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Input: make serio and gameport more swsusp friendly

kseriod and kgameportd used to process all pending events before
checking for freeze condition. This may cause swsusp to time out
while stopping tasks when resuming. Switch to process events one
by one to check freeze status more often.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Dmitry Torokhov 19 years ago
parent
commit
9e50afd0cb
2 changed files with 18 additions and 6 deletions
  1. 9 3
      drivers/input/gameport/gameport.c
  2. 9 3
      drivers/input/serio/serio.c

+ 9 - 3
drivers/input/gameport/gameport.c

@@ -339,14 +339,20 @@ static struct gameport_event *gameport_get_event(void)
 	return event;
 	return event;
 }
 }
 
 
-static void gameport_handle_events(void)
+static void gameport_handle_event(void)
 {
 {
 	struct gameport_event *event;
 	struct gameport_event *event;
 	struct gameport_driver *gameport_drv;
 	struct gameport_driver *gameport_drv;
 
 
 	down(&gameport_sem);
 	down(&gameport_sem);
 
 
-	while ((event = gameport_get_event())) {
+	/*
+	 * Note that we handle only one event here to give swsusp
+	 * a chance to freeze kgameportd thread. Gameport events
+	 * should be pretty rare so we are not concerned about
+	 * taking performance hit.
+	 */
+	if ((event = gameport_get_event())) {
 
 
 		switch (event->type) {
 		switch (event->type) {
 			case GAMEPORT_REGISTER_PORT:
 			case GAMEPORT_REGISTER_PORT:
@@ -433,7 +439,7 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
 static int gameport_thread(void *nothing)
 static int gameport_thread(void *nothing)
 {
 {
 	do {
 	do {
-		gameport_handle_events();
+		gameport_handle_event();
 		wait_event_interruptible(gameport_wait,
 		wait_event_interruptible(gameport_wait,
 			kthread_should_stop() || !list_empty(&gameport_event_list));
 			kthread_should_stop() || !list_empty(&gameport_event_list));
 		try_to_freeze();
 		try_to_freeze();

+ 9 - 3
drivers/input/serio/serio.c

@@ -269,14 +269,20 @@ static struct serio_event *serio_get_event(void)
 	return event;
 	return event;
 }
 }
 
 
-static void serio_handle_events(void)
+static void serio_handle_event(void)
 {
 {
 	struct serio_event *event;
 	struct serio_event *event;
 	struct serio_driver *serio_drv;
 	struct serio_driver *serio_drv;
 
 
 	down(&serio_sem);
 	down(&serio_sem);
 
 
-	while ((event = serio_get_event())) {
+	/*
+	 * Note that we handle only one event here to give swsusp
+	 * a chance to freeze kseriod thread. Serio events should
+	 * be pretty rare so we are not concerned about taking
+	 * performance hit.
+	 */
+	if ((event = serio_get_event())) {
 
 
 		switch (event->type) {
 		switch (event->type) {
 			case SERIO_REGISTER_PORT:
 			case SERIO_REGISTER_PORT:
@@ -368,7 +374,7 @@ static struct serio *serio_get_pending_child(struct serio *parent)
 static int serio_thread(void *nothing)
 static int serio_thread(void *nothing)
 {
 {
 	do {
 	do {
-		serio_handle_events();
+		serio_handle_event();
 		wait_event_interruptible(serio_wait,
 		wait_event_interruptible(serio_wait,
 			kthread_should_stop() || !list_empty(&serio_event_list));
 			kthread_should_stop() || !list_empty(&serio_event_list));
 		try_to_freeze();
 		try_to_freeze();