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@@ -54,6 +54,7 @@
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#define DDR_SIZE (0) /* used no ddr */
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#define DDR_SIZE (0) /* used no ddr */
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#define GPU_CMD_BUF_SIZE (64 * 1024)
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#define GPU_CMD_BUF_SIZE (64 * 1024)
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#define GPU_IOIF (0x0d000000UL)
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#define GPU_IOIF (0x0d000000UL)
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+#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
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#define PS3FB_FULL_MODE_BIT 0x80
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#define PS3FB_FULL_MODE_BIT 0x80
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@@ -136,6 +137,10 @@ struct ps3fb_par {
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int mode_id, new_mode_id;
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int mode_id, new_mode_id;
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int res_index;
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int res_index;
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unsigned int num_frames; /* num of frame buffers */
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unsigned int num_frames; /* num of frame buffers */
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+ unsigned int width;
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+ unsigned int height;
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+ unsigned long full_offset; /* start of fullscreen DDR fb */
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+ unsigned long fb_offset; /* start of actual DDR fb */
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};
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};
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struct ps3fb_res_table {
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struct ps3fb_res_table {
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@@ -291,15 +296,6 @@ static const struct fb_videomode ps3fb_modedb[] = {
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/* Start of the virtual frame buffer (relative to fullscreen ) */
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/* Start of the virtual frame buffer (relative to fullscreen ) */
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#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
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#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
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-/*
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- * Start of the virtual frame buffer (relative to start of video memory)
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- * This is PAGE_SIZE aligned for easier mmap()
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- */
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-#define VFB_OFF(i) PAGE_ALIGN(VP_OFF(i))
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-
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-/* Start of the fullscreen frame buffer (relative to start of video memory) */
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-#define FB_OFF(i) (-VP_OFF(i) & ~PAGE_MASK)
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-
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static int ps3fb_mode;
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static int ps3fb_mode;
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module_param(ps3fb_mode, int, 0);
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module_param(ps3fb_mode, int, 0);
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@@ -386,63 +382,72 @@ static const struct fb_videomode *ps3fb_default_mode(int id)
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return &ps3fb_modedb[mode - 1];
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return &ps3fb_modedb[mode - 1];
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}
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}
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-static int ps3fb_sync(struct fb_info *info, u32 frame)
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+static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
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+ u64 dst_offset, u64 src_offset, u32 width,
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+ u32 height, u64 line_length)
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{
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{
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- struct ps3fb_par *par = info->par;
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- int i, status, error = 0;
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- u32 xres, yres;
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- u64 fb_ioif, offset;
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-
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- acquire_console_sem();
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-
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- i = par->res_index;
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- xres = ps3fb_res[i].xres;
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- yres = ps3fb_res[i].yres;
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-
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- if (frame > par->num_frames - 1) {
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- dev_dbg(info->device, "%s: invalid frame number (%u)\n",
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- __func__, frame);
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- error = -EINVAL;
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- goto out;
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- }
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- offset = xres * yres * BPP * frame;
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+ int status;
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- fb_ioif = GPU_IOIF + FB_OFF(i) + offset;
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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- offset, fb_ioif,
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+ dst_offset, GPU_IOIF + src_offset,
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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- (xres << 16) | yres,
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- xres * BPP); /* line_length */
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+ (width << 16) | height,
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+ line_length);
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if (status)
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if (status)
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- dev_err(info->device,
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+ dev_err(dev,
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"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
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"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
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__func__, status);
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__func__, status);
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#ifdef HEAD_A
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#ifdef HEAD_A
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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- 0, offset, 0, 0);
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+ 0, frame_offset, 0, 0);
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if (status)
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if (status)
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- dev_err(info->device,
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- "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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+ dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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__func__, status);
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__func__, status);
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#endif
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#endif
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#ifdef HEAD_B
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#ifdef HEAD_B
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
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- 1, offset, 0, 0);
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+ 1, frame_offset, 0, 0);
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if (status)
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if (status)
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- dev_err(info->device,
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- "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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+ dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
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__func__, status);
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__func__, status);
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#endif
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#endif
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+}
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+
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+static int ps3fb_sync(struct fb_info *info, u32 frame)
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+{
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+ struct ps3fb_par *par = info->par;
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+ int i, error = 0;
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+ u32 xres, yres;
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+ u64 line_length, base;
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+
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+ acquire_console_sem();
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+
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+ if (frame > par->num_frames - 1) {
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+ dev_dbg(info->device, "%s: invalid frame number (%u)\n",
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+ __func__, frame);
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+ error = -EINVAL;
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+ goto out;
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+ }
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+
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+ i = par->res_index;
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+ xres = ps3fb_res[i].xres;
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+ yres = ps3fb_res[i].yres;
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+
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+ line_length = xres * BPP;
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+ base = frame * yres * line_length;
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+
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+ ps3fb_sync_image(info->device, base + par->full_offset,
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+ base + par->fb_offset, base, par->width, par->height,
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+ line_length);
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out:
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out:
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release_console_sem();
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release_console_sem();
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return error;
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return error;
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}
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}
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-
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static int ps3fb_open(struct fb_info *info, int user)
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static int ps3fb_open(struct fb_info *info, int user)
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{
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{
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atomic_inc(&ps3fb.f_count);
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atomic_inc(&ps3fb.f_count);
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@@ -472,7 +477,6 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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{
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{
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u32 line_length;
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u32 line_length;
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int mode;
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int mode;
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- int i;
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dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
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dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
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info->var.xres);
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info->var.xres);
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@@ -539,9 +543,7 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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}
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}
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/* Memory limit */
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/* Memory limit */
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- i = ps3fb_get_res_table(var->xres, var->yres, mode);
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- if (ps3fb_res[i].xres*ps3fb_res[i].yres*BPP >
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- ps3fb.xdr_size - VFB_OFF(i)) {
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+ if (var->yres * line_length > ps3fb.xdr_size) {
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dev_dbg(info->device, "Not enough memory\n");
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dev_dbg(info->device, "Not enough memory\n");
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return -ENOMEM;
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return -ENOMEM;
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}
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}
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@@ -559,9 +561,9 @@ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
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static int ps3fb_set_par(struct fb_info *info)
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static int ps3fb_set_par(struct fb_info *info)
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{
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{
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struct ps3fb_par *par = info->par;
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struct ps3fb_par *par = info->par;
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- unsigned int mode;
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+ unsigned int mode, lines, maxlines;
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int i;
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int i;
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- unsigned long offset;
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+ unsigned long offset, dst;
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dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
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dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
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info->var.xres, info->var.xres_virtual,
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info->var.xres, info->var.xres_virtual,
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@@ -574,11 +576,9 @@ static int ps3fb_set_par(struct fb_info *info)
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i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
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i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
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par->res_index = i;
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par->res_index = i;
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- offset = VFB_OFF(i);
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- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
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- info->fix.smem_len = ps3fb.xdr_size - offset;
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- info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
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- memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
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+ info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
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+ info->fix.smem_len = ps3fb.xdr_size;
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+ info->screen_base = (char __iomem *)ps3fb.xdr_ea;
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par->num_frames = info->fix.smem_len/
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par->num_frames = info->fix.smem_len/
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(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
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(ps3fb_res[i].xres*ps3fb_res[i].yres*BPP);
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@@ -586,6 +586,12 @@ static int ps3fb_set_par(struct fb_info *info)
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/* Keep the special bits we cannot set using fb_var_screeninfo */
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/* Keep the special bits we cannot set using fb_var_screeninfo */
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par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
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par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
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+ par->width = info->var.xres;
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+ par->height = info->var.yres;
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+ offset = VP_OFF(i);
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+ par->fb_offset = GPU_ALIGN_UP(offset);
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+ par->full_offset = par->fb_offset - offset;
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+
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if (par->new_mode_id != par->mode_id) {
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if (par->new_mode_id != par->mode_id) {
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if (ps3av_set_video_mode(par->new_mode_id)) {
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if (ps3av_set_video_mode(par->new_mode_id)) {
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par->new_mode_id = par->mode_id;
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par->new_mode_id = par->mode_id;
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@@ -594,6 +600,21 @@ static int ps3fb_set_par(struct fb_info *info)
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par->mode_id = par->new_mode_id;
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par->mode_id = par->new_mode_id;
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}
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}
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+ /* Clear XDR frame buffer memory */
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+ memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
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+
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+ /* Clear DDR frame buffer memory */
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+ lines = ps3fb_res[i].yres * par->num_frames;
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+ if (par->full_offset)
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+ lines++;
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+ maxlines = ps3fb.xdr_size / info->fix.line_length;
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+ for (dst = 0; lines; dst += maxlines * info->fix.line_length) {
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+ unsigned int l = min(lines, maxlines);
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+ ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
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+ info->fix.line_length);
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+ lines -= l;
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+ }
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+
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return 0;
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return 0;
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}
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}
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@@ -1005,7 +1026,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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u64 lpar_reports_size = 0;
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u64 lpar_reports_size = 0;
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u64 xdr_lpar;
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u64 xdr_lpar;
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int status, res_index;
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int status, res_index;
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- unsigned long offset;
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struct task_struct *task;
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struct task_struct *task;
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status = ps3_open_hv_device(dev);
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status = ps3_open_hv_device(dev);
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@@ -1088,13 +1108,12 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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par->res_index = res_index;
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par->res_index = res_index;
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par->num_frames = 1;
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par->num_frames = 1;
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- offset = VFB_OFF(res_index);
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- info->screen_base = (char __iomem *)ps3fb.xdr_ea + offset;
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+ info->screen_base = (char __iomem *)ps3fb.xdr_ea;
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info->fbops = &ps3fb_ops;
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info->fbops = &ps3fb_ops;
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info->fix = ps3fb_fix;
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info->fix = ps3fb_fix;
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- info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea) + offset;
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- info->fix.smem_len = ps3fb.xdr_size - offset;
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+ info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
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+ info->fix.smem_len = ps3fb.xdr_size;
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info->pseudo_palette = par->pseudo_palette;
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info->pseudo_palette = par->pseudo_palette;
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info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
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info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
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