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@@ -460,12 +460,16 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
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line_length |= (u64)src_line_length << 32;
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src_offset += GPU_FB_START;
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+
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+ mutex_lock(&ps3_gpu_mutex);
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status = lv1_gpu_context_attribute(ps3fb.context_handle,
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L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
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dst_offset, GPU_IOIF + src_offset,
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L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
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(width << 16) | height,
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line_length);
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+ mutex_unlock(&ps3_gpu_mutex);
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+
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if (status)
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dev_err(dev,
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"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
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@@ -784,15 +788,6 @@ static int ps3fb_wait_for_vsync(u32 crtc)
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return 0;
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}
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-static void ps3fb_flip_ctl(int on, void *data)
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-{
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- struct ps3fb_priv *priv = data;
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- if (on)
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- atomic_dec_if_positive(&priv->ext_flip);
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- else
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- atomic_inc(&priv->ext_flip);
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-}
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-
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/*
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* ioctl
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@@ -1228,7 +1223,6 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
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}
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ps3fb.task = task;
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- ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
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return 0;
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@@ -1258,10 +1252,9 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
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dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
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- ps3fb_flip_ctl(0, &ps3fb); /* flip off */
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+ atomic_inc(&ps3fb.ext_flip); /* flip off */
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ps3fb.dinfo->irq.mask = 0;
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- ps3av_register_flip_ctl(NULL, NULL);
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if (ps3fb.task) {
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struct task_struct *task = ps3fb.task;
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ps3fb.task = NULL;
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