Use the standard DIV_ROUND_UP macro in order to provide better readability. Signed-off-by: Fabio Estevam <fabio.estevam@freescale.com> Signed-off-by: David S. Miller <davem@davemloft.net>
@@ -242,7 +242,7 @@ static void *swap_buffer(void *bufaddr, int len)
int i;
unsigned int *buf = bufaddr;
- for (i = 0; i < (len + 3) / 4; i++, buf++)
+ for (i = 0; i < DIV_ROUND_UP(len, 4); i++, buf++)
*buf = cpu_to_be32(*buf);
return bufaddr;