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@@ -1651,7 +1651,7 @@ static int radeon_cp_dispatch_texture(DRMFILE filp,
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if (tex->height == 1) {
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if (tex_width >= 64 || tex_width <= 16) {
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RADEON_COPY_MT(buffer, data,
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- tex_width * sizeof(u32));
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+ (int)(tex_width * sizeof(u32)));
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} else if (tex_width == 32) {
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RADEON_COPY_MT(buffer, data, 16);
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RADEON_COPY_MT(buffer + 8,
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@@ -1659,7 +1659,7 @@ static int radeon_cp_dispatch_texture(DRMFILE filp,
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}
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} else if (tex_width >= 64 || tex_width == 16) {
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RADEON_COPY_MT(buffer, data,
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- dwords * sizeof(u32));
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+ (int)(dwords * sizeof(u32)));
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} else if (tex_width < 16) {
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for (i = 0; i < tex->height; i++) {
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RADEON_COPY_MT(buffer, data, tex_width);
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@@ -1687,7 +1687,7 @@ static int radeon_cp_dispatch_texture(DRMFILE filp,
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* can upload it directly.
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*/
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RADEON_COPY_MT(buffer, data,
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- dwords * sizeof(u32));
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+ (int)(dwords * sizeof(u32)));
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} else {
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/* Texture image width is less than the minimum, so we
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* need to pad out each image scanline to the minimum
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