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+The Framebuffer Console
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+=======================
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+
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+ The framebuffer console (fbcon), as its name implies, is a text
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+console running on top of the framebuffer device. It has the functionality of
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+any standard text console driver, such as the VGA console, with the added
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+features that can be attributed to the graphical nature of the framebuffer.
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+
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+ In the x86 architecture, the framebuffer console is optional, and
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+some even treat it as a toy. For other architectures, it is the only available
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+display device, text or graphical.
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+
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+ What are the features of fbcon? The framebuffer console supports
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+high resolutions, varying font types, display rotation, primitive multihead,
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+etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
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+made available by the underlying graphics card are also possible.
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+
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+A. Configuration
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+
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+ The framebuffer console can be enabled by using your favorite kernel
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+configuration tool. It is under Device Drivers->Graphics Support->Support for
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+framebuffer devices->Framebuffer Console Support. Select 'y' to compile
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+support statically, or 'm' for module support. The module will be fbcon.
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+
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+ In order for fbcon to activate, at least one framebuffer driver is
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+required, so choose from any of the numerous drivers available. For x86
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+systems, they almost universally have VGA cards, so vga16fb and vesafb will
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+always be available. However, using a chipset-specific driver will give you
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+more speed and features, such as the ability to change the video mode
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+dynamically.
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+
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+ To display the penguin logo, choose any logo available in Logo
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+Configuration->Boot up logo.
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+
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+ Also, you will need to select at least one compiled-in fonts, but if
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+you don't do anything, the kernel configuration tool will select one for you,
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+usually an 8x16 font.
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+
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+GOTCHA: A common bug report is enabling the framebuffer without enabling the
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+framebuffer console. Depending on the driver, you may get a blanked or
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+garbled display, but the system still boots to completion. If you are
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+fortunate to have a driver that does not alter the graphics chip, then you
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+will still get a VGA console.
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+
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+B. Loading
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+
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+Possible scenarios:
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+
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+1. Driver and fbcon are compiled statically
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+
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+ Usually, fbcon will automatically take over your console. The notable
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+ exception is vesafb. It needs to be explicitly activated with the
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+ vga= boot option parameter.
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+
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+2. Driver is compiled statically, fbcon is compiled as a module
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+
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+ Depending on the driver, you either get a standard console, or a
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+ garbled display, as mentioned above. To get a framebuffer console,
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+ do a 'modprobe fbcon'.
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+
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+3. Driver is compiled as a module, fbcon is compiled statically
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+
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+ You get your standard console. Once the driver is loaded with
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+ 'modprobe xxxfb', fbcon automatically takes over the console with
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+ the possible exception of using the fbcon=map:n option. See below.
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+
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+4. Driver and fbcon are compiled as a module.
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+
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+ You can load them in any order. Once both are loaded, fbcon will take
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+ over the console.
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+
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+C. Boot options
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+
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+ The framebuffer console has several, largely unknown, boot options
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+ that can change its behavior.
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+
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+1. fbcon=font:<name>
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+
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+ Select the initial font to use. The value 'name' can be any of the
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+ compiled-in fonts: VGA8x16, 7x14, 10x18, VGA8x8, MINI4x6, RomanLarge,
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+ SUN8x16, SUN12x22, ProFont6x11, Acorn8x8, PEARL8x8.
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+
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+ Note, not all drivers can handle font with widths not divisible by 8,
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+ such as vga16fb.
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+
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+2. fbcon=scrollback:<value>[k]
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+
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+ The scrollback buffer is memory that is used to preserve display
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+ contents that has already scrolled past your view. This is accessed
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+ by using the Shift-PageUp key combination. The value 'value' is any
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+ integer. It defaults to 32KB. The 'k' suffix is optional, and will
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+ multiply the 'value' by 1024.
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+
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+3. fbcon=map:<0123>
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+
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+ This is an interesting option. It tells which driver gets mapped to
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+ which console. The value '0123' is a sequence that gets repeated until
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+ the total length is 64 which is the number of consoles available. In
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+ the above example, it is expanded to 012301230123... and the mapping
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+ will be:
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+
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+ tty | 1 2 3 4 5 6 7 8 9 ...
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+ fb | 0 1 2 3 0 1 2 3 0 ...
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+
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+ ('cat /proc/fb' should tell you what the fb numbers are)
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+
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+ One side effect that may be useful is using a map value that exceeds
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+ the number of loaded fb drivers. For example, if only one driver is
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+ available, fb0, adding fbcon=map:1 tells fbcon not to take over the
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+ console.
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+
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+ Later on, when you want to map the console the to the framebuffer
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+ device, you can use the con2fbmap utility.
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+
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+4. fbcon=vc:<n1>-<n2>
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+
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+ This option tells fbcon to take over only a range of consoles as
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+ specified by the values 'n1' and 'n2'. The rest of the consoles
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+ outside the given range will still be controlled by the standard
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+ console driver.
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+
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+ NOTE: For x86 machines, the standard console is the VGA console which
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+ is typically located on the same video card. Thus, the consoles that
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+ are controlled by the VGA console will be garbled.
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+
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+4. fbcon=rotate:<n>
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+
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+ This option changes the orientation angle of the console display. The
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+ value 'n' accepts the following:
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+
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+ 0 - normal orientation (0 degree)
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+ 1 - clockwise orientation (90 degrees)
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+ 2 - upside down orientation (180 degrees)
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+ 3 - counterclockwise orientation (270 degrees)
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+
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+ The angle can be changed anytime afterwards by 'echoing' the same
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+ numbers to any one of the 2 attributes found in
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+ /sys/class/graphics/fb{x}
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+
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+ con_rotate - rotate the display of the active console
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+ con_rotate_all - rotate the display of all consoles
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+
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+ Console rotation will only become available if Console Rotation
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+ Support is compiled in your kernel.
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+
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+ NOTE: This is purely console rotation. Any other applications that
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+ use the framebuffer will remain at their 'normal'orientation.
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+ Actually, the underlying fb driver is totally ignorant of console
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+ rotation.
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+
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+---
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+Antonino Daplas <adaplas@pol.net>
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