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@@ -1,186 +0,0 @@
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-/*
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- * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
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- *
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- * Copyright (c) 2000-2001 Vojtech Pavlik
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- *
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- * Based on the work of:
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- * Raymond Ingles
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- */
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-
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-/*
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- * Trident 4DWave and Aureal Vortex gameport driver for Linux
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- */
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-
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-/*
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- * This program is free software; you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation; either version 2 of the License, or
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- * (at your option) any later version.
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- *
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- * This program is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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- * GNU General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program; if not, write to the Free Software
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- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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- *
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- * Should you need to contact me, the author, you can do so either by
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- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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- */
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-
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-#include <asm/io.h>
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-#include <linux/delay.h>
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-#include <linux/errno.h>
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-#include <linux/ioport.h>
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-#include <linux/kernel.h>
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-#include <linux/module.h>
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-#include <linux/pci.h>
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-#include <linux/init.h>
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-#include <linux/slab.h>
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-#include <linux/delay.h>
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-#include <linux/gameport.h>
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-
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-MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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-MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
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-MODULE_LICENSE("GPL");
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-
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-#define VORTEX_GCR 0x0c /* Gameport control register */
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-#define VORTEX_LEG 0x08 /* Legacy port location */
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-#define VORTEX_AXD 0x10 /* Axes start */
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-#define VORTEX_DATA_WAIT 20 /* 20 ms */
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-
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-struct vortex {
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- struct gameport *gameport;
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- struct pci_dev *dev;
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- unsigned char __iomem *base;
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- unsigned char __iomem *io;
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-};
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-
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-static unsigned char vortex_read(struct gameport *gameport)
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-{
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- struct vortex *vortex = gameport->port_data;
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- return readb(vortex->io + VORTEX_LEG);
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-}
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-
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-static void vortex_trigger(struct gameport *gameport)
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-{
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- struct vortex *vortex = gameport->port_data;
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- writeb(0xff, vortex->io + VORTEX_LEG);
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-}
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-
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-static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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-{
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- struct vortex *vortex = gameport->port_data;
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- int i;
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-
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- *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
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-
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- for (i = 0; i < 4; i++) {
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- axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
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- if (axes[i] == 0x1fff) axes[i] = -1;
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- }
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-
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- return 0;
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-}
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-
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-static int vortex_open(struct gameport *gameport, int mode)
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-{
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- struct vortex *vortex = gameport->port_data;
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-
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- switch (mode) {
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- case GAMEPORT_MODE_COOKED:
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- writeb(0x40, vortex->io + VORTEX_GCR);
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- msleep(VORTEX_DATA_WAIT);
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- return 0;
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- case GAMEPORT_MODE_RAW:
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- writeb(0x00, vortex->io + VORTEX_GCR);
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- return 0;
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- default:
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- return -1;
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- }
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-
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- return 0;
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-}
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-
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-static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
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-{
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- struct vortex *vortex;
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- struct gameport *port;
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- int i;
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-
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- vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
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- port = gameport_allocate_port();
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- if (!vortex || !port) {
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- printk(KERN_ERR "vortex: Memory allocation failed.\n");
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- kfree(vortex);
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- gameport_free_port(port);
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- return -ENOMEM;
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- }
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-
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- for (i = 0; i < 6; i++)
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- if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
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- break;
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-
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- pci_enable_device(dev);
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-
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- vortex->dev = dev;
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- vortex->gameport = port;
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- vortex->base = ioremap(pci_resource_start(vortex->dev, i),
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- pci_resource_len(vortex->dev, i));
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- vortex->io = vortex->base + id->driver_data;
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-
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- pci_set_drvdata(dev, vortex);
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-
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- port->port_data = vortex;
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- port->fuzz = 64;
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-
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- gameport_set_name(port, "AU88x0");
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- gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
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- port->dev.parent = &dev->dev;
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- port->read = vortex_read;
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- port->trigger = vortex_trigger;
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- port->cooked_read = vortex_cooked_read;
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- port->open = vortex_open;
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-
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- gameport_register_port(port);
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-
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- return 0;
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-}
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-
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-static void __devexit vortex_remove(struct pci_dev *dev)
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-{
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- struct vortex *vortex = pci_get_drvdata(dev);
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-
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- gameport_unregister_port(vortex->gameport);
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- iounmap(vortex->base);
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- kfree(vortex);
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-}
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-
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-static struct pci_device_id vortex_id_table[] = {
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- { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
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- { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
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- { 0 }
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-};
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-
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-static struct pci_driver vortex_driver = {
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- .name = "vortex_gameport",
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- .id_table = vortex_id_table,
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- .probe = vortex_probe,
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- .remove = __devexit_p(vortex_remove),
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-};
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-
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-static int __init vortex_init(void)
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-{
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- return pci_register_driver(&vortex_driver);
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-}
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-
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-static void __exit vortex_exit(void)
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-{
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- pci_unregister_driver(&vortex_driver);
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-}
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-
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-module_init(vortex_init);
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-module_exit(vortex_exit);
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