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@@ -985,6 +985,284 @@ static const struct wiimod_ops wiimod_nunchuk = {
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.in_ext = wiimod_nunchuk_in_ext,
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};
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+/*
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+ * Classic Controller
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+ * Another official extension from Nintendo. It provides a classic
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+ * gamecube-like controller that can be hotplugged on the Wii Remote.
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+ * It has several hardware buttons and switches that are all reported via
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+ * a normal extension device.
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+ */
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+
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+enum wiimod_classic_keys {
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+ WIIMOD_CLASSIC_KEY_A,
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+ WIIMOD_CLASSIC_KEY_B,
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+ WIIMOD_CLASSIC_KEY_X,
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+ WIIMOD_CLASSIC_KEY_Y,
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+ WIIMOD_CLASSIC_KEY_ZL,
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+ WIIMOD_CLASSIC_KEY_ZR,
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+ WIIMOD_CLASSIC_KEY_PLUS,
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+ WIIMOD_CLASSIC_KEY_MINUS,
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+ WIIMOD_CLASSIC_KEY_HOME,
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+ WIIMOD_CLASSIC_KEY_LEFT,
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+ WIIMOD_CLASSIC_KEY_RIGHT,
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+ WIIMOD_CLASSIC_KEY_UP,
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+ WIIMOD_CLASSIC_KEY_DOWN,
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+ WIIMOD_CLASSIC_KEY_LT,
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+ WIIMOD_CLASSIC_KEY_RT,
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+ WIIMOD_CLASSIC_KEY_NUM,
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+};
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+
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+static const __u16 wiimod_classic_map[] = {
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+ BTN_A, /* WIIMOD_CLASSIC_KEY_A */
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+ BTN_B, /* WIIMOD_CLASSIC_KEY_B */
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+ BTN_X, /* WIIMOD_CLASSIC_KEY_X */
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+ BTN_Y, /* WIIMOD_CLASSIC_KEY_Y */
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+ BTN_TL2, /* WIIMOD_CLASSIC_KEY_ZL */
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+ BTN_TR2, /* WIIMOD_CLASSIC_KEY_ZR */
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+ KEY_NEXT, /* WIIMOD_CLASSIC_KEY_PLUS */
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+ KEY_PREVIOUS, /* WIIMOD_CLASSIC_KEY_MINUS */
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+ BTN_MODE, /* WIIMOD_CLASSIC_KEY_HOME */
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+ KEY_LEFT, /* WIIMOD_CLASSIC_KEY_LEFT */
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+ KEY_RIGHT, /* WIIMOD_CLASSIC_KEY_RIGHT */
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+ KEY_UP, /* WIIMOD_CLASSIC_KEY_UP */
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+ KEY_DOWN, /* WIIMOD_CLASSIC_KEY_DOWN */
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+ BTN_TL, /* WIIMOD_CLASSIC_KEY_LT */
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+ BTN_TR, /* WIIMOD_CLASSIC_KEY_RT */
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+};
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+
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+static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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+{
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+ __s8 rx, ry, lx, ly, lt, rt;
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+
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+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | RX <5:4> | LX <5:0> |
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+ * 2 | RX <3:2> | LY <5:0> |
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+ * -----+-----+-----+-----+-----------------------------+
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+ * 3 |RX<1>| LT <5:4> | RY <5:1> |
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+ * -----+-----+-----------+-----------------------------+
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+ * 4 | LT <3:1> | RT <5:1> |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * All buttons are 0 if pressed
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+ * RX and RY are right analog stick
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+ * LX and LY are left analog stick
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+ * LT is left trigger, RT is right trigger
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+ * BLT is 0 if left trigger is fully pressed
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+ * BRT is 0 if right trigger is fully pressed
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+ * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons
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+ * BZL is left Z button and BZR is right Z button
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+ * B-, BH, B+ are +, HOME and - buttons
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+ * BB, BY, BA, BX are A, B, X, Y buttons
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+ * LSB of RX, RY, LT, and RT are not transmitted and always 0.
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+ *
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+ * With motionp enabled it changes slightly to this:
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+ * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | RX <4:3> | LX <5:1> | BDU |
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+ * 2 | RX <2:1> | LY <5:1> | BDL |
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+ * -----+-----+-----+-----+-----------------------+-----+
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+ * 3 |RX<0>| LT <4:3> | RY <4:0> |
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+ * -----+-----+-----------+-----------------------------+
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+ * 4 | LT <2:0> | RT <4:0> |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | EXT |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | BZL | BB | BY | BA | BX | BZR | 0 | 0 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * Only the LSBs of LX and LY are lost. BDU and BDL are moved, the rest
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+ * is the same as before.
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+ */
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+
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+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
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+ lx = ext[0] & 0x3e;
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+ ly = ext[0] & 0x3e;
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+ } else {
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+ lx = ext[0] & 0x3f;
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+ ly = ext[0] & 0x3f;
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+ }
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+
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+ rx = (ext[0] >> 3) & 0x14;
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+ rx |= (ext[1] >> 5) & 0x06;
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+ rx |= (ext[2] >> 7) & 0x01;
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+ ry = ext[2] & 0x1f;
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+
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+ rt = ext[3] & 0x1f;
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+ lt = (ext[2] >> 2) & 0x18;
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+ lt |= (ext[3] >> 5) & 0x07;
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+
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+ rx <<= 1;
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+ ry <<= 1;
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+ rt <<= 1;
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+ lt <<= 1;
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+
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+ input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_HAT3X, rt - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_HAT3Y, lt - 0x20);
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+
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
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+ !(ext[4] & 0x80));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
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+ !(ext[4] & 0x40));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT],
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+ !(ext[4] & 0x20));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_MINUS],
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+ !(ext[4] & 0x10));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_HOME],
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+ !(ext[4] & 0x08));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_PLUS],
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+ !(ext[4] & 0x04));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_RT],
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+ !(ext[4] & 0x02));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZL],
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+ !(ext[5] & 0x80));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_B],
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+ !(ext[5] & 0x40));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_Y],
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+ !(ext[5] & 0x20));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_A],
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+ !(ext[5] & 0x10));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_X],
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+ !(ext[5] & 0x08));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR],
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+ !(ext[5] & 0x04));
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+
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+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
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+ !(ext[1] & 0x01));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
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+ !(ext[0] & 0x01));
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+ } else {
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
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+ !(ext[5] & 0x02));
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+ input_report_key(wdata->extension.input,
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+ wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
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+ !(ext[5] & 0x01));
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+ }
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+
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+ input_sync(wdata->extension.input);
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+}
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+
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+static int wiimod_classic_open(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ return 0;
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+}
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+
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+static void wiimod_classic_close(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+}
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+
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+static int wiimod_classic_probe(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ int ret, i;
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+
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+ wdata->extension.input = input_allocate_device();
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+ if (!wdata->extension.input)
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+ return -ENOMEM;
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+
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+ input_set_drvdata(wdata->extension.input, wdata);
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+ wdata->extension.input->open = wiimod_classic_open;
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+ wdata->extension.input->close = wiimod_classic_close;
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+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
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+ wdata->extension.input->id.bustype = wdata->hdev->bus;
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+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
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+ wdata->extension.input->id.product = wdata->hdev->product;
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+ wdata->extension.input->id.version = wdata->hdev->version;
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+ wdata->extension.input->name = WIIMOTE_NAME " Classic Controller";
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+
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+ set_bit(EV_KEY, wdata->extension.input->evbit);
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+ for (i = 0; i < WIIMOD_CLASSIC_KEY_NUM; ++i)
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+ set_bit(wiimod_classic_map[i],
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+ wdata->extension.input->keybit);
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+
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+ set_bit(EV_ABS, wdata->extension.input->evbit);
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+ set_bit(ABS_HAT1X, wdata->extension.input->absbit);
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+ set_bit(ABS_HAT1Y, wdata->extension.input->absbit);
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+ set_bit(ABS_HAT2X, wdata->extension.input->absbit);
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+ set_bit(ABS_HAT2Y, wdata->extension.input->absbit);
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+ set_bit(ABS_HAT3X, wdata->extension.input->absbit);
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+ set_bit(ABS_HAT3Y, wdata->extension.input->absbit);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT1X, -30, 30, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT1Y, -30, 30, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT2X, -30, 30, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT2Y, -30, 30, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT3X, -30, 30, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HAT3Y, -30, 30, 1, 1);
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+
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+ ret = input_register_device(wdata->extension.input);
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+ if (ret)
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+ goto err_free;
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+
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+ return 0;
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+
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+err_free:
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+ input_free_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+ return ret;
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+}
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+
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+static void wiimod_classic_remove(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ if (!wdata->extension.input)
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+ return;
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+
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+ input_unregister_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+}
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+
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+static const struct wiimod_ops wiimod_classic = {
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+ .flags = 0,
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+ .arg = 0,
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+ .probe = wiimod_classic_probe,
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+ .remove = wiimod_classic_remove,
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+ .in_ext = wiimod_classic_in_ext,
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+};
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+
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/*
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* Balance Board Extension
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* The Nintendo Wii Balance Board provides four hardware weight sensor plus a
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@@ -1224,5 +1502,6 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
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[WIIMOTE_EXT_NONE] = &wiimod_dummy,
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[WIIMOTE_EXT_UNKNOWN] = &wiimod_dummy,
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[WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk,
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+ [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
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[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
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};
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