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@@ -270,6 +270,7 @@ int acpi_device_set_power(struct acpi_device *device, int state)
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int result = 0;
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acpi_status status = AE_OK;
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char object_name[5] = { '_', 'P', 'S', '0' + state, '\0' };
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+ bool cut_power = false;
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if (!device || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
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return -EINVAL;
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@@ -294,9 +295,13 @@ int acpi_device_set_power(struct acpi_device *device, int state)
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return -ENODEV;
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}
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- /* For D3cold we should execute _PS3, not _PS4. */
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- if (state == ACPI_STATE_D3_COLD)
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+ /* For D3cold we should first transition into D3hot. */
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+ if (state == ACPI_STATE_D3_COLD
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+ && device->power.states[ACPI_STATE_D3_COLD].flags.os_accessible) {
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+ state = ACPI_STATE_D3_HOT;
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object_name[3] = '3';
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+ cut_power = true;
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+ }
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/*
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* Transition Power
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@@ -341,6 +346,9 @@ int acpi_device_set_power(struct acpi_device *device, int state)
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}
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}
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+ if (cut_power)
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+ result = acpi_power_transition(device, ACPI_STATE_D3_COLD);
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+
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end:
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if (result)
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printk(KERN_WARNING PREFIX
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