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drm/i915: Wait for vblank between disabling a sprite and unpinning the fb

When disabling a sprite, wait for the sprite to stop fetching data
from memory before unpinning the fb.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Ville Syrjälä 12 years ago
parent
commit
c626d3179c
1 changed files with 2 additions and 0 deletions
  1. 2 0
      drivers/gpu/drm/i915/intel_sprite.c

+ 2 - 0
drivers/gpu/drm/i915/intel_sprite.c

@@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane)
 	if (!intel_plane->obj)
 		goto out;
 
+	intel_wait_for_vblank(dev, intel_plane->pipe);
+
 	mutex_lock(&dev->struct_mutex);
 	intel_unpin_fb_obj(intel_plane->obj);
 	intel_plane->obj = NULL;