Use the BP_scratch symbol from asm-offsets.h instead of hard-coding the location. [ Impact: cleanup ] Signed-off-by: H. Peter Anvin <hpa@zytor.com>
@@ -53,7 +53,7 @@ ENTRY(startup_32)
* data at 0x1e4 (defined as a scratch field) are used as the stack
* for this calculation. Only 4 bytes are needed.
*/
- leal (0x1e4+4)(%esi), %esp
+ leal (BP_scratch+4)(%esi), %esp
call 1f
1: popl %ebp
subl $1b, %ebp
@@ -56,7 +56,7 @@ ENTRY(startup_32)