interact.c 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328
  1. /*
  2. * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $
  3. *
  4. * Copyright (c) 2001 Vojtech Pavlik
  5. *
  6. * Based on the work of:
  7. * Toby Deshane
  8. */
  9. /*
  10. * InterAct digital gamepad/joystick driver for Linux
  11. */
  12. /*
  13. * This program is free software; you can redistribute it and/or modify
  14. * it under the terms of the GNU General Public License as published by
  15. * the Free Software Foundation; either version 2 of the License, or
  16. * (at your option) any later version.
  17. *
  18. * This program is distributed in the hope that it will be useful,
  19. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  21. * GNU General Public License for more details.
  22. *
  23. * You should have received a copy of the GNU General Public License
  24. * along with this program; if not, write to the Free Software
  25. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  26. *
  27. * Should you need to contact me, the author, you can do so either by
  28. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  29. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  30. */
  31. #include <linux/kernel.h>
  32. #include <linux/slab.h>
  33. #include <linux/module.h>
  34. #include <linux/delay.h>
  35. #include <linux/init.h>
  36. #include <linux/gameport.h>
  37. #include <linux/input.h>
  38. #include <linux/jiffies.h>
  39. #define DRIVER_DESC "InterAct digital joystick driver"
  40. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  41. MODULE_DESCRIPTION(DRIVER_DESC);
  42. MODULE_LICENSE("GPL");
  43. #define INTERACT_MAX_START 600 /* 400 us */
  44. #define INTERACT_MAX_STROBE 60 /* 40 us */
  45. #define INTERACT_MAX_LENGTH 32 /* 32 bits */
  46. #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
  47. #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
  48. struct interact {
  49. struct gameport *gameport;
  50. struct input_dev *dev;
  51. int bads;
  52. int reads;
  53. unsigned char type;
  54. unsigned char length;
  55. char phys[32];
  56. };
  57. static short interact_abs_hhfx[] =
  58. { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  59. static short interact_abs_pp8d[] =
  60. { ABS_X, ABS_Y, -1 };
  61. static short interact_btn_hhfx[] =
  62. { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  63. static short interact_btn_pp8d[] =
  64. { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  65. struct interact_type {
  66. int id;
  67. short *abs;
  68. short *btn;
  69. char *name;
  70. unsigned char length;
  71. unsigned char b8;
  72. };
  73. static struct interact_type interact_type[] = {
  74. { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
  75. { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  76. { 0 }};
  77. /*
  78. * interact_read_packet() reads and InterAct joystick data.
  79. */
  80. static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  81. {
  82. unsigned long flags;
  83. unsigned char u, v;
  84. unsigned int t, s;
  85. int i;
  86. i = 0;
  87. data[0] = data[1] = data[2] = 0;
  88. t = gameport_time(gameport, INTERACT_MAX_START);
  89. s = gameport_time(gameport, INTERACT_MAX_STROBE);
  90. local_irq_save(flags);
  91. gameport_trigger(gameport);
  92. v = gameport_read(gameport);
  93. while (t > 0 && i < length) {
  94. t--;
  95. u = v; v = gameport_read(gameport);
  96. if (v & ~u & 0x40) {
  97. data[0] = (data[0] << 1) | ((v >> 4) & 1);
  98. data[1] = (data[1] << 1) | ((v >> 5) & 1);
  99. data[2] = (data[2] << 1) | ((v >> 7) & 1);
  100. i++;
  101. t = s;
  102. }
  103. }
  104. local_irq_restore(flags);
  105. return i;
  106. }
  107. /*
  108. * interact_poll() reads and analyzes InterAct joystick data.
  109. */
  110. static void interact_poll(struct gameport *gameport)
  111. {
  112. struct interact *interact = gameport_get_drvdata(gameport);
  113. struct input_dev *dev = interact->dev;
  114. u32 data[3];
  115. int i;
  116. interact->reads++;
  117. if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
  118. interact->bads++;
  119. } else {
  120. for (i = 0; i < 3; i++)
  121. data[i] <<= INTERACT_MAX_LENGTH - interact->length;
  122. switch (interact->type) {
  123. case INTERACT_TYPE_HHFX:
  124. for (i = 0; i < 4; i++)
  125. input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
  126. for (i = 0; i < 2; i++)
  127. input_report_abs(dev, ABS_HAT0Y - i,
  128. ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
  129. for (i = 0; i < 8; i++)
  130. input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
  131. for (i = 0; i < 4; i++)
  132. input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
  133. break;
  134. case INTERACT_TYPE_PP8D:
  135. for (i = 0; i < 2; i++)
  136. input_report_abs(dev, interact_abs_pp8d[i],
  137. ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
  138. for (i = 0; i < 8; i++)
  139. input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
  140. break;
  141. }
  142. }
  143. input_sync(dev);
  144. }
  145. /*
  146. * interact_open() is a callback from the input open routine.
  147. */
  148. static int interact_open(struct input_dev *dev)
  149. {
  150. struct interact *interact = dev->private;
  151. gameport_start_polling(interact->gameport);
  152. return 0;
  153. }
  154. /*
  155. * interact_close() is a callback from the input close routine.
  156. */
  157. static void interact_close(struct input_dev *dev)
  158. {
  159. struct interact *interact = dev->private;
  160. gameport_stop_polling(interact->gameport);
  161. }
  162. /*
  163. * interact_connect() probes for InterAct joysticks.
  164. */
  165. static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
  166. {
  167. struct interact *interact;
  168. struct input_dev *input_dev;
  169. __u32 data[3];
  170. int i, t;
  171. int err;
  172. interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
  173. input_dev = input_allocate_device();
  174. if (!interact || !input_dev) {
  175. err = -ENOMEM;
  176. goto fail1;
  177. }
  178. interact->gameport = gameport;
  179. interact->dev = input_dev;
  180. gameport_set_drvdata(gameport, interact);
  181. err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  182. if (err)
  183. goto fail1;
  184. i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
  185. if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
  186. err = -ENODEV;
  187. goto fail2;
  188. }
  189. for (i = 0; interact_type[i].length; i++)
  190. if (interact_type[i].id == (data[2] >> 16))
  191. break;
  192. if (!interact_type[i].length) {
  193. printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
  194. gameport->phys, i, data[0], data[1], data[2]);
  195. err = -ENODEV;
  196. goto fail2;
  197. }
  198. gameport_set_poll_handler(gameport, interact_poll);
  199. gameport_set_poll_interval(gameport, 20);
  200. sprintf(interact->phys, "%s/input0", gameport->phys);
  201. interact->type = i;
  202. interact->length = interact_type[i].length;
  203. input_dev->name = interact_type[i].name;
  204. input_dev->phys = interact->phys;
  205. input_dev->id.bustype = BUS_GAMEPORT;
  206. input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
  207. input_dev->id.product = interact_type[i].id;
  208. input_dev->id.version = 0x0100;
  209. input_dev->private = interact;
  210. input_dev->open = interact_open;
  211. input_dev->close = interact_close;
  212. input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
  213. for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
  214. set_bit(t, input_dev->absbit);
  215. if (i < interact_type[interact->type].b8) {
  216. input_dev->absmin[t] = 0;
  217. input_dev->absmax[t] = 255;
  218. } else {
  219. input_dev->absmin[t] = -1;
  220. input_dev->absmax[t] = 1;
  221. }
  222. }
  223. for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
  224. set_bit(t, input_dev->keybit);
  225. input_register_device(interact->dev);
  226. return 0;
  227. fail2: gameport_close(gameport);
  228. fail1: gameport_set_drvdata(gameport, NULL);
  229. input_free_device(input_dev);
  230. kfree(interact);
  231. return err;
  232. }
  233. static void interact_disconnect(struct gameport *gameport)
  234. {
  235. struct interact *interact = gameport_get_drvdata(gameport);
  236. input_unregister_device(interact->dev);
  237. gameport_close(gameport);
  238. gameport_set_drvdata(gameport, NULL);
  239. kfree(interact);
  240. }
  241. static struct gameport_driver interact_drv = {
  242. .driver = {
  243. .name = "interact",
  244. },
  245. .description = DRIVER_DESC,
  246. .connect = interact_connect,
  247. .disconnect = interact_disconnect,
  248. };
  249. static int __init interact_init(void)
  250. {
  251. gameport_register_driver(&interact_drv);
  252. return 0;
  253. }
  254. static void __exit interact_exit(void)
  255. {
  256. gameport_unregister_driver(&interact_drv);
  257. }
  258. module_init(interact_init);
  259. module_exit(interact_exit);