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NLM: Ensure that nlmclnt_cancel_callback() doesn't loop forever

 If the server returns NLM_LCK_DENIED_NOLOCKS, we currently retry the
 entire NLM_CANCEL request. This may end up looping forever unless the
 server changes its mind (why would it do that, though?).

 Ensure that we limit the number of retries (to 3).

 See bug# 5957 in bugzilla.kernel.org.

 Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Trond Myklebust 19 years ago
parent
commit
aaaa99423b
2 changed files with 5 additions and 0 deletions
  1. 4 0
      fs/lockd/clntproc.c
  2. 1 0
      include/linux/lockd/lockd.h

+ 4 - 0
fs/lockd/clntproc.c

@@ -22,6 +22,7 @@
 #define NLMDBG_FACILITY		NLMDBG_CLIENT
 #define NLMCLNT_GRACE_WAIT	(5*HZ)
 #define NLMCLNT_POLL_TIMEOUT	(30*HZ)
+#define NLMCLNT_MAX_RETRIES	3
 
 static int	nlmclnt_test(struct nlm_rqst *, struct file_lock *);
 static int	nlmclnt_lock(struct nlm_rqst *, struct file_lock *);
@@ -802,6 +803,9 @@ die:
 	return;
 
 retry_cancel:
+	/* Don't ever retry more than 3 times */
+	if (req->a_retries++ >= NLMCLNT_MAX_RETRIES)
+		goto die;
 	nlm_rebind_host(req->a_host);
 	rpc_restart_call(task);
 	rpc_delay(task, 30 * HZ);

+ 1 - 0
include/linux/lockd/lockd.h

@@ -84,6 +84,7 @@ struct nlm_rqst {
 	struct nlm_args		a_args;		/* arguments */
 	struct nlm_res		a_res;		/* result */
 	struct nlm_wait *	a_block;
+	unsigned int		a_retries;	/* Retry count */
 	char			a_owner[NLMCLNT_OHSIZE];
 };