libps2.c 8.4 KB

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  1. /*
  2. * PS/2 driver library
  3. *
  4. * Copyright (c) 1999-2002 Vojtech Pavlik
  5. * Copyright (c) 2004 Dmitry Torokhov
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify it
  9. * under the terms of the GNU General Public License version 2 as published by
  10. * the Free Software Foundation.
  11. */
  12. #include <linux/delay.h>
  13. #include <linux/module.h>
  14. #include <linux/moduleparam.h>
  15. #include <linux/slab.h>
  16. #include <linux/interrupt.h>
  17. #include <linux/input.h>
  18. #include <linux/serio.h>
  19. #include <linux/init.h>
  20. #include <linux/libps2.h>
  21. #define DRIVER_DESC "PS/2 driver library"
  22. MODULE_AUTHOR("Dmitry Torokhov <dtor@mail.ru>");
  23. MODULE_DESCRIPTION("PS/2 driver library");
  24. MODULE_LICENSE("GPL");
  25. EXPORT_SYMBOL(ps2_init);
  26. EXPORT_SYMBOL(ps2_sendbyte);
  27. EXPORT_SYMBOL(ps2_drain);
  28. EXPORT_SYMBOL(ps2_command);
  29. EXPORT_SYMBOL(ps2_schedule_command);
  30. EXPORT_SYMBOL(ps2_handle_ack);
  31. EXPORT_SYMBOL(ps2_handle_response);
  32. EXPORT_SYMBOL(ps2_cmd_aborted);
  33. /* Work structure to schedule execution of a command */
  34. struct ps2work {
  35. struct work_struct work;
  36. struct ps2dev *ps2dev;
  37. int command;
  38. unsigned char param[0];
  39. };
  40. /*
  41. * ps2_sendbyte() sends a byte to the device and waits for acknowledge.
  42. * It doesn't handle retransmission, though it could - because if there
  43. * is a need for retransmissions device has to be replaced anyway.
  44. *
  45. * ps2_sendbyte() can only be called from a process context.
  46. */
  47. int ps2_sendbyte(struct ps2dev *ps2dev, unsigned char byte, int timeout)
  48. {
  49. serio_pause_rx(ps2dev->serio);
  50. ps2dev->nak = 1;
  51. ps2dev->flags |= PS2_FLAG_ACK;
  52. serio_continue_rx(ps2dev->serio);
  53. if (serio_write(ps2dev->serio, byte) == 0)
  54. wait_event_timeout(ps2dev->wait,
  55. !(ps2dev->flags & PS2_FLAG_ACK),
  56. msecs_to_jiffies(timeout));
  57. serio_pause_rx(ps2dev->serio);
  58. ps2dev->flags &= ~PS2_FLAG_ACK;
  59. serio_continue_rx(ps2dev->serio);
  60. return -ps2dev->nak;
  61. }
  62. /*
  63. * ps2_drain() waits for device to transmit requested number of bytes
  64. * and discards them.
  65. */
  66. void ps2_drain(struct ps2dev *ps2dev, int maxbytes, int timeout)
  67. {
  68. if (maxbytes > sizeof(ps2dev->cmdbuf)) {
  69. WARN_ON(1);
  70. maxbytes = sizeof(ps2dev->cmdbuf);
  71. }
  72. mutex_lock(&ps2dev->cmd_mutex);
  73. serio_pause_rx(ps2dev->serio);
  74. ps2dev->flags = PS2_FLAG_CMD;
  75. ps2dev->cmdcnt = maxbytes;
  76. serio_continue_rx(ps2dev->serio);
  77. wait_event_timeout(ps2dev->wait,
  78. !(ps2dev->flags & PS2_FLAG_CMD),
  79. msecs_to_jiffies(timeout));
  80. mutex_unlock(&ps2dev->cmd_mutex);
  81. }
  82. /*
  83. * ps2_is_keyboard_id() checks received ID byte against the list of
  84. * known keyboard IDs.
  85. */
  86. static inline int ps2_is_keyboard_id(char id_byte)
  87. {
  88. static char keyboard_ids[] = {
  89. 0xab, /* Regular keyboards */
  90. 0xac, /* NCD Sun keyboard */
  91. 0x2b, /* Trust keyboard, translated */
  92. 0x5d, /* Trust keyboard */
  93. 0x60, /* NMB SGI keyboard, translated */
  94. 0x47, /* NMB SGI keyboard */
  95. };
  96. return memchr(keyboard_ids, id_byte, sizeof(keyboard_ids)) != NULL;
  97. }
  98. /*
  99. * ps2_adjust_timeout() is called after receiving 1st byte of command
  100. * response and tries to reduce remaining timeout to speed up command
  101. * completion.
  102. */
  103. static int ps2_adjust_timeout(struct ps2dev *ps2dev, int command, int timeout)
  104. {
  105. switch (command) {
  106. case PS2_CMD_RESET_BAT:
  107. /*
  108. * Device has sent the first response byte after
  109. * reset command, reset is thus done, so we can
  110. * shorten the timeout.
  111. * The next byte will come soon (keyboard) or not
  112. * at all (mouse).
  113. */
  114. if (timeout > msecs_to_jiffies(100))
  115. timeout = msecs_to_jiffies(100);
  116. break;
  117. case PS2_CMD_GETID:
  118. /*
  119. * If device behind the port is not a keyboard there
  120. * won't be 2nd byte of ID response.
  121. */
  122. if (!ps2_is_keyboard_id(ps2dev->cmdbuf[1])) {
  123. serio_pause_rx(ps2dev->serio);
  124. ps2dev->flags = ps2dev->cmdcnt = 0;
  125. serio_continue_rx(ps2dev->serio);
  126. timeout = 0;
  127. }
  128. break;
  129. default:
  130. break;
  131. }
  132. return timeout;
  133. }
  134. /*
  135. * ps2_command() sends a command and its parameters to the mouse,
  136. * then waits for the response and puts it in the param array.
  137. *
  138. * ps2_command() can only be called from a process context
  139. */
  140. int ps2_command(struct ps2dev *ps2dev, unsigned char *param, int command)
  141. {
  142. int timeout;
  143. int send = (command >> 12) & 0xf;
  144. int receive = (command >> 8) & 0xf;
  145. int rc = -1;
  146. int i;
  147. if (receive > sizeof(ps2dev->cmdbuf)) {
  148. WARN_ON(1);
  149. return -1;
  150. }
  151. mutex_lock(&ps2dev->cmd_mutex);
  152. serio_pause_rx(ps2dev->serio);
  153. ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0;
  154. ps2dev->cmdcnt = receive;
  155. if (receive && param)
  156. for (i = 0; i < receive; i++)
  157. ps2dev->cmdbuf[(receive - 1) - i] = param[i];
  158. serio_continue_rx(ps2dev->serio);
  159. /*
  160. * Some devices (Synaptics) peform the reset before
  161. * ACKing the reset command, and so it can take a long
  162. * time before the ACK arrrives.
  163. */
  164. if (ps2_sendbyte(ps2dev, command & 0xff,
  165. command == PS2_CMD_RESET_BAT ? 1000 : 200))
  166. goto out;
  167. for (i = 0; i < send; i++)
  168. if (ps2_sendbyte(ps2dev, param[i], 200))
  169. goto out;
  170. /*
  171. * The reset command takes a long time to execute.
  172. */
  173. timeout = msecs_to_jiffies(command == PS2_CMD_RESET_BAT ? 4000 : 500);
  174. timeout = wait_event_timeout(ps2dev->wait,
  175. !(ps2dev->flags & PS2_FLAG_CMD1), timeout);
  176. if (ps2dev->cmdcnt && timeout > 0) {
  177. timeout = ps2_adjust_timeout(ps2dev, command, timeout);
  178. wait_event_timeout(ps2dev->wait,
  179. !(ps2dev->flags & PS2_FLAG_CMD), timeout);
  180. }
  181. if (param)
  182. for (i = 0; i < receive; i++)
  183. param[i] = ps2dev->cmdbuf[(receive - 1) - i];
  184. if (ps2dev->cmdcnt && (command != PS2_CMD_RESET_BAT || ps2dev->cmdcnt != 1))
  185. goto out;
  186. rc = 0;
  187. out:
  188. serio_pause_rx(ps2dev->serio);
  189. ps2dev->flags = 0;
  190. serio_continue_rx(ps2dev->serio);
  191. mutex_unlock(&ps2dev->cmd_mutex);
  192. return rc;
  193. }
  194. /*
  195. * ps2_execute_scheduled_command() sends a command, previously scheduled by
  196. * ps2_schedule_command(), to a PS/2 device (keyboard, mouse, etc.)
  197. */
  198. static void ps2_execute_scheduled_command(void *data)
  199. {
  200. struct ps2work *ps2work = data;
  201. ps2_command(ps2work->ps2dev, ps2work->param, ps2work->command);
  202. kfree(ps2work);
  203. }
  204. /*
  205. * ps2_schedule_command() allows to schedule delayed execution of a PS/2
  206. * command and can be used to issue a command from an interrupt or softirq
  207. * context.
  208. */
  209. int ps2_schedule_command(struct ps2dev *ps2dev, unsigned char *param, int command)
  210. {
  211. struct ps2work *ps2work;
  212. int send = (command >> 12) & 0xf;
  213. int receive = (command >> 8) & 0xf;
  214. if (!(ps2work = kmalloc(sizeof(struct ps2work) + max(send, receive), GFP_ATOMIC)))
  215. return -1;
  216. memset(ps2work, 0, sizeof(struct ps2work));
  217. ps2work->ps2dev = ps2dev;
  218. ps2work->command = command;
  219. memcpy(ps2work->param, param, send);
  220. INIT_WORK(&ps2work->work, ps2_execute_scheduled_command, ps2work);
  221. if (!schedule_work(&ps2work->work)) {
  222. kfree(ps2work);
  223. return -1;
  224. }
  225. return 0;
  226. }
  227. /*
  228. * ps2_init() initializes ps2dev structure
  229. */
  230. void ps2_init(struct ps2dev *ps2dev, struct serio *serio)
  231. {
  232. mutex_init(&ps2dev->cmd_mutex);
  233. init_waitqueue_head(&ps2dev->wait);
  234. ps2dev->serio = serio;
  235. }
  236. /*
  237. * ps2_handle_ack() is supposed to be used in interrupt handler
  238. * to properly process ACK/NAK of a command from a PS/2 device.
  239. */
  240. int ps2_handle_ack(struct ps2dev *ps2dev, unsigned char data)
  241. {
  242. switch (data) {
  243. case PS2_RET_ACK:
  244. ps2dev->nak = 0;
  245. break;
  246. case PS2_RET_NAK:
  247. ps2dev->nak = 1;
  248. break;
  249. /*
  250. * Workaround for mice which don't ACK the Get ID command.
  251. * These are valid mouse IDs that we recognize.
  252. */
  253. case 0x00:
  254. case 0x03:
  255. case 0x04:
  256. if (ps2dev->flags & PS2_FLAG_WAITID) {
  257. ps2dev->nak = 0;
  258. break;
  259. }
  260. /* Fall through */
  261. default:
  262. return 0;
  263. }
  264. if (!ps2dev->nak && ps2dev->cmdcnt)
  265. ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
  266. ps2dev->flags &= ~PS2_FLAG_ACK;
  267. wake_up(&ps2dev->wait);
  268. if (data != PS2_RET_ACK)
  269. ps2_handle_response(ps2dev, data);
  270. return 1;
  271. }
  272. /*
  273. * ps2_handle_response() is supposed to be used in interrupt handler
  274. * to properly store device's response to a command and notify process
  275. * waiting for completion of the command.
  276. */
  277. int ps2_handle_response(struct ps2dev *ps2dev, unsigned char data)
  278. {
  279. if (ps2dev->cmdcnt)
  280. ps2dev->cmdbuf[--ps2dev->cmdcnt] = data;
  281. if (ps2dev->flags & PS2_FLAG_CMD1) {
  282. ps2dev->flags &= ~PS2_FLAG_CMD1;
  283. if (ps2dev->cmdcnt)
  284. wake_up(&ps2dev->wait);
  285. }
  286. if (!ps2dev->cmdcnt) {
  287. ps2dev->flags &= ~PS2_FLAG_CMD;
  288. wake_up(&ps2dev->wait);
  289. }
  290. return 1;
  291. }
  292. void ps2_cmd_aborted(struct ps2dev *ps2dev)
  293. {
  294. if (ps2dev->flags & PS2_FLAG_ACK)
  295. ps2dev->nak = 1;
  296. if (ps2dev->flags & (PS2_FLAG_ACK | PS2_FLAG_CMD))
  297. wake_up(&ps2dev->wait);
  298. ps2dev->flags = 0;
  299. }