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ALSA: hda - Fix recursive suspend/resume call

When the bus reset is performed during the suspend/resume (including
the power-saving too), it calls snd_hda_suspend() and
snd_hda_resume() again, and deadlocks eventually.

For avoiding the recursive call, add a new flag indicating that the PM
is being performed, and don't go to the bus reset mode when it's on.

Reported-and-tested-by: Julian Wollrath <jwollrath@web.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Takashi Iwai il y a 12 ans
Parent
commit
989c318715
2 fichiers modifiés avec 10 ajouts et 2 suppressions
  1. 9 2
      sound/pci/hda/hda_codec.c
  2. 1 0
      sound/pci/hda/hda_codec.h

+ 9 - 2
sound/pci/hda/hda_codec.c

@@ -228,7 +228,7 @@ static int codec_exec_verb(struct hda_codec *codec, unsigned int cmd,
 	}
 	mutex_unlock(&bus->cmd_mutex);
 	snd_hda_power_down(codec);
-	if (res && *res == -1 && bus->rirb_error) {
+	if (!codec->in_pm && res && *res == -1 && bus->rirb_error) {
 		if (bus->response_reset) {
 			snd_printd("hda_codec: resetting BUS due to "
 				   "fatal communication error\n");
@@ -238,7 +238,7 @@ static int codec_exec_verb(struct hda_codec *codec, unsigned int cmd,
 		goto again;
 	}
 	/* clear reset-flag when the communication gets recovered */
-	if (!err)
+	if (!err || codec->in_pm)
 		bus->response_reset = 0;
 	return err;
 }
@@ -3616,6 +3616,8 @@ static unsigned int hda_call_codec_suspend(struct hda_codec *codec, bool in_wq)
 {
 	unsigned int state;
 
+	codec->in_pm = 1;
+
 	if (codec->patch_ops.suspend)
 		codec->patch_ops.suspend(codec);
 	hda_cleanup_all_streams(codec);
@@ -3630,6 +3632,7 @@ static unsigned int hda_call_codec_suspend(struct hda_codec *codec, bool in_wq)
 	codec->power_transition = 0;
 	codec->power_jiffies = jiffies;
 	spin_unlock(&codec->power_lock);
+	codec->in_pm = 0;
 	return state;
 }
 
@@ -3638,6 +3641,8 @@ static unsigned int hda_call_codec_suspend(struct hda_codec *codec, bool in_wq)
  */
 static void hda_call_codec_resume(struct hda_codec *codec)
 {
+	codec->in_pm = 1;
+
 	/* set as if powered on for avoiding re-entering the resume
 	 * in the resume / power-save sequence
 	 */
@@ -3656,6 +3661,8 @@ static void hda_call_codec_resume(struct hda_codec *codec)
 		snd_hda_codec_resume_cache(codec);
 	}
 	snd_hda_jack_report_sync(codec);
+
+	codec->in_pm = 0;
 	snd_hda_power_down(codec); /* flag down before returning */
 }
 #endif /* CONFIG_PM */

+ 1 - 0
sound/pci/hda/hda_codec.h

@@ -869,6 +869,7 @@ struct hda_codec {
 	unsigned int power_on :1;	/* current (global) power-state */
 	unsigned int d3_stop_clk:1;	/* support D3 operation without BCLK */
 	unsigned int pm_down_notified:1; /* PM notified to controller */
+	unsigned int in_pm:1;		/* suspend/resume being performed */
 	int power_transition;	/* power-state in transition */
 	int power_count;	/* current (global) power refcount */
 	struct delayed_work power_work; /* delayed task for powerdown */