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@@ -1712,14 +1712,6 @@ more:
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/* open the socket first? */
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if (con->sock == NULL) {
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- /*
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- * if we were STANDBY and are reconnecting _this_
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- * connection, bump connect_seq now. Always bump
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- * global_seq.
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- */
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- if (test_and_clear_bit(STANDBY, &con->state))
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- con->connect_seq++;
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-
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prepare_write_banner(msgr, con);
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prepare_write_connect(msgr, con, 1);
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prepare_read_banner(con);
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@@ -1962,6 +1954,10 @@ static void con_work(struct work_struct *work)
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}
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}
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+ if (test_bit(STANDBY, &con->state)) {
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+ dout("con_work %p STANDBY\n", con);
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+ goto done;
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+ }
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if (test_bit(CLOSED, &con->state)) { /* e.g. if we are replaced */
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dout("con_work CLOSED\n");
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con_close_socket(con);
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@@ -2022,6 +2018,8 @@ static void ceph_fault(struct ceph_connection *con)
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* the connection in a STANDBY state */
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if (list_empty(&con->out_queue) &&
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!test_bit(KEEPALIVE_PENDING, &con->state)) {
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+ dout("fault %p setting STANDBY clearing WRITE_PENDING\n", con);
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+ clear_bit(WRITE_PENDING, &con->state);
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set_bit(STANDBY, &con->state);
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} else {
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/* retry after a delay. */
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@@ -2117,6 +2115,19 @@ void ceph_messenger_destroy(struct ceph_messenger *msgr)
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}
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EXPORT_SYMBOL(ceph_messenger_destroy);
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+static void clear_standby(struct ceph_connection *con)
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+{
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+ /* come back from STANDBY? */
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+ if (test_and_clear_bit(STANDBY, &con->state)) {
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+ mutex_lock(&con->mutex);
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+ dout("clear_standby %p and ++connect_seq\n", con);
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+ con->connect_seq++;
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+ WARN_ON(test_bit(WRITE_PENDING, &con->state));
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+ WARN_ON(test_bit(KEEPALIVE_PENDING, &con->state));
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+ mutex_unlock(&con->mutex);
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+ }
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+}
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+
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/*
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* Queue up an outgoing message on the given connection.
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*/
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@@ -2149,6 +2160,7 @@ void ceph_con_send(struct ceph_connection *con, struct ceph_msg *msg)
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/* if there wasn't anything waiting to send before, queue
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* new work */
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+ clear_standby(con);
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if (test_and_set_bit(WRITE_PENDING, &con->state) == 0)
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queue_con(con);
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}
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@@ -2214,6 +2226,8 @@ void ceph_con_revoke_message(struct ceph_connection *con, struct ceph_msg *msg)
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*/
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void ceph_con_keepalive(struct ceph_connection *con)
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{
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+ dout("con_keepalive %p\n", con);
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+ clear_standby(con);
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if (test_and_set_bit(KEEPALIVE_PENDING, &con->state) == 0 &&
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test_and_set_bit(WRITE_PENDING, &con->state) == 0)
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queue_con(con);
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