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block/ps3: fix slow VRAM IO

The current PS3 VRAM driver uses msleep() to wait for completion of RSX
DMA transfers between system memory and VRAM.  Depending on the system
timing, the processing delay and overhead of this msleep() call can
significantly impact VRAM driver IO.

To avoid the condition, add a short duration (200 usec max) udelay()
polling loop before entering the msleep() polling loop.

Signed-off-by: Hideyuki Sasaki <xhide@rd.scei.sony.co.jp>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Jim Paris <jim@jtan.com>
Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
Hideyuki Sasaki 15 年之前
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共有 1 个文件被更改,包括 9 次插入1 次删除
  1. 9 1
      drivers/block/ps3vram.c

+ 9 - 1
drivers/block/ps3vram.c

@@ -123,7 +123,15 @@ static int ps3vram_notifier_wait(struct ps3_system_bus_device *dev,
 {
 	struct ps3vram_priv *priv = ps3_system_bus_get_drvdata(dev);
 	u32 *notify = ps3vram_get_notifier(priv->reports, NOTIFIER);
-	unsigned long timeout = jiffies + msecs_to_jiffies(timeout_ms);
+	unsigned long timeout;
+
+	for (timeout = 20; timeout; timeout--) {
+		if (!notify[3])
+			return 0;
+		udelay(10);
+	}
+
+	timeout = jiffies + msecs_to_jiffies(timeout_ms);
 
 	do {
 		if (!notify[3])