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HID: fix incorrect handling of devices with high button count

Button names for USB gamepads are currently assigned incorrectly, as the evdev
code assigned to buttons is "BTN_GAMEPAD + code", which on devices with more
then 16 buttons bleeds over into button names reserved for graphic tablets
(BTN_TOOL_PEN, etc.). This causes problems further down the line as the device
are now no longer detected as joystick. This patch fixes that by assigning
buttons outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
joysticks).

Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY, as
currently the first button over 16 is assigned to BTN_TRIGGER_HAPPY17 (i.e.
BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.

Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Ingo Ruhnke 12 years ago
parent
commit
f8e86d0546
1 changed files with 7 additions and 2 deletions
  1. 7 2
      drivers/hid/hid-input.c

+ 7 - 2
drivers/hid/hid-input.c

@@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
 				if (code <= 0xf)
 					code += BTN_JOYSTICK;
 				else
-					code += BTN_TRIGGER_HAPPY;
+					code += BTN_TRIGGER_HAPPY - 0x10;
+				break;
+		case HID_GD_GAMEPAD:
+				if (code <= 0xf)
+					code += BTN_GAMEPAD;
+				else
+					code += BTN_TRIGGER_HAPPY - 0x10;
 				break;
-		case HID_GD_GAMEPAD:  code += BTN_GAMEPAD; break;
 		default:
 			switch (field->physical) {
 			case HID_GD_MOUSE: