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@@ -6,6 +6,8 @@
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#ifndef _ASM_VGA_H
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#define _ASM_VGA_H
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+#include <asm/byteorder.h>
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+
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/*
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* On the PC, we can just recalculate addresses and then
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* access the videoram directly without any black magic.
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@@ -16,4 +18,27 @@
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#define vga_readb(x) (*(x))
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#define vga_writeb(x,y) (*(y) = (x))
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+#define VT_BUF_HAVE_RW
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+/*
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+ * These are only needed for supporting VGA or MDA text mode, which use little
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+ * endian byte ordering.
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+ * In other cases, we can optimize by using native byte ordering and
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+ * <linux/vt_buffer.h> has already done the right job for us.
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+ */
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+
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+static inline void scr_writew(u16 val, volatile u16 *addr)
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+{
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+ *addr = cpu_to_le16(val);
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+}
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+
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+static inline u16 scr_readw(volatile const u16 *addr)
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+{
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+ return le16_to_cpu(*addr);
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+}
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+
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+#define scr_memcpyw(d, s, c) memcpy(d, s, c)
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+#define scr_memmovew(d, s, c) memmove(d, s, c)
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+#define VT_BUF_HAVE_MEMCPYW
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+#define VT_BUF_HAVE_MEMMOVEW
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+
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#endif /* _ASM_VGA_H */
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