|
@@ -298,14 +298,12 @@ static void gameport_free_event(struct gameport_event *event)
|
|
|
|
|
|
static void gameport_remove_duplicate_events(struct gameport_event *event)
|
|
|
{
|
|
|
- struct list_head *node, *next;
|
|
|
- struct gameport_event *e;
|
|
|
+ struct gameport_event *e, *next;
|
|
|
unsigned long flags;
|
|
|
|
|
|
spin_lock_irqsave(&gameport_event_lock, flags);
|
|
|
|
|
|
- list_for_each_safe(node, next, &gameport_event_list) {
|
|
|
- e = list_entry(node, struct gameport_event, node);
|
|
|
+ list_for_each_entry_safe(e, next, &gameport_event_list, node) {
|
|
|
if (event->object == e->object) {
|
|
|
/*
|
|
|
* If this event is of different type we should not
|
|
@@ -315,7 +313,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
|
|
|
if (event->type != e->type)
|
|
|
break;
|
|
|
|
|
|
- list_del_init(node);
|
|
|
+ list_del_init(&e->node);
|
|
|
gameport_free_event(e);
|
|
|
}
|
|
|
}
|
|
@@ -325,21 +323,17 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
|
|
|
|
|
|
static struct gameport_event *gameport_get_event(void)
|
|
|
{
|
|
|
- struct gameport_event *event;
|
|
|
- struct list_head *node;
|
|
|
+ struct gameport_event *event = NULL;
|
|
|
unsigned long flags;
|
|
|
|
|
|
spin_lock_irqsave(&gameport_event_lock, flags);
|
|
|
|
|
|
- if (list_empty(&gameport_event_list)) {
|
|
|
- spin_unlock_irqrestore(&gameport_event_lock, flags);
|
|
|
- return NULL;
|
|
|
+ if (!list_empty(&gameport_event_list)) {
|
|
|
+ event = list_first_entry(&gameport_event_list,
|
|
|
+ struct gameport_event, node);
|
|
|
+ list_del_init(&event->node);
|
|
|
}
|
|
|
|
|
|
- node = gameport_event_list.next;
|
|
|
- event = list_entry(node, struct gameport_event, node);
|
|
|
- list_del_init(node);
|
|
|
-
|
|
|
spin_unlock_irqrestore(&gameport_event_lock, flags);
|
|
|
|
|
|
return event;
|
|
@@ -385,16 +379,14 @@ static void gameport_handle_event(void)
|
|
|
*/
|
|
|
static void gameport_remove_pending_events(void *object)
|
|
|
{
|
|
|
- struct list_head *node, *next;
|
|
|
- struct gameport_event *event;
|
|
|
+ struct gameport_event *event, *next;
|
|
|
unsigned long flags;
|
|
|
|
|
|
spin_lock_irqsave(&gameport_event_lock, flags);
|
|
|
|
|
|
- list_for_each_safe(node, next, &gameport_event_list) {
|
|
|
- event = list_entry(node, struct gameport_event, node);
|
|
|
+ list_for_each_entry_safe(event, next, &gameport_event_list, node) {
|
|
|
if (event->object == object) {
|
|
|
- list_del_init(node);
|
|
|
+ list_del_init(&event->node);
|
|
|
gameport_free_event(event);
|
|
|
}
|
|
|
}
|