123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- The Framebuffer Console
- =======================
- The framebuffer console (fbcon), as its name implies, is a text
- console running on top of the framebuffer device. It has the functionality of
- any standard text console driver, such as the VGA console, with the added
- features that can be attributed to the graphical nature of the framebuffer.
- In the x86 architecture, the framebuffer console is optional, and
- some even treat it as a toy. For other architectures, it is the only available
- display device, text or graphical.
- What are the features of fbcon? The framebuffer console supports
- high resolutions, varying font types, display rotation, primitive multihead,
- etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
- made available by the underlying graphics card are also possible.
- A. Configuration
- The framebuffer console can be enabled by using your favorite kernel
- configuration tool. It is under Device Drivers->Graphics Support->Support for
- framebuffer devices->Framebuffer Console Support. Select 'y' to compile
- support statically, or 'm' for module support. The module will be fbcon.
- In order for fbcon to activate, at least one framebuffer driver is
- required, so choose from any of the numerous drivers available. For x86
- systems, they almost universally have VGA cards, so vga16fb and vesafb will
- always be available. However, using a chipset-specific driver will give you
- more speed and features, such as the ability to change the video mode
- dynamically.
- To display the penguin logo, choose any logo available in Logo
- Configuration->Boot up logo.
- Also, you will need to select at least one compiled-in fonts, but if
- you don't do anything, the kernel configuration tool will select one for you,
- usually an 8x16 font.
- GOTCHA: A common bug report is enabling the framebuffer without enabling the
- framebuffer console. Depending on the driver, you may get a blanked or
- garbled display, but the system still boots to completion. If you are
- fortunate to have a driver that does not alter the graphics chip, then you
- will still get a VGA console.
- B. Loading
- Possible scenarios:
- 1. Driver and fbcon are compiled statically
- Usually, fbcon will automatically take over your console. The notable
- exception is vesafb. It needs to be explicitly activated with the
- vga= boot option parameter.
- 2. Driver is compiled statically, fbcon is compiled as a module
- Depending on the driver, you either get a standard console, or a
- garbled display, as mentioned above. To get a framebuffer console,
- do a 'modprobe fbcon'.
- 3. Driver is compiled as a module, fbcon is compiled statically
- You get your standard console. Once the driver is loaded with
- 'modprobe xxxfb', fbcon automatically takes over the console with
- the possible exception of using the fbcon=map:n option. See below.
- 4. Driver and fbcon are compiled as a module.
- You can load them in any order. Once both are loaded, fbcon will take
- over the console.
- C. Boot options
- The framebuffer console has several, largely unknown, boot options
- that can change its behavior.
- 1. fbcon=font:<name>
- Select the initial font to use. The value 'name' can be any of the
- compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge,
- SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8.
- Note, not all drivers can handle font with widths not divisible by 8,
- such as vga16fb.
- 2. fbcon=scrollback:<value>[k]
- The scrollback buffer is memory that is used to preserve display
- contents that has already scrolled past your view. This is accessed
- by using the Shift-PageUp key combination. The value 'value' is any
- integer. It defaults to 32KB. The 'k' suffix is optional, and will
- multiply the 'value' by 1024.
- 3. fbcon=map:<0123>
- This is an interesting option. It tells which driver gets mapped to
- which console. The value '0123' is a sequence that gets repeated until
- the total length is 64 which is the number of consoles available. In
- the above example, it is expanded to 012301230123... and the mapping
- will be:
- tty | 1 2 3 4 5 6 7 8 9 ...
- fb | 0 1 2 3 0 1 2 3 0 ...
- ('cat /proc/fb' should tell you what the fb numbers are)
- One side effect that may be useful is using a map value that exceeds
- the number of loaded fb drivers. For example, if only one driver is
- available, fb0, adding fbcon=map:1 tells fbcon not to take over the
- console.
- Later on, when you want to map the console the to the framebuffer
- device, you can use the con2fbmap utility.
- 4. fbcon=vc:<n1>-<n2>
- This option tells fbcon to take over only a range of consoles as
- specified by the values 'n1' and 'n2'. The rest of the consoles
- outside the given range will still be controlled by the standard
- console driver.
- NOTE: For x86 machines, the standard console is the VGA console which
- is typically located on the same video card. Thus, the consoles that
- are controlled by the VGA console will be garbled.
- 4. fbcon=rotate:<n>
- This option changes the orientation angle of the console display. The
- value 'n' accepts the following:
- 0 - normal orientation (0 degree)
- 1 - clockwise orientation (90 degrees)
- 2 - upside down orientation (180 degrees)
- 3 - counterclockwise orientation (270 degrees)
- The angle can be changed anytime afterwards by 'echoing' the same
- numbers to any one of the 2 attributes found in
- /sys/class/graphics/fb{x}
- con_rotate - rotate the display of the active console
- con_rotate_all - rotate the display of all consoles
- Console rotation will only become available if Console Rotation
- Support is compiled in your kernel.
- NOTE: This is purely console rotation. Any other applications that
- use the framebuffer will remain at their 'normal'orientation.
- Actually, the underlying fb driver is totally ignorant of console
- rotation.
- ---
- Antonino Daplas <adaplas@pol.net>
|