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@@ -336,6 +336,13 @@ alpha value. Alpha blending makes no sense for destructive overlays.</entry>
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inverted alpha channel of the framebuffer or VGA signal. Alpha
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blending makes no sense for destructive overlays.</entry>
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</row>
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+ <row>
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+ <entry><constant>V4L2_FBUF_CAP_SRC_CHROMAKEY</constant></entry>
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+ <entry>0x0080</entry>
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+ <entry>The device supports Source Chroma-keying. Framebuffer pixels
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+with the chroma-key colors are replaced by video pixels, which is exactly opposite of
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+<constant>V4L2_FBUF_CAP_CHROMAKEY</constant></entry>
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+ </row>
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</tbody>
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</tgroup>
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</table>
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@@ -411,6 +418,16 @@ images, but with an inverted alpha value. The blend function is:
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output = framebuffer pixel * (1 - alpha) + video pixel * alpha. The
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actual alpha depth depends on the framebuffer pixel format.</entry>
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</row>
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+ <row>
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+ <entry><constant>V4L2_FBUF_FLAG_SRC_CHROMAKEY</constant></entry>
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+ <entry>0x0040</entry>
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+ <entry>Use source chroma-keying. The source chroma-key color is
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+determined by the <structfield>chromakey</structfield> field of
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+&v4l2-window; and negotiated with the &VIDIOC-S-FMT; ioctl, see <xref
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+linkend="overlay" /> and <xref linkend="osd" />.
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+Both chroma-keying are mutual exclusive to each other, so same
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+<structfield>chromakey</structfield> field of &v4l2-window; is being used.</entry>
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+ </row>
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</tbody>
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</tgroup>
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</table>
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