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ps3fb: Tear down FB setup during cleanup

During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.

This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Geert Uytterhoeven 16 years ago
parent
commit
c204ff6559
2 changed files with 12 additions and 1 deletions
  1. 8 0
      arch/powerpc/include/asm/ps3gpu.h
  2. 4 1
      drivers/video/ps3fb.c

+ 8 - 0
arch/powerpc/include/asm/ps3gpu.h

@@ -31,6 +31,7 @@
 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600
 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601
 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE	0x603
 
 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32)
 
@@ -75,4 +76,11 @@ static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
 					 pitch);
 }
 
+static inline int lv1_gpu_fb_close(u64 context_handle)
+{
+	return lv1_gpu_context_attribute(context_handle,
+					 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
+					 0, 0, 0);
+}
+
 #endif /* _ASM_POWERPC_PS3GPU_H */

+ 4 - 1
drivers/video/ps3fb.c

@@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
 
 	info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
 	if (!info)
-		goto err_context_unmap;
+		goto err_context_fb_close;
 
 	par = info->par;
 	par->mode_id = ~ps3fb_mode;	/* != ps3fb_mode, to trigger change */
@@ -1188,6 +1188,8 @@ err_fb_dealloc:
 	fb_dealloc_cmap(&info->cmap);
 err_framebuffer_release:
 	framebuffer_release(info);
+err_context_fb_close:
+	lv1_gpu_fb_close(ps3fb.context_handle);
 err_context_unmap:
 	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
 			      ps3fb_videomemory.size, CBE_IOPTE_M);
@@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
 		info = dev->core.driver_data = NULL;
 	}
 	iounmap((u8 __force __iomem *)ps3fb.dinfo);
+	lv1_gpu_fb_close(ps3fb.context_handle);
 	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
 			      ps3fb_videomemory.size, CBE_IOPTE_M);
 	lv1_gpu_context_free(ps3fb.context_handle);