hid-wiimote-modules.c 5.7 KB

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  1. /*
  2. * Device Modules for Nintendo Wii / Wii U HID Driver
  3. * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
  4. */
  5. /*
  6. * This program is free software; you can redistribute it and/or modify it
  7. * under the terms of the GNU General Public License as published by the Free
  8. * Software Foundation; either version 2 of the License, or (at your option)
  9. * any later version.
  10. */
  11. /*
  12. * Wiimote Modules
  13. * Nintendo devices provide different peripherals and many new devices lack
  14. * initial features like the IR camera. Therefore, each peripheral device is
  15. * implemented as an independent module and we probe on each device only the
  16. * modules for the hardware that really is available.
  17. *
  18. * Module registration is sequential. Unregistration is done in reverse order.
  19. * After device detection, the needed modules are loaded. Users can trigger
  20. * re-detection which causes all modules to be unloaded and then reload the
  21. * modules for the new detected device.
  22. *
  23. * wdata->input is a shared input device. It is always initialized prior to
  24. * module registration. If at least one registered module is marked as
  25. * WIIMOD_FLAG_INPUT, then the input device will get registered after all
  26. * modules were registered.
  27. * Please note that it is unregistered _before_ the "remove" callbacks are
  28. * called. This guarantees that no input interaction is done, anymore. However,
  29. * the wiimote core keeps a reference to the input device so it is freed only
  30. * after all modules were removed. It is safe to send events to unregistered
  31. * input devices.
  32. */
  33. #include <linux/device.h>
  34. #include <linux/hid.h>
  35. #include <linux/input.h>
  36. #include <linux/spinlock.h>
  37. #include "hid-wiimote.h"
  38. /*
  39. * Keys
  40. * The initial Wii Remote provided a bunch of buttons that are reported as
  41. * part of the core protocol. Many later devices dropped these and report
  42. * invalid data in the core button reports. Load this only on devices which
  43. * correctly send button reports.
  44. * It uses the shared input device.
  45. */
  46. static const __u16 wiimod_keys_map[] = {
  47. KEY_LEFT, /* WIIPROTO_KEY_LEFT */
  48. KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */
  49. KEY_UP, /* WIIPROTO_KEY_UP */
  50. KEY_DOWN, /* WIIPROTO_KEY_DOWN */
  51. KEY_NEXT, /* WIIPROTO_KEY_PLUS */
  52. KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */
  53. BTN_1, /* WIIPROTO_KEY_ONE */
  54. BTN_2, /* WIIPROTO_KEY_TWO */
  55. BTN_A, /* WIIPROTO_KEY_A */
  56. BTN_B, /* WIIPROTO_KEY_B */
  57. BTN_MODE, /* WIIPROTO_KEY_HOME */
  58. };
  59. static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys)
  60. {
  61. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT],
  62. !!(keys[0] & 0x01));
  63. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT],
  64. !!(keys[0] & 0x02));
  65. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN],
  66. !!(keys[0] & 0x04));
  67. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP],
  68. !!(keys[0] & 0x08));
  69. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS],
  70. !!(keys[0] & 0x10));
  71. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO],
  72. !!(keys[1] & 0x01));
  73. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE],
  74. !!(keys[1] & 0x02));
  75. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B],
  76. !!(keys[1] & 0x04));
  77. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A],
  78. !!(keys[1] & 0x08));
  79. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS],
  80. !!(keys[1] & 0x10));
  81. input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME],
  82. !!(keys[1] & 0x80));
  83. input_sync(wdata->input);
  84. }
  85. static int wiimod_keys_probe(const struct wiimod_ops *ops,
  86. struct wiimote_data *wdata)
  87. {
  88. unsigned int i;
  89. set_bit(EV_KEY, wdata->input->evbit);
  90. for (i = 0; i < WIIPROTO_KEY_COUNT; ++i)
  91. set_bit(wiimod_keys_map[i], wdata->input->keybit);
  92. return 0;
  93. }
  94. static const struct wiimod_ops wiimod_keys = {
  95. .flags = WIIMOD_FLAG_INPUT,
  96. .arg = 0,
  97. .probe = wiimod_keys_probe,
  98. .remove = NULL,
  99. .in_keys = wiimod_keys_in_keys,
  100. };
  101. /*
  102. * Rumble
  103. * Nearly all devices provide a rumble feature. A small motor for
  104. * force-feedback effects. We provide an FF_RUMBLE memless ff device on the
  105. * shared input device if this module is loaded.
  106. * The rumble motor is controlled via a flag on almost every output report so
  107. * the wiimote core handles the rumble flag. But if a device doesn't provide
  108. * the rumble motor, this flag shouldn't be set.
  109. */
  110. static int wiimod_rumble_play(struct input_dev *dev, void *data,
  111. struct ff_effect *eff)
  112. {
  113. struct wiimote_data *wdata = input_get_drvdata(dev);
  114. __u8 value;
  115. unsigned long flags;
  116. /*
  117. * The wiimote supports only a single rumble motor so if any magnitude
  118. * is set to non-zero then we start the rumble motor. If both are set to
  119. * zero, we stop the rumble motor.
  120. */
  121. if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
  122. value = 1;
  123. else
  124. value = 0;
  125. spin_lock_irqsave(&wdata->state.lock, flags);
  126. wiiproto_req_rumble(wdata, value);
  127. spin_unlock_irqrestore(&wdata->state.lock, flags);
  128. return 0;
  129. }
  130. static int wiimod_rumble_probe(const struct wiimod_ops *ops,
  131. struct wiimote_data *wdata)
  132. {
  133. set_bit(FF_RUMBLE, wdata->input->ffbit);
  134. if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
  135. return -ENOMEM;
  136. return 0;
  137. }
  138. static void wiimod_rumble_remove(const struct wiimod_ops *ops,
  139. struct wiimote_data *wdata)
  140. {
  141. unsigned long flags;
  142. spin_lock_irqsave(&wdata->state.lock, flags);
  143. wiiproto_req_rumble(wdata, 0);
  144. spin_unlock_irqrestore(&wdata->state.lock, flags);
  145. }
  146. static const struct wiimod_ops wiimod_rumble = {
  147. .flags = WIIMOD_FLAG_INPUT,
  148. .arg = 0,
  149. .probe = wiimod_rumble_probe,
  150. .remove = wiimod_rumble_remove,
  151. };
  152. /* module table */
  153. const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
  154. [WIIMOD_KEYS] = &wiimod_keys,
  155. [WIIMOD_RUMBLE] = &wiimod_rumble,
  156. };