {
  269. if (!port->axtime--) {
  270. port->bads -= analog_cooked_read(port);
  271. port->bads -= analog_button_read(port, saitek, chf);
  272. port->reads++;
  273. port->axtime = ANALOG_AXIS_TIME - 1;
  274. } else {
  275. if (!saitek)
  276. analog_button_read(port, saitek, chf);
  277. }
  278. }
  279. for (i = 0; i < 2; i++)
  280. if (port->analog[i].mask)
  281. analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
  282. }
  283. /*
  284. * analog_open() is a callback from the input open routine.
  285. */
  286. static int analog_open(struct input_dev *dev)
  287. {
  288. struct analog_port *port = dev->private;
  289. gameport_start_polling(port->gameport);
  290. return 0;
  291. }
  292. /*
  293. * analog_close() is a callback from the input close routine.
  294. */
  295. static void analog_close(struct input_dev *dev)
  296. {
  297. struct analog_port *port = dev->private;
  298. gameport_stop_polling(port->gameport);
  299. }
  300. /*
  301. * analog_calibrate_timer() calibrates the timer and computes loop
  302. * and timeout values for a joystick port.
  303. */
  304. static void analog_calibrate_timer(struct analog_port *port)
  305. {
  306. struct gameport *gameport = port->gameport;
  307. unsigned int i, t, tx, t1, t2, t3;
  308. unsigned long flags;
  309. local_irq_save(flags);
  310. GET_TIME(t1);
  311. #ifdef FAKE_TIME
  312. analog_faketime += 830;
  313. #endif
  314. mdelay(1);
  315. GET_TIME(t2);
  316. GET_TIME(t3);
  317. local_irq_restore(flags);
  318. port->speed = DELTA(t1, t2) - DELTA(t2, t3);
  319. tx = ~0;
  320. for (i = 0; i < 50; i++) {
  321. local_irq_save(flags);
  322. GET_TIME(t1);
  323. for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
  324. GET_TIME(t3);
  325. local_irq_restore(flags);
  326. udelay(i);
  327. t = DELTA(t1, t2) - DELTA(t2, t3);
  328. if (t < tx) tx = t;
  329. }
  330. port->loop = tx / 50;
  331. }
  332. /*
  333. * analog_name() constructs a name for an analog joystick.
  334. */
  335. static void analog_name(struct analog *analog)
  336. {
  337. snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
  338. hweight8(analog->mask & ANALOG_AXES_STD),
  339. hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
  340. hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
  341. if (analog->mask & ANALOG_HATS_ALL)
  342. snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
  343. analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
  344. if (analog->mask & ANALOG_HAT_FCS)
  345. strlcat(analog->name, " FCS", sizeof(analog->name));
  346. if (analog->mask & ANALOG_ANY_CHF)
  347. strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
  348. sizeof(analog->name));
  349. strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
  350. sizeof(analog->name));
  351. }
  352. /*
  353. * analog_init_device()
  354. */
  355. static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
  356. {
  357. struct input_dev *input_dev;
  358. int i, j, t, v, w, x, y, z;
  359. int error;
  360. analog_name(analog);
  361. snprintf(analog->phys, sizeof(analog->phys),
  362. "%s/input%d", port->gameport->phys, index);
  363. analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
  364. analog->dev = input_dev = input_allocate_device();
  365. if (!input_dev)
  366. return -ENOMEM;
  367. input_dev->name = analog->name;
  368. input_dev->phys = analog->phys;
  369. input_dev->id.bustype = BUS_GAMEPORT;
  370. input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
  371. input_dev->id.product = analog->mask >> 4;
  372. input_dev->id.version = 0x0100;
  373. input_dev->open = analog_open;
  374. input_dev->close = analog_close;
  375. input_dev->private = port;
  376. input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
  377. for (i = j = 0; i < 4; i++)
  378. if (analog->mask & (1 << i)) {
  379. t = analog_axes[j];
  380. x = port->axes[i];
  381. y = (port->axes[0] + port->axes[1]) >> 1;
  382. z = y - port->axes[i];
  383. z = z > 0 ? z : -z;
  384. v = (x >> 3);
  385. w = (x >> 3);
  386. if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
  387. x = y;
  388. if (analog->mask & ANALOG_SAITEK) {
  389. if (i == 2) x = port->axes[i];
  390. v = x - (x >> 2);
  391. w = (x >> 4);
  392. }
  393. input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
  394. j++;
  395. }
  396. for (i = j = 0; i < 3; i++)
  397. if (analog->mask & analog_exts[i])
  398. for (x = 0; x < 2; x++) {
  399. t = analog_hats[j++];
  400. input_set_abs_params(input_dev, t, -1, 1, 0, 0);
  401. }
  402. for (i = j = 0; i < 4; i++)
  403. if (analog->mask & (0x10 << i))
  404. set_bit(analog->buttons[j++], input_dev->keybit);
  405. if (analog->mask & ANALOG_BTNS_CHF)
  406. for (i = 0; i < 2; i++)
  407. set_bit(analog->buttons[j++], input_dev->keybit);
  408. if (analog->mask & ANALOG_HBTN_CHF)
  409. for (i = 0; i < 4; i++)
  410. set_bit(analog->buttons[j++], input_dev->keybit);
  411. for (i = 0; i < 4; i++)
  412. if (analog->mask & (ANALOG_BTN_TL << i))
  413. set_bit(analog_pads[i], input_dev->keybit);
  414. analog_decode(analog, port->axes, port->initial, port->buttons);
  415. error = input_register_device(analog->dev);
  416. if (error) {
  417. input_free_device(analog->dev);
  418. return error;
  419. }
  420. return 0;
  421. }
  422. /*
  423. * analog_init_devices() sets up device-specific values and registers the input devices.
  424. */
  425. static int analog_init_masks(struct analog_port *port)
  426. {
  427. int i;
  428. struct analog *analog = port->analog;
  429. int max[4];
  430. if (!port->mask)
  431. return -1;
  432. if ((port->mask & 3) != 3 && port->mask != 0xc) {
  433. printk(KERN_WARNING "analog.c: Unknown joystick device found "
  434. "(data=%#x, %s), probably not analog joystick.\n",
  435. port->mask, port->gameport->phys);
  436. return -1;
  437. }
  438. i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
  439. analog[0].mask = i & 0xfffff;
  440. analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
  441. | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
  442. | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
  443. analog[0].mask &= ~(ANALOG_HAT2_CHF)
  444. | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
  445. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
  446. | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
  447. | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
  448. | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
  449. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
  450. | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
  451. & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
  452. analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
  453. analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
  454. : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
  455. if (port->cooked) {
  456. for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
  457. if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
  458. if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
  459. if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
  460. if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
  461. if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
  462. gameport_calibrate(port->gameport, port->axes, max);
  463. }
  464. for (i = 0; i < 4; i++)
  465. port->initial[i] = port->axes[i];
  466. return -!(analog[0].mask || analog[1].mask);
  467. }
  468. static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
  469. {
  470. int i, t, u, v;
  471. port->gameport = gameport;
  472. gameport_set_drvdata(gameport, port);
  473. if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
  474. analog_calibrate_timer(port);
  475. gameport_trigger(gameport);
  476. t = gameport_read(gameport);
  477. msleep(ANALOG_MAX_TIME);
  478. port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
  479. port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
  480. for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
  481. if (!analog_cooked_read(port))
  482. break;
  483. msleep(ANALOG_MAX_TIME);
  484. }
  485. u = v = 0;
  486. msleep(ANALOG_MAX_TIME);
  487. t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
  488. gameport_trigger(gameport);
  489. while ((gameport_read(port->gameport) & port->mask) && (u < t))
  490. u++;
  491. udelay(ANALOG_SAITEK_DELAY);
  492. t = gameport_time(gameport, ANALOG_SAITEK_TIME);
  493. gameport_trigger(gameport);
  494. while ((gameport_read(port->gameport) & port->mask) && (v < t))
  495. v++;
  496. if (v < (u >> 1)) { /* FIXME - more than one port */
  497. analog_options[0] |= /* FIXME - more than one port */
  498. ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
  499. return 0;
  500. }
  501. gameport_close(gameport);
  502. }
  503. if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
  504. for (i = 0; i < ANALOG_INIT_RETRIES; i++)
  505. if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
  506. break;
  507. for (i = 0; i < 4; i++)
  508. if (port->axes[i] != -1)
  509. port->mask |= 1 << i;
  510. port->fuzz = gameport->fuzz;
  511. port->cooked = 1;
  512. return 0;
  513. }
  514. return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  515. }
  516. static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
  517. {
  518. struct analog_port *port;
  519. int i;
  520. int err;
  521. if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
  522. return - ENOMEM;
  523. err = analog_init_port(gameport, drv, port);
  524. if (err)
  525. goto fail1;
  526. err = analog_init_masks(port);
  527. if (err)
  528. goto fail2;
  529. gameport_set_poll_handler(gameport, analog_poll);
  530. gameport_set_poll_interval(gameport, 10);
  531. for (i = 0; i < 2; i++)
  532. if (port->analog[i].mask) {
  533. err = analog_init_device(port, port->analog + i, i);
  534. if (err)
  535. goto fail3;
  536. }
  537. return 0;
  538. fail3: while (--i >= 0)
  539. if (port->analog[i].mask)
  540. input_unregister_device(port->analog[i].dev);
  541. fail2: gameport_close(gameport);
  542. fail1: gameport_set_drvdata(gameport, NULL);
  543. kfree(port);
  544. return err;
  545. }
  546. static void analog_disconnect(struct gameport *gameport)
  547. {
  548. struct analog_port *port = gameport_get_drvdata(gameport);
  549. int i;
  550. for (i = 0; i < 2; i++)
  551. if (port->analog[i].mask)
  552. input_unregister_device(port->analog[i].dev);
  553. gameport_close(gameport);
  554. gameport_set_drvdata(gameport, NULL);
  555. printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
  556. port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
  557. port->gameport->phys);
  558. kfree(port);
  559. }
  560. struct analog_types {
  561. char *name;
  562. int value;
  563. };
  564. static struct analog_types analog_types[] = {
  565. { "none", 0x00000000 },
  566. { "auto", 0x000000ff },
  567. { "2btn", 0x0000003f },
  568. { "y-joy", 0x0cc00033 },
  569. { "y-pad", 0x8cc80033 },
  570. { "fcs", 0x000008f7 },
  571. { "chf", 0x000002ff },
  572. { "fullchf", 0x000007ff },
  573. { "gamepad", 0x000830f3 },
  574. { "gamepad8", 0x0008f0f3 },
  575. { NULL, 0 }
  576. };
  577. static void analog_parse_options(void)
  578. {
  579. int i, j;
  580. char *end;
  581. for (i = 0; i < js_nargs; i++) {
  582. for (j = 0; analog_types[j].name; j++)
  583. if (!strcmp(analog_types[j].name, js[i])) {
  584. analog_options[i] = analog_types[j].value;
  585. break;
  586. }
  587. if (analog_types[j].name) continue;
  588. analog_options[i] = simple_strtoul(js[i], &end, 0);
  589. if (end != js[i]) continue;
  590. analog_options[i] = 0xff;
  591. if (!strlen(js[i])) continue;
  592. printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
  593. }
  594. for (; i < ANALOG_PORTS; i++)
  595. analog_options[i] = 0xff;
  596. }
  597. /*
  598. * The gameport device structure.
  599. */
  600. static struct gameport_driver analog_drv = {
  601. .driver = {
  602. .name = "analog",
  603. },
  604. .description = DRIVER_DESC,
  605. .connect = analog_connect,
  606. .disconnect = analog_disconnect,
  607. };
  608. static int __init analog_init(void)
  609. {
  610. analog_parse_options();
  611. gameport_register_driver(&analog_drv);
  612. return 0;
  613. }
  614. static void __exit analog_exit(void)
  615. {
  616. gameport_unregister_driver(&analog_drv);
  617. }
  618. module_init(analog_init);
  619. module_exit(analog_exit);