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- #ifndef _FS_CEPH_AUTH_H
- #define _FS_CEPH_AUTH_H
- #include "types.h"
- #include "buffer.h"
- /*
- * Abstract interface for communicating with the authenticate module.
- * There is some handshake that takes place between us and the monitor
- * to acquire the necessary keys. These are used to generate an
- * 'authorizer' that we use when connecting to a service (mds, osd).
- */
- struct ceph_auth_client;
- struct ceph_authorizer;
- struct ceph_auth_client_ops {
- const char *name;
- /*
- * true if we are authenticated and can connect to
- * services.
- */
- int (*is_authenticated)(struct ceph_auth_client *ac);
- /*
- * true if we should (re)authenticate, e.g., when our tickets
- * are getting old and crusty.
- */
- int (*should_authenticate)(struct ceph_auth_client *ac);
- /*
- * build requests and process replies during monitor
- * handshake. if handle_reply returns -EAGAIN, we build
- * another request.
- */
- int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end);
- int (*handle_reply)(struct ceph_auth_client *ac, int result,
- void *buf, void *end);
- /*
- * Create authorizer for connecting to a service, and verify
- * the response to authenticate the service.
- */
- int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type,
- struct ceph_authorizer **a,
- void **buf, size_t *len,
- void **reply_buf, size_t *reply_len);
- int (*verify_authorizer_reply)(struct ceph_auth_client *ac,
- struct ceph_authorizer *a, size_t len);
- void (*destroy_authorizer)(struct ceph_auth_client *ac,
- struct ceph_authorizer *a);
- void (*invalidate_authorizer)(struct ceph_auth_client *ac,
- int peer_type);
- /* reset when we (re)connect to a monitor */
- void (*reset)(struct ceph_auth_client *ac);
- void (*destroy)(struct ceph_auth_client *ac);
- };
- struct ceph_auth_client {
- u32 protocol; /* CEPH_AUTH_* */
- void *private; /* for use by protocol implementation */
- const struct ceph_auth_client_ops *ops; /* null iff protocol==0 */
- bool negotiating; /* true if negotiating protocol */
- const char *name; /* entity name */
- u64 global_id; /* our unique id in system */
- const char *secret; /* our secret key */
- unsigned want_keys; /* which services we want */
- };
- extern struct ceph_auth_client *ceph_auth_init(const char *name,
- const char *secret);
- extern void ceph_auth_destroy(struct ceph_auth_client *ac);
- extern void ceph_auth_reset(struct ceph_auth_client *ac);
- extern int ceph_auth_build_hello(struct ceph_auth_client *ac,
- void *buf, size_t len);
- extern int ceph_handle_auth_reply(struct ceph_auth_client *ac,
- void *buf, size_t len,
- void *reply_buf, size_t reply_len);
- extern int ceph_entity_name_encode(const char *name, void **p, void *end);
- extern int ceph_build_auth(struct ceph_auth_client *ac,
- void *msg_buf, size_t msg_len);
- extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac);
- #endif
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