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@@ -57,8 +57,6 @@
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#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
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#define GPU_MAX_LINE_LENGTH (65536 - 64)
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-#define PS3FB_FULL_MODE_BIT 0x80
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-
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#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
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#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
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#define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
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@@ -310,7 +308,7 @@ static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
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unsigned int i;
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u32 x, y, f;
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- full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
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+ full_mode = (mode & PS3AV_MODE_FULL) ? PS3FB_RES_FULL : 0;
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for (i = 0;; i++) {
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x = ps3fb_res[i].xres;
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y = ps3fb_res[i].yres;
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@@ -373,7 +371,7 @@ found:
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/* Full broadcast modes have the full mode bit set */
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mode = i+1;
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if (mode > PS3AV_MODE_WUXGA)
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- mode = (mode - PS3AV_MODE_WUXGA) | PS3FB_FULL_MODE_BIT;
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+ mode = (mode - PS3AV_MODE_WUXGA) | PS3AV_MODE_FULL;
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pr_debug("ps3fb_find_mode: mode %u\n", mode);
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@@ -390,7 +388,7 @@ static const struct fb_videomode *ps3fb_default_mode(int id)
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flags = id & ~PS3AV_MODE_MASK;
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- if (mode <= PS3AV_MODE_1080P50 && flags & PS3FB_FULL_MODE_BIT) {
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+ if (mode <= PS3AV_MODE_1080P50 && flags & PS3AV_MODE_FULL) {
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/* Full broadcast mode */
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return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1];
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}
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