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- /*
- * lib/bitmap.c
- * Helper functions for bitmap.h.
- *
- * This source code is licensed under the GNU General Public License,
- * Version 2. See the file COPYING for more details.
- */
- #include <linux/module.h>
- #include <linux/ctype.h>
- #include <linux/errno.h>
- #include <linux/bitmap.h>
- #include <linux/bitops.h>
- #include <asm/uaccess.h>
- /*
- * bitmaps provide an array of bits, implemented using an an
- * array of unsigned longs. The number of valid bits in a
- * given bitmap does _not_ need to be an exact multiple of
- * BITS_PER_LONG.
- *
- * The possible unused bits in the last, partially used word
- * of a bitmap are 'don't care'. The implementation makes
- * no particular effort to keep them zero. It ensures that
- * their value will not affect the results of any operation.
- * The bitmap operations that return Boolean (bitmap_empty,
- * for example) or scalar (bitmap_weight, for example) results
- * carefully filter out these unused bits from impacting their
- * results.
- *
- * These operations actually hold to a slightly stronger rule:
- * if you don't input any bitmaps to these ops that have some
- * unused bits set, then they won't output any set unused bits
- * in output bitmaps.
- *
- * The byte ordering of bitmaps is more natural on little
- * endian architectures. See the big-endian headers
- * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
- * for the best explanations of this ordering.
- */
- int __bitmap_empty(const unsigned long *bitmap, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- if (bitmap[k])
- return 0;
- if (bits % BITS_PER_LONG)
- if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
- return 0;
- return 1;
- }
- EXPORT_SYMBOL(__bitmap_empty);
- int __bitmap_full(const unsigned long *bitmap, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- if (~bitmap[k])
- return 0;
- if (bits % BITS_PER_LONG)
- if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
- return 0;
- return 1;
- }
- EXPORT_SYMBOL(__bitmap_full);
- int __bitmap_equal(const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- if (bitmap1[k] != bitmap2[k])
- return 0;
- if (bits % BITS_PER_LONG)
- if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
- return 0;
- return 1;
- }
- EXPORT_SYMBOL(__bitmap_equal);
- void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- dst[k] = ~src[k];
- if (bits % BITS_PER_LONG)
- dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
- }
- EXPORT_SYMBOL(__bitmap_complement);
- /*
- * __bitmap_shift_right - logical right shift of the bits in a bitmap
- * @dst - destination bitmap
- * @src - source bitmap
- * @nbits - shift by this many bits
- * @bits - bitmap size, in bits
- *
- * Shifting right (dividing) means moving bits in the MS -> LS bit
- * direction. Zeros are fed into the vacated MS positions and the
- * LS bits shifted off the bottom are lost.
- */
- void __bitmap_shift_right(unsigned long *dst,
- const unsigned long *src, int shift, int bits)
- {
- int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
- int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
- unsigned long mask = (1UL << left) - 1;
- for (k = 0; off + k < lim; ++k) {
- unsigned long upper, lower;
- /*
- * If shift is not word aligned, take lower rem bits of
- * word above and make them the top rem bits of result.
- */
- if (!rem || off + k + 1 >= lim)
- upper = 0;
- else {
- upper = src[off + k + 1];
- if (off + k + 1 == lim - 1 && left)
- upper &= mask;
- }
- lower = src[off + k];
- if (left && off + k == lim - 1)
- lower &= mask;
- dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
- if (left && k == lim - 1)
- dst[k] &= mask;
- }
- if (off)
- memset(&dst[lim - off], 0, off*sizeof(unsigned long));
- }
- EXPORT_SYMBOL(__bitmap_shift_right);
- /*
- * __bitmap_shift_left - logical left shift of the bits in a bitmap
- * @dst - destination bitmap
- * @src - source bitmap
- * @nbits - shift by this many bits
- * @bits - bitmap size, in bits
- *
- * Shifting left (multiplying) means moving bits in the LS -> MS
- * direction. Zeros are fed into the vacated LS bit positions
- * and those MS bits shifted off the top are lost.
- */
- void __bitmap_shift_left(unsigned long *dst,
- const unsigned long *src, int shift, int bits)
- {
- int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
- int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
- for (k = lim - off - 1; k >= 0; --k) {
- unsigned long upper, lower;
- /*
- * If shift is not word aligned, take upper rem bits of
- * word below and make them the bottom rem bits of result.
- */
- if (rem && k > 0)
- lower = src[k - 1];
- else
- lower = 0;
- upper = src[k];
- if (left && k == lim - 1)
- upper &= (1UL << left) - 1;
- dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem;
- if (left && k + off == lim - 1)
- dst[k + off] &= (1UL << left) - 1;
- }
- if (off)
- memset(dst, 0, off*sizeof(unsigned long));
- }
- EXPORT_SYMBOL(__bitmap_shift_left);
- void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k;
- int nr = BITS_TO_LONGS(bits);
- for (k = 0; k < nr; k++)
- dst[k] = bitmap1[k] & bitmap2[k];
- }
- EXPORT_SYMBOL(__bitmap_and);
- void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k;
- int nr = BITS_TO_LONGS(bits);
- for (k = 0; k < nr; k++)
- dst[k] = bitmap1[k] | bitmap2[k];
- }
- EXPORT_SYMBOL(__bitmap_or);
- void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k;
- int nr = BITS_TO_LONGS(bits);
- for (k = 0; k < nr; k++)
- dst[k] = bitmap1[k] ^ bitmap2[k];
- }
- EXPORT_SYMBOL(__bitmap_xor);
- void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k;
- int nr = BITS_TO_LONGS(bits);
- for (k = 0; k < nr; k++)
- dst[k] = bitmap1[k] & ~bitmap2[k];
- }
- EXPORT_SYMBOL(__bitmap_andnot);
- int __bitmap_intersects(const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- if (bitmap1[k] & bitmap2[k])
- return 1;
- if (bits % BITS_PER_LONG)
- if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
- return 1;
- return 0;
- }
- EXPORT_SYMBOL(__bitmap_intersects);
- int __bitmap_subset(const unsigned long *bitmap1,
- const unsigned long *bitmap2, int bits)
- {
- int k, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; ++k)
- if (bitmap1[k] & ~bitmap2[k])
- return 0;
- if (bits % BITS_PER_LONG)
- if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
- return 0;
- return 1;
- }
- EXPORT_SYMBOL(__bitmap_subset);
- int __bitmap_weight(const unsigned long *bitmap, int bits)
- {
- int k, w = 0, lim = bits/BITS_PER_LONG;
- for (k = 0; k < lim; k++)
- w += hweight_long(bitmap[k]);
- if (bits % BITS_PER_LONG)
- w += hweight_long(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
- return w;
- }
- EXPORT_SYMBOL(__bitmap_weight);
- /*
- * Bitmap printing & parsing functions: first version by Bill Irwin,
- * second version by Paul Jackson, third by Joe Korty.
- */
- #define CHUNKSZ 32
- #define nbits_to_hold_value(val) fls(val)
- #define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))
- #define BASEDEC 10 /* fancier cpuset lists input in decimal */
- /**
- * bitmap_scnprintf - convert bitmap to an ASCII hex string.
- * @buf: byte buffer into which string is placed
- * @buflen: reserved size of @buf, in bytes
- * @maskp: pointer to bitmap to convert
- * @nmaskbits: size of bitmap, in bits
- *
- * Exactly @nmaskbits bits are displayed. Hex digits are grouped into
- * comma-separated sets of eight digits per set.
- */
- int bitmap_scnprintf(char *buf, unsigned int buflen,
- const unsigned long *maskp, int nmaskbits)
- {
- int i, word, bit, len = 0;
- unsigned long val;
- const char *sep = "";
- int chunksz;
- u32 chunkmask;
- chunksz = nmaskbits & (CHUNKSZ - 1);
- if (chunksz == 0)
- chunksz = CHUNKSZ;
- i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;
- for (; i >= 0; i -= CHUNKSZ) {
- chunkmask = ((1ULL << chunksz) - 1);
- word = i / BITS_PER_LONG;
- bit = i % BITS_PER_LONG;
- val = (maskp[word] >> bit) & chunkmask;
- len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,
- (chunksz+3)/4, val);
- chunksz = CHUNKSZ;
- sep = ",";
- }
- return len;
- }
- EXPORT_SYMBOL(bitmap_scnprintf);
- /**
- * __bitmap_parse - convert an ASCII hex string into a bitmap.
- * @buf: pointer to buffer containing string.
- * @buflen: buffer size in bytes. If string is smaller than this
- * then it must be terminated with a \0.
- * @is_user: location of buffer, 0 indicates kernel space
- * @maskp: pointer to bitmap array that will contain result.
- * @nmaskbits: size of bitmap, in bits.
- *
- * Commas group hex digits into chunks. Each chunk defines exactly 32
- * bits of the resultant bitmask. No chunk may specify a value larger
- * than 32 bits (%-EOVERFLOW), and if a chunk specifies a smaller value
- * then leading 0-bits are prepended. %-EINVAL is returned for illegal
- * characters and for grouping errors such as "1,,5", ",44", "," and "".
- * Leading and trailing whitespace accepted, but not embedded whitespace.
- */
- int __bitmap_parse(const char *buf, unsigned int buflen,
- int is_user, unsigned long *maskp,
- int nmaskbits)
- {
- int c, old_c, totaldigits, ndigits, nchunks, nbits;
- u32 chunk;
- const char __user *ubuf = buf;
- bitmap_zero(maskp, nmaskbits);
- nchunks = nbits = totaldigits = c = 0;
- do {
- chunk = ndigits = 0;
- /* Get the next chunk of the bitmap */
- while (buflen) {
- old_c = c;
- if (is_user) {
- if (__get_user(c, ubuf++))
- return -EFAULT;
- }
- else
- c = *buf++;
- buflen--;
- if (isspace(c))
- continue;
- /*
- * If the last character was a space and the current
- * character isn't '\0', we've got embedded whitespace.
- * This is a no-no, so throw an error.
- */
- if (totaldigits && c && isspace(old_c))
- return -EINVAL;
- /* A '\0' or a ',' signal the end of the chunk */
- if (c == '\0' || c == ',')
- break;
- if (!isxdigit(c))
- return -EINVAL;
- /*
- * Make sure there are at least 4 free bits in 'chunk'.
- * If not, this hexdigit will overflow 'chunk', so
- * throw an error.
- */
- if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
- return -EOVERFLOW;
- chunk = (chunk << 4) | unhex(c);
- ndigits++; totaldigits++;
- }
- if (ndigits == 0)
- return -EINVAL;
- if (nchunks == 0 && chunk == 0)
- continue;
- __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
- *maskp |= chunk;
- nchunks++;
- nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
- if (nbits > nmaskbits)
- return -EOVERFLOW;
- } while (buflen && c == ',');
- return 0;
- }
- EXPORT_SYMBOL(__bitmap_parse);
- /**
- * bitmap_parse_user()
- *
- * @ubuf: pointer to user buffer containing string.
- * @ulen: buffer size in bytes. If string is smaller than this
- * then it must be terminated with a \0.
- * @maskp: pointer to bitmap array that will contain result.
- * @nmaskbits: size of bitmap, in bits.
- *
- * Wrapper for __bitmap_parse(), providing it with user buffer.
- *
- * We cannot have this as an inline function in bitmap.h because it needs
- * linux/uaccess.h to get the access_ok() declaration and this causes
- * cyclic dependencies.
- */
- int bitmap_parse_user(const char __user *ubuf,
- unsigned int ulen, unsigned long *maskp,
- int nmaskbits)
- {
- if (!access_ok(VERIFY_READ, ubuf, ulen))
- return -EFAULT;
- return __bitmap_parse((const char *)ubuf, ulen, 1, maskp, nmaskbits);
- }
- EXPORT_SYMBOL(bitmap_parse_user);
- /*
- * bscnl_emit(buf, buflen, rbot, rtop, bp)
- *
- * Helper routine for bitmap_scnlistprintf(). Write decimal number
- * or range to buf, suppressing output past buf+buflen, with optional
- * comma-prefix. Return len of what would be written to buf, if it
- * all fit.
- */
- static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len)
- {
- if (len > 0)
- len += scnprintf(buf + len, buflen - len, ",");
- if (rbot == rtop)
- len += scnprintf(buf + len, buflen - len, "%d", rbot);
- else
- len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop);
- return len;
- }
- /**
- * bitmap_scnlistprintf - convert bitmap to list format ASCII string
- * @buf: byte buffer into which string is placed
- * @buflen: reserved size of @buf, in bytes
- * @maskp: pointer to bitmap to convert
- * @nmaskbits: size of bitmap, in bits
- *
- * Output format is a comma-separated list of decimal numbers and
- * ranges. Consecutively set bits are shown as two hyphen-separated
- * decimal numbers, the smallest and largest bit numbers set in
- * the range. Output format is compatible with the format
- * accepted as input by bitmap_parselist().
- *
- * The return value is the number of characters which would be
- * generated for the given input, excluding the trailing '\0', as
- * per ISO C99.
- */
- int bitmap_scnlistprintf(char *buf, unsigned int buflen,
- const unsigned long *maskp, int nmaskbits)
- {
- int len = 0;
- /* current bit is 'cur', most recently seen range is [rbot, rtop] */
- int cur, rbot, rtop;
- rbot = cur = find_first_bit(maskp, nmaskbits);
- while (cur < nmaskbits) {
- rtop = cur;
- cur = find_next_bit(maskp, nmaskbits, cur+1);
- if (cur >= nmaskbits || cur > rtop + 1) {
- len = bscnl_emit(buf, buflen, rbot, rtop, len);
- rbot = cur;
- }
- }
- return len;
- }
- EXPORT_SYMBOL(bitmap_scnlistprintf);
- /**
- * bitmap_parselist - convert list format ASCII string to bitmap
- * @bp: read nul-terminated user string from this buffer
- * @maskp: write resulting mask here
- * @nmaskbits: number of bits in mask to be written
- *
- * Input format is a comma-separated list of decimal numbers and
- * ranges. Consecutively set bits are shown as two hyphen-separated
- * decimal numbers, the smallest and largest bit numbers set in
- * the range.
- *
- * Returns 0 on success, -errno on invalid input strings.
- * Error values:
- * %-EINVAL: second number in range smaller than first
- * %-EINVAL: invalid character in string
- * %-ERANGE: bit number specified too large for mask
- */
- int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
- {
- unsigned a, b;
- bitmap_zero(maskp, nmaskbits);
- do {
- if (!isdigit(*bp))
- return -EINVAL;
- b = a = simple_strtoul(bp, (char **)&bp, BASEDEC);
- if (*bp == '-') {
- bp++;
- if (!isdigit(*bp))
- return -EINVAL;
- b = simple_strtoul(bp, (char **)&bp, BASEDEC);
- }
- if (!(a <= b))
- return -EINVAL;
- if (b >= nmaskbits)
- return -ERANGE;
- while (a <= b) {
- set_bit(a, maskp);
- a++;
- }
- if (*bp == ',')
- bp++;
- } while (*bp != '\0' && *bp != '\n');
- return 0;
- }
- EXPORT_SYMBOL(bitmap_parselist);
- /*
- * bitmap_pos_to_ord(buf, pos, bits)
- * @buf: pointer to a bitmap
- * @pos: a bit position in @buf (0 <= @pos < @bits)
- * @bits: number of valid bit positions in @buf
- *
- * Map the bit at position @pos in @buf (of length @bits) to the
- * ordinal of which set bit it is. If it is not set or if @pos
- * is not a valid bit position, map to -1.
- *
- * If for example, just bits 4 through 7 are set in @buf, then @pos
- * values 4 through 7 will get mapped to 0 through 3, respectively,
- * and other @pos values will get mapped to 0. When @pos value 7
- * gets mapped to (returns) @ord value 3 in this example, that means
- * that bit 7 is the 3rd (starting with 0th) set bit in @buf.
- *
- * The bit positions 0 through @bits are valid positions in @buf.
- */
- static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits)
- {
- int i, ord;
- if (pos < 0 || pos >= bits || !test_bit(pos, buf))
- return -1;
- i = find_first_bit(buf, bits);
- ord = 0;
- while (i < pos) {
- i = find_next_bit(buf, bits, i + 1);
- ord++;
- }
- BUG_ON(i != pos);
- return ord;
- }
- /**
- * bitmap_ord_to_pos(buf, ord, bits)
- * @buf: pointer to bitmap
- * @ord: ordinal bit position (n-th set bit, n >= 0)
- * @bits: number of valid bit positions in @buf
- *
- * Map the ordinal offset of bit @ord in @buf to its position in @buf.
- * Value of @ord should be in range 0 <= @ord < weight(buf), else
- * results are undefined.
- *
- * If for example, just bits 4 through 7 are set in @buf, then @ord
- * values 0 through 3 will get mapped to 4 through 7, respectively,
- * and all other @ord values return undefined values. When @ord value 3
- * gets mapped to (returns) @pos value 7 in this example, that means
- * that the 3rd set bit (starting with 0th) is at position 7 in @buf.
- *
- * The bit positions 0 through @bits are valid positions in @buf.
- */
- static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits)
- {
- int pos = 0;
- if (ord >= 0 && ord < bits) {
- int i;
- for (i = find_first_bit(buf, bits);
- i < bits && ord > 0;
- i = find_next_bit(buf, bits, i + 1))
- ord--;
- if (i < bits && ord == 0)
- pos = i;
- }
- return pos;
- }
- /**
- * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
- * @dst: remapped result
- * @src: subset to be remapped
- * @old: defines domain of map
- * @new: defines range of map
- * @bits: number of bits in each of these bitmaps
- *
- * Let @old and @new define a mapping of bit positions, such that
- * whatever position is held by the n-th set bit in @old is mapped
- * to the n-th set bit in @new. In the more general case, allowing
- * for the possibility that the weight 'w' of @new is less than the
- * weight of @old, map the position of the n-th set bit in @old to
- * the position of the m-th set bit in @new, where m == n % w.
- *
- * If either of the @old and @new bitmaps are empty, or if @src and
- * @dst point to the same location, then this routine copies @src
- * to @dst.
- *
- * The positions of unset bits in @old are mapped to themselves
- * (the identify map).
- *
- * Apply the above specified mapping to @src, placing the result in
- * @dst, clearing any bits previously set in @dst.
- *
- * For example, lets say that @old has bits 4 through 7 set, and
- * @new has bits 12 through 15 set. This defines the mapping of bit
- * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
- * bit positions unchanged. So if say @src comes into this routine
- * with bits 1, 5 and 7 set, then @dst should leave with bits 1,
- * 13 and 15 set.
- */
- void bitmap_remap(unsigned long *dst, const unsigned long *src,
- const unsigned long *old, const unsigned long *new,
- int bits)
- {
- int oldbit, w;
- if (dst == src) /* following doesn't handle inplace remaps */
- return;
- bitmap_zero(dst, bits);
- w = bitmap_weight(new, bits);
- for (oldbit = find_first_bit(src, bits);
- oldbit < bits;
- oldbit = find_next_bit(src, bits, oldbit + 1)) {
- int n = bitmap_pos_to_ord(old, oldbit, bits);
- if (n < 0 || w == 0)
- set_bit(oldbit, dst); /* identity map */
- else
- set_bit(bitmap_ord_to_pos(new, n % w, bits), dst);
- }
- }
- EXPORT_SYMBOL(bitmap_remap);
- /**
- * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
- * @oldbit: bit position to be mapped
- * @old: defines domain of map
- * @new: defines range of map
- * @bits: number of bits in each of these bitmaps
- *
- * Let @old and @new define a mapping of bit positions, such that
- * whatever position is held by the n-th set bit in @old is mapped
- * to the n-th set bit in @new. In the more general case, allowing
- * for the possibility that the weight 'w' of @new is less than the
- * weight of @old, map the position of the n-th set bit in @old to
- * the position of the m-th set bit in @new, where m == n % w.
- *
- * The positions of unset bits in @old are mapped to themselves
- * (the identify map).
- *
- * Apply the above specified mapping to bit position @oldbit, returning
- * the new bit position.
- *
- * For example, lets say that @old has bits 4 through 7 set, and
- * @new has bits 12 through 15 set. This defines the mapping of bit
- * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
- * bit positions unchanged. So if say @oldbit is 5, then this routine
- * returns 13.
- */
- int bitmap_bitremap(int oldbit, const unsigned long *old,
- const unsigned long *new, int bits)
- {
- int w = bitmap_weight(new, bits);
- int n = bitmap_pos_to_ord(old, oldbit, bits);
- if (n < 0 || w == 0)
- return oldbit;
- else
- return bitmap_ord_to_pos(new, n % w, bits);
- }
- EXPORT_SYMBOL(bitmap_bitremap);
- /*
- * Common code for bitmap_*_region() routines.
- * bitmap: array of unsigned longs corresponding to the bitmap
- * pos: the beginning of the region
- * order: region size (log base 2 of number of bits)
- * reg_op: operation(s) to perform on that region of bitmap
- *
- * Can set, verify and/or release a region of bits in a bitmap,
- * depending on which combination of REG_OP_* flag bits is set.
- *
- * A region of a bitmap is a sequence of bits in the bitmap, of
- * some size '1 << order' (a power of two), aligned to that same
- * '1 << order' power of two.
- *
- * Returns 1 if REG_OP_ISFREE succeeds (region is all zero bits).
- * Returns 0 in all other cases and reg_ops.
- */
- enum {
- REG_OP_ISFREE, /* true if region is all zero bits */
- REG_OP_ALLOC, /* set all bits in region */
- REG_OP_RELEASE, /* clear all bits in region */
- };
- static int __reg_op(unsigned long *bitmap, int pos, int order, int reg_op)
- {
- int nbits_reg; /* number of bits in region */
- int index; /* index first long of region in bitmap */
- int offset; /* bit offset region in bitmap[index] */
- int nlongs_reg; /* num longs spanned by region in bitmap */
- int nbitsinlong; /* num bits of region in each spanned long */
- unsigned long mask; /* bitmask for one long of region */
- int i; /* scans bitmap by longs */
- int ret = 0; /* return value */
- /*
- * Either nlongs_reg == 1 (for small orders that fit in one long)
- * or (offset == 0 && mask == ~0UL) (for larger multiword orders.)
- */
- nbits_reg = 1 << order;
- index = pos / BITS_PER_LONG;
- offset = pos - (index * BITS_PER_LONG);
- nlongs_reg = BITS_TO_LONGS(nbits_reg);
- nbitsinlong = min(nbits_reg, BITS_PER_LONG);
- /*
- * Can't do "mask = (1UL << nbitsinlong) - 1", as that
- * overflows if nbitsinlong == BITS_PER_LONG.
- */
- mask = (1UL << (nbitsinlong - 1));
- mask += mask - 1;
- mask <<= offset;
- switch (reg_op) {
- case REG_OP_ISFREE:
- for (i = 0; i < nlongs_reg; i++) {
- if (bitmap[index + i] & mask)
- goto done;
- }
- ret = 1; /* all bits in region free (zero) */
- break;
- case REG_OP_ALLOC:
- for (i = 0; i < nlongs_reg; i++)
- bitmap[index + i] |= mask;
- break;
- case REG_OP_RELEASE:
- for (i = 0; i < nlongs_reg; i++)
- bitmap[index + i] &= ~mask;
- break;
- }
- done:
- return ret;
- }
- /**
- * bitmap_find_free_region - find a contiguous aligned mem region
- * @bitmap: array of unsigned longs corresponding to the bitmap
- * @bits: number of bits in the bitmap
- * @order: region size (log base 2 of number of bits) to find
- *
- * Find a region of free (zero) bits in a @bitmap of @bits bits and
- * allocate them (set them to one). Only consider regions of length
- * a power (@order) of two, aligned to that power of two, which
- * makes the search algorithm much faster.
- *
- * Return the bit offset in bitmap of the allocated region,
- * or -errno on failure.
- */
- int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
- {
- int pos; /* scans bitmap by regions of size order */
- for (pos = 0; pos < bits; pos += (1 << order))
- if (__reg_op(bitmap, pos, order, REG_OP_ISFREE))
- break;
- if (pos == bits)
- return -ENOMEM;
- __reg_op(bitmap, pos, order, REG_OP_ALLOC);
- return pos;
- }
- EXPORT_SYMBOL(bitmap_find_free_region);
- /**
- * bitmap_release_region - release allocated bitmap region
- * @bitmap: array of unsigned longs corresponding to the bitmap
- * @pos: beginning of bit region to release
- * @order: region size (log base 2 of number of bits) to release
- *
- * This is the complement to __bitmap_find_free_region and releases
- * the found region (by clearing it in the bitmap).
- *
- * No return value.
- */
- void bitmap_release_region(unsigned long *bitmap, int pos, int order)
- {
- __reg_op(bitmap, pos, order, REG_OP_RELEASE);
- }
- EXPORT_SYMBOL(bitmap_release_region);
- /**
- * bitmap_allocate_region - allocate bitmap region
- * @bitmap: array of unsigned longs corresponding to the bitmap
- * @pos: beginning of bit region to allocate
- * @order: region size (log base 2 of number of bits) to allocate
- *
- * Allocate (set bits in) a specified region of a bitmap.
- *
- * Return 0 on success, or %-EBUSY if specified region wasn't
- * free (not all bits were zero).
- */
- int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
- {
- if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
- return -EBUSY;
- __reg_op(bitmap, pos, order, REG_OP_ALLOC);
- return 0;
- }
- EXPORT_SYMBOL(bitmap_allocate_region);
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